Comments on: Shadow of the Bust
http://www.metafilter.com/119187/Shadow-of-the-Bust/
Comments on MetaFilter post Shadow of the BustWed, 22 Aug 2012 10:30:19 -0800Wed, 22 Aug 2012 10:30:19 -0800en-ushttp://blogs.law.harvard.edu/tech/rss60Shadow of the Bust
http://www.metafilter.com/119187/Shadow-of-the-Bust
Sony is <a href="http://arstechnica.com/gaming/2012/08/wipeout-developer-studio-liverpool-closed-after-28-year-run/">closing its Liverpool Studio</a>, previously known as <a href="http://www.psygnosis.org/">Psygnosis</a>, developer of the <a href="http://www.eurogamer.net/articles/2012-08-22-sources-sony-liverpool-was-working-on-wipeout-ps4-and-a-splinter-cell-style-game-for-ps4">WipeEout</a> and Lemmings games (<a href="http://www.elizium.nu/scripts/lemmings/">DHTML version</a>, <a href="http://www.metafilter.com/64148/The-Complete-History-of-Lemmings">previously</a>). The studio created games for 28 years, first gaining attention in the Amiga era for it's high production values and <a href="http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=node/435">stunning box art</a> (<a href="http://kotaku.com/5603933/the-most-awesome-box-art-in-the-world/">more</a>, <a href="http://www.assemblergames.com/forums/showthread.php?17260-My-Psygnosis-Psyclapse-Amiga-Collection">more</a> ).post:www.metafilter.com,2012:site.119187Wed, 22 Aug 2012 10:27:32 -0800ArtwPsygnosissonygamescomputeramigaatariST16bitboxartwipeoutlemmingsrogerdeantimwhiteliverpoolgamingvideogamescomputergamesplaystationBy: sonascope
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525059
I was drawn to them almost like some sort of small, obsessive rodent.
<em>Oh no!</em>comment:www.metafilter.com,2012:site.119187-4525059Wed, 22 Aug 2012 10:30:19 -0800sonascopeBy: randomination
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525063
We all fall down.comment:www.metafilter.com,2012:site.119187-4525063Wed, 22 Aug 2012 10:31:48 -0800randominationBy: TheRedArmy
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525067
Those days was the days. I remember having my socks knocked off by every Psygnosis game I had the good fortune to play.comment:www.metafilter.com,2012:site.119187-4525067Wed, 22 Aug 2012 10:34:32 -0800TheRedArmyBy: ericb
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525068
Sad to hear. I once was a consultant to Psygnosis. Great people there.
Interesting tidbit -- I got to know Clive Barker's brother quite well who worked there. He and his family lived right around the corner from John Lennon's aunt's house where Lennon lived with her.comment:www.metafilter.com,2012:site.119187-4525068Wed, 22 Aug 2012 10:34:54 -0800ericbBy: Pogo_Fuzzybutt
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525074
Man I loved me some Psygnosis games.
They were really cutting edge in a time when computer gaming was just a niche itself.comment:www.metafilter.com,2012:site.119187-4525074Wed, 22 Aug 2012 10:37:06 -0800Pogo_FuzzybuttBy: hellojed
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525076
First Nintendo Power, and now this. This has been a crummy week.comment:www.metafilter.com,2012:site.119187-4525076Wed, 22 Aug 2012 10:37:33 -0800hellojedBy: fleacircus
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525077
I had a friend with an Amiga who loved those old Psygnosis games. In addition to HAM mode pictures of Toucans that flickered maddeningly, he liked to show them off. After the amazing graphics and true four channel music intro had finished ("I bet I could format a floppy while this was going on!!!"), it was always awkward when the gameplay itself itself would be played, and be boring pointless shit.comment:www.metafilter.com,2012:site.119187-4525077Wed, 22 Aug 2012 10:37:47 -0800fleacircusBy: Blazecock Pileon
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525080
Is their logo from a Rush album cover?comment:www.metafilter.com,2012:site.119187-4525080Wed, 22 Aug 2012 10:38:38 -0800Blazecock PileonBy: ericb
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525087
The Psygnosis logo was designed by <a href="http://www.rogerdean.com">Roger Dean</a> -- famous for his<em> Yes</em> <a href="http://www.rogerdean.com/paintings/">album covers</a>.
Many believe that his artwork was an uncredited inspiration for the 'world' in<em> Avatar</em>.comment:www.metafilter.com,2012:site.119187-4525087Wed, 22 Aug 2012 10:41:43 -0800ericbBy: Shadax
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525088
Speaking of Psygnosis' amazing Roger Dean box art, it's worth noting that the Psygnosis Owl mascot had a game all to itself, appropriately titled <em><a href="http://www.psygnosis.org/games/agony/">Agony</a></em> (<a href="http://www.youtube.com/watch?v=Rd_Ax7DSZ9w">longplay</a>). Like many of the companies Amiga games it was an absolutely stunning work of pixel art that made for an unfortunate game. Even though <em>Lemmings</em> and <em>Wipeout</em> were both utter masterpieces, I still associate the company with fatally flawed ambition because of games like <em>Agony</em> and <em>Shadow of the Beast</em>.
That's not to say their fatally flawed ambition wasn't at times completely fascinating, as seen in the <a href="http://www.hardcoregaming101.net/ecstatica/ecstatica.htm">Ecstatica</a> series, which are two very ambitious horror games that are most likely the most prominent examples of using ellipsoids in 3d rendering in the pre-graphic card dark ages. The first one is notable for featuring full on ovalish male nudity, and the second one features one of the most impressively realized castles I have ever seen in a game (and absolutely no mapping to take the edge off of exploring it)comment:www.metafilter.com,2012:site.119187-4525088Wed, 22 Aug 2012 10:41:43 -0800ShadaxBy: schoolgirl report
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525090
G-Police, Wipeout, Destruction Derby... Psygnosis owned my 20's.comment:www.metafilter.com,2012:site.119187-4525090Wed, 22 Aug 2012 10:42:30 -0800schoolgirl reportBy: fearfulsymmetry
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525092
<a href="http://www.youtube.com/watch?v=G3pE_NABS3Q">Lemmings 2 on GamesMaster</a>comment:www.metafilter.com,2012:site.119187-4525092Wed, 22 Aug 2012 10:43:10 -0800fearfulsymmetryBy: crunchland
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525096
.comment:www.metafilter.com,2012:site.119187-4525096Wed, 22 Aug 2012 10:44:17 -0800crunchlandBy: 1f2frfbf
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525098
/me pours ten pints on the curb...comment:www.metafilter.com,2012:site.119187-4525098Wed, 22 Aug 2012 10:44:25 -08001f2frfbfBy: Artw
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525099
In addition to Roger Dean they also used a lot of art by <a href="http://www.tim-white.co.uk/">Tim White</a>.comment:www.metafilter.com,2012:site.119187-4525099Wed, 22 Aug 2012 10:44:48 -0800ArtwBy: Dr-Baa
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525106
.
Killing Game Show, Awesome, Blood Money, Shadow of the Beast- Psygnosis practically owned my early teen years.comment:www.metafilter.com,2012:site.119187-4525106Wed, 22 Aug 2012 10:47:03 -0800Dr-BaaBy: Damienmce
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525107
Am I the only person who enjoyed Lemmings 2 more than the original. Basically for the Scottish Lemmings.comment:www.metafilter.com,2012:site.119187-4525107Wed, 22 Aug 2012 10:47:09 -0800DamienmceBy: pyrex
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525119
.
Interesting how 2 major franchises (Lemmings & Worms) came from British devs. Shame Lemmings never recovered from the whole Lemmings 3D ordeal. Rest in peace, owl.comment:www.metafilter.com,2012:site.119187-4525119Wed, 22 Aug 2012 10:50:35 -0800pyrexBy: Mister_A
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525134
Serves 'em right for torturing me with Shadow of the Beast!
(SRSLY they made great games)comment:www.metafilter.com,2012:site.119187-4525134Wed, 22 Aug 2012 11:00:05 -0800Mister_ABy: bonehead
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525135
<em>Interesting how 2 major franchises (Lemmings & Worms) came from British devs</em>
Brits do love to queue.comment:www.metafilter.com,2012:site.119187-4525135Wed, 22 Aug 2012 11:00:16 -0800boneheadBy: Artw
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525157
<i>Interesting how 2 major franchises (Lemmings & Worms) came from British devs. </i>
<a href="http://www.team17.com/">Team 17</a> is still going, no idea how they're doing though. It's been a rough couple of years for UK devshops.
GTA is probably the biggest UK based franchise and unlikely to be challenged for some time.comment:www.metafilter.com,2012:site.119187-4525157Wed, 22 Aug 2012 11:05:54 -0800ArtwBy: Gator
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525158
<i>Am I the only person who enjoyed Lemmings 2 more than the original. Basically for the Scottish Lemmings.</i>
♪♫ You take the high road and I'll take the low,
And I'll reach the exit before ye... ♫♪comment:www.metafilter.com,2012:site.119187-4525158Wed, 22 Aug 2012 11:06:17 -0800GatorBy: Artw
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525160
<i>GTA is probably the biggest UK based franchise and unlikely to be challenged for some time.</i>
...unless it's actually Tomb Raider.comment:www.metafilter.com,2012:site.119187-4525160Wed, 22 Aug 2012 11:07:12 -0800ArtwBy: Dr-Baa
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525192
It's interesting to note that both Lemmings and GTA were developed by DMA Design.comment:www.metafilter.com,2012:site.119187-4525192Wed, 22 Aug 2012 11:13:57 -0800Dr-BaaBy: cortex
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525198
Oh man, Psygnosis was basically code for "is actually good" from my Amiga 500 game pirating childhood. Pourin' one out.comment:www.metafilter.com,2012:site.119187-4525198Wed, 22 Aug 2012 11:15:58 -0800cortexBy: cavalier
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525202
Oh man. That touches my early teen heart. The Psygnosis logo (owl!) was an immediate sign on my Amiga that I was about to play something awesome.comment:www.metafilter.com,2012:site.119187-4525202Wed, 22 Aug 2012 11:16:41 -0800cavalierBy: cavalier
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525205
(backs away from cortex cautiously)... I was going to mention FLT and RZR etc, but, well, you know.. yeah.comment:www.metafilter.com,2012:site.119187-4525205Wed, 22 Aug 2012 11:17:12 -0800cavalierBy: MartinWisse
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525212
Ah, I remember playing Barbarian on my crappy XT.comment:www.metafilter.com,2012:site.119187-4525212Wed, 22 Aug 2012 11:20:12 -0800MartinWisseBy: pyrex
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525241
DMA Design! That was the name that was on the tip of my tongue.
Yeah GTA is definitely still going strong and probably will for a long time. I still remember the original GTA demo that had a 20 minute time limit; must've played it a billion times. I'll still play the new games because I'm a sucker for sanbox games, however far they stray from their 'silly antics' roots (Saints Row is great challenger these days). <small><small>Please GTA, stop trying to be so serious and give me more ridiculous stuff to do!</small></small>
And true, Worms is still going but I wonder if the series will still be around in, say, 10 years. They've both refined and remade their game so many times that they're now trying wonky concepts like Worms Golf. Guess time will tell.comment:www.metafilter.com,2012:site.119187-4525241Wed, 22 Aug 2012 11:28:17 -0800pyrexBy: Dr-Baa
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525273
<em> Please GTA, stop trying to be so serious and give me more ridiculous stuff to do!</em>
Hear hear. My favorite GTA is still London 1969, partly because most of it was so ridiculous.comment:www.metafilter.com,2012:site.119187-4525273Wed, 22 Aug 2012 11:39:35 -0800Dr-BaaBy: naju
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525286
<i>Lemmings</i> exercised my brain and rewarded attention to detail more than anything I did in grade school.
<i>Barbarian</i> was 1) impossible and 2) absolutely hilarious.
<i>Shadow of the Beast</i> made me feel like I was on drugs, before I was old enough to know what that meant.
I have only vague recollections of playing others - <i>Killing Game Show</i> definitely triggers something in my brain. I think I may have rented it for the Genesis, under the name <i>Fatal Rewind.</i> I was a young Psygnosis obsessive, for sure. That owl and the Roger Dean artwork haunted my dreams.comment:www.metafilter.com,2012:site.119187-4525286Wed, 22 Aug 2012 11:45:54 -0800najuBy: Runes
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525288
Back in the mists of time I had an <a href="http://en.wikipedia.org/wiki/Atari_Lynx">Atari Lynx</a> (actually, I'm pretty sure I still have it in a box somewhere). Psygnosis made the best games for the platform. There were lots of crappy games, but if you got a Psygnosis one you know it would lead to hours of gameplay.comment:www.metafilter.com,2012:site.119187-4525288Wed, 22 Aug 2012 11:46:53 -0800RunesBy: wenestvedt
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525292
In the mid-90s I worked at the Boston service bureau used by the designer we called Affordable Harry, who did the boxes for the Lemmings games. I saw those games over and over and over as he designed them, until the series of jobs themselves felt like a procession of lemmings. Great art, and he always supplied all his fonts with his files. Miss you, Harry!comment:www.metafilter.com,2012:site.119187-4525292Wed, 22 Aug 2012 11:48:34 -0800wenestvedtBy: naju
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525366
Hmm. I just realized the Psygnosis Owl would make a pretty great tattoo.comment:www.metafilter.com,2012:site.119187-4525366Wed, 22 Aug 2012 12:23:31 -0800najuBy: not_that_epiphanius
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525371
They made great games (ports?) for the Atari as well. I played a lot of <a href="http://www.psygnosis.org/games/terrorpods/">Terrorpods</a> back in the 80's. I'm still kinda hoping for a sequel.comment:www.metafilter.com,2012:site.119187-4525371Wed, 22 Aug 2012 12:26:05 -0800not_that_epiphaniusBy: fearfulsymmetry
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525466
I saw a copy of Lemmings in a charity shop window the other week... I can't say I wasn't temptedcomment:www.metafilter.com,2012:site.119187-4525466Wed, 22 Aug 2012 13:15:49 -0800fearfulsymmetryBy: FatherDagon
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525474
<em>Is their logo from a Rush album cover?
-----
The Psygnosis logo was designed by Roger Dean -- famous for his Yes album covers.</em>
I've been listening to a lot of <a href="http://soundcloud.com/ndr-s">▲NDRΛS</a> lately, and on the soundcloud page their chosen <a href="http://i1.sndcdn.com/avatars-000004145068-xo6qz5-crop.jpg?4893871">logo</a> was driving me insane. I knew I recognized it from somewhere, and it kept evoking associations from 70s prog rock. It took a sudden splash of insight to realize it was a reference to / lift of the old Psygnosis <a href="http://dmweb.free.fr/files/DMCSB-Scan-Amiga-PsygnosisUK-BoxInside.jpg">owl logo</a>.comment:www.metafilter.com,2012:site.119187-4525474Wed, 22 Aug 2012 13:20:32 -0800FatherDagonBy: Blazecock Pileon
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525552
<a href="http://en.wikipedia.org/wiki/Fly_by_Night_(album)">This was the Rush album</a> I had in mind when I saw the Psygnosis logo.comment:www.metafilter.com,2012:site.119187-4525552Wed, 22 Aug 2012 13:59:13 -0800Blazecock PileonBy: deo rei
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525555
Woah. Psygnosis.comment:www.metafilter.com,2012:site.119187-4525555Wed, 22 Aug 2012 14:00:22 -0800deo reiBy: A Thousand Baited Hooks
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525556
Ah, I remember that special Psygnosis feeling from the Amiga/256-colour VGA days: the mysterious, irrelevant splendour of the loading screens, the baffling opacity of the gameplay, the growing suspicion that whoever was designing them didn't really know what was going on either. But they were damn creative. Sad to see them go.
<small>Anyone else remember Baal? I spent hours trying to work that one out.</small>comment:www.metafilter.com,2012:site.119187-4525556Wed, 22 Aug 2012 14:00:37 -0800A Thousand Baited HooksBy: gonzo_ID
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525579
I still remember the intro music for Shadow of the Beast.
.comment:www.metafilter.com,2012:site.119187-4525579Wed, 22 Aug 2012 14:09:49 -0800gonzo_IDBy: Drexen
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525600
<i>Hmm. I just realized the Psygnosis Owl would make a pretty great tattoo.
posted by naju at 8:23 PM on August 22 [1 favorite +] [!]</i>
<a href="http://www.flickr.com/photos/infoxicated/4405767179/">Pretty neat!</a> Though personally I prefer the '<a href="http://www.naaty-design.com/wp-content/uploads/2009/11/RDean02.jpg">wings outstretched</a>' version.comment:www.metafilter.com,2012:site.119187-4525600Wed, 22 Aug 2012 14:18:17 -0800DrexenBy: naju
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525609
<i>irrelevant splendour of the loading screens, the baffling opacity of the gameplay, the growing suspicion that whoever was designing them didn't really know what was going on either.</i>
Such a great way of putting it! I love the alien feeling all of that instilled. Haven't experienced it with too many modern games these days, sadly.comment:www.metafilter.com,2012:site.119187-4525609Wed, 22 Aug 2012 14:23:43 -0800najuBy: acb
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525700
As one door closes, <a href="http://www.slate.com/articles/arts/prog_spring/features/2012/prog_rock/history_of_prog_the_nice_emerson_lake_palmer_and_other_bands_of_the_1970s_.html">another one</a> may finally be <a href="http://www.independent.co.uk/arts-entertainment/music/news/the-sound-that-goes-on-and-on-after-30-years-in-the-wilderness-prog-rock-is-back-8057365.html">reopening</a>.
There seems to have been a nexus between 1970s prog rock and 1980s video games. A lot of the game music composers (certainly Rob Hubbard) were prog aficionados, and then there's the Psygnosis aesthetic (with aforementioned Roger Dean artwork). Could it be that video gaming was where that culture went to hide during the reign of punk, post-punk and their various offshoots?comment:www.metafilter.com,2012:site.119187-4525700Wed, 22 Aug 2012 14:55:00 -0800acbBy: chrominance
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525835
The death of Wipeout hurts the most. The first console I ever owned was a Playstation—my parents never let me have a NES or a SNES, though we had a Game Boy and a Game Gear—and the first two games we got were Ridge Racer and Wipeout. Ridge Racer was an obvious showcase game for the system—it's easy to play and had impressive graphics for the time. It looked like you'd brought an arcade machine home. Meanwhile, Wipeout was tough as nails to figure out. I could barely make it past the first turn on the first circuit in the game without crashing into the walls, and for about a month I basically hated Wipeout.
Eventually, though, I managed to figure it all out. Wipeout was some of the first electronic music I heard as a kid, and probably became the gateway drug to the Chemical Brothers and their ilk—especially when Wipeout 2097/XL came out with a soundtrack CD containing the likes of Loops of Fury, the instrumental version of Firestarter, and a bunch more tracks from the likes of Underworld, Orbital, Photek and Future Sound of London.
It also had an amazing aesthetic that actually looked like the goddamned future, thanks to the Designers Republic. That aesthetic would find its greatest, most minimal expression in Wip3out, which is still one of my favourite games ever. The UI was so crisp, the team logos so sharp and overbearing, that it felt like the whole thing could cut you to shreds. I'm pretty sure whatever appreciation I had for graphic design came from TDR and Wipeout.
And then there's the racing. THE RACING. Trying to steer a hovercraft going hundreds of kilometers an hour was never supposed to be an easy task, something I'd missed when I first played the game. But one you figure it out, and once you start moving into the faster leagues, everything clicks—you hit the perfect chain of corners and make it around the hairpin in one piece, slamming a well-aimed rocket up the tailpipe of the race leader, and you feel like a god.
Wipeout in its later years has seemed only a few steps removed from the grave—the PS2 iteration wasn't even published by Sony in North America, and the PSP games, while well received, were never huge sellers. The Vita's sagging fortunes all but assured Wipeout 2048 would never be a hit like the first few games were. And yet, there was never really a point where you could say the games themselves were awful (though maybe you could make a case for Fusion). The PS3 game, Wipeout HD and the Fury expansion, are the best Wipeout games ever created, and honestly 2048 isn't far behind.
They'll have to do, though, because unless Sony decides to give the franchise to one of their other developers (Evolution, perhaps?), Wipeout is dead as a doornail for real this time. I can see where Sony's coming from on this one, but frankly, they're still wrong. Studio Liverpool was a fantastic studio that made an amazing set of games that defined the Playstation brand, and that brand will be weaker now that Wipeout is gone—even if only in my heart.comment:www.metafilter.com,2012:site.119187-4525835Wed, 22 Aug 2012 16:14:29 -0800chrominanceBy: ersatz
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525933
I generally can't stand racing games but I respected Wipeout. Psygnosis had good name recognition, but that boat had sailed when they were renamed.comment:www.metafilter.com,2012:site.119187-4525933Wed, 22 Aug 2012 17:21:27 -0800ersatzBy: Artw
http://www.metafilter.com/119187/Shadow-of-the-Bust#4525936
Possibly a minority opinion but the less pretty F-Zero-X always seemed the better future racing game to me. No idea if current generation Nintendos have a version of it.comment:www.metafilter.com,2012:site.119187-4525936Wed, 22 Aug 2012 17:23:10 -0800ArtwBy: ArmyOfKittens
http://www.metafilter.com/119187/Shadow-of-the-Bust#4526017
<a href="http://www.metafilter.com/119187/Shadow-of-the-Bust#4525936">Artw</a>: "<i>Possibly a minority opinion but the less pretty F-Zero-X always seemed the better future racing game to me. No idea if current generation Nintendos have a version of it.</i>"
Nothing since the utterly fucking sublime <a href="http://www.youtube.com/watch?v=ZYdsIL-LSq0">F-Zero GX</a> on the Cube.
<a href="http://www.metafilter.com/119187/Shadow-of-the-Bust#4525160">Artw</a>: "<i>...unless it's actually Tomb Raider.</i>"
Arguably the biggest UK-sourced gaming franchises are <a href="http://www.games-workshop.com/gws/">Warcraft and Starcraft</a>.comment:www.metafilter.com,2012:site.119187-4526017Wed, 22 Aug 2012 18:12:03 -0800ArmyOfKittensBy: anonymisc
http://www.metafilter.com/119187/Shadow-of-the-Bust#4526018
I seriously <i>seriously</i> looked into building a full on cockpit enclosure for wipeout. But everyone said the game way unplayable with a steering wheel :-(comment:www.metafilter.com,2012:site.119187-4526018Wed, 22 Aug 2012 18:13:21 -0800anonymiscBy: the_artificer
http://www.metafilter.com/119187/Shadow-of-the-Bust#4526110
I think Shadows of the Beast was one of the first Amiga games I ever bought. That music triggers all kinds of nostalgia.comment:www.metafilter.com,2012:site.119187-4526110Wed, 22 Aug 2012 19:35:38 -0800the_artificerBy: the_artificer
http://www.metafilter.com/119187/Shadow-of-the-Bust#4526200
<a href="http://www.metafilter.com/119187/Shadow-of-the-Bust#4525579">gonzo_ID</a>: "<i>I still remember the intro music for Shadow of the Beast..</i>"
I used to <a href="http://www.youtube.com/watch?v=5bgm-9yLsLo">just let it play</a> while I did my homework...comment:www.metafilter.com,2012:site.119187-4526200Wed, 22 Aug 2012 21:08:46 -0800the_artificerBy: azpenguin
http://www.metafilter.com/119187/Shadow-of-the-Bust#4526252
Lemmings owned me for a long damn time. My whole family got hooked on it. To this day, any mention of Lemmings brings to mind any number of times that I had all of them blocked off so I could go to the other end and build their escape... only to come back and find the last three walking off a cliff.comment:www.metafilter.com,2012:site.119187-4526252Wed, 22 Aug 2012 22:04:54 -0800azpenguinBy: WhackyparseThis
http://www.metafilter.com/119187/Shadow-of-the-Bust#4526378
You don't need a steering wheel for playing Wipeout, you need the <a href="http://en.wikipedia.org/wiki/NeGcon">NeGcon</a>.comment:www.metafilter.com,2012:site.119187-4526378Thu, 23 Aug 2012 02:09:52 -0800WhackyparseThisBy: lrobertjones
http://www.metafilter.com/119187/Shadow-of-the-Bust#4526433
<a href="http://www.youtube.com/watch?v=Gh_RgvmO3bQ">BLLOOOOD MONEY.</a>comment:www.metafilter.com,2012:site.119187-4526433Thu, 23 Aug 2012 04:31:15 -0800lrobertjonesBy: Artw
http://www.metafilter.com/119187/Shadow-of-the-Bust#4534201
<a href="http://www.gamasutra.com/view/news/176451/Psygnosis_we_hardly_knew_ye.php">Psygnosis, we hardly knew ye</a>comment:www.metafilter.com,2012:site.119187-4534201Mon, 27 Aug 2012 07:27:30 -0800Artw
"Yes. Something that interested us yesterday when we saw it." "Where is she?" His lodgings were situated at the lower end of the town. The accommodation consisted[Pg 64] of a small bedroom, which he shared with a fellow clerk, and a place at table with the other inmates of the house. The street was very dirty, and Mrs. Flack's house alone presented some sign of decency and respectability. It was a two-storied red brick cottage. There was no front garden, and you entered directly into a living room through a door, upon which a brass plate was fixed that bore the following announcement:¡ª The woman by her side was slowly recovering herself. A minute later and she was her cold calm self again. As a rule, ornament should never be carried further than graceful proportions; the arrangement of framing should follow as nearly as possible the lines of strain. Extraneous decoration, such as detached filagree work of iron, or painting in colours, is [159] so repulsive to the taste of the true engineer and mechanic that it is unnecessary to speak against it. Dear Daddy, Schopenhauer for tomorrow. The professor doesn't seem to realize Down the middle of the Ganges a white bundle is being borne, and on it a crow pecking the body of a child wrapped in its winding-sheet. 53 The attention of the public was now again drawn to those unnatural feuds which disturbed the Royal Family. The exhibition of domestic discord and hatred in the House of Hanover had, from its first ascension of the throne, been most odious and revolting. The quarrels of the king and his son, like those of the first two Georges, had begun in Hanover, and had been imported along with them only to assume greater malignancy in foreign and richer soil. The Prince of Wales, whilst still in Germany, had formed a strong attachment to the Princess Royal of Prussia. George forbade the connection. The prince was instantly summoned to England, where he duly arrived in 1728. "But they've been arrested without due process of law. They've been arrested in violation of the Constitution and laws of the State of Indiana, which provide¡ª" "I know of Marvor and will take you to him. It is not far to where he stays." Reuben did not go to the Fair that autumn¡ªthere being no reason why he should and several why he shouldn't. He went instead to see Richard, who was down for a week's rest after a tiring case. Reuben thought a dignified aloofness the best attitude to maintain towards his son¡ªthere was no need for them to be on bad terms, but he did not want anyone to imagine that he approved of Richard or thought his success worth while. Richard, for his part, felt kindly disposed towards his father, and a little sorry for him in his isolation. He invited him to dinner once or twice, and, realising his picturesqueness, was not ashamed to show him to his friends. Stephen Holgrave ascended the marble steps, and proceeded on till he stood at the baron's feet. He then unclasped the belt of his waist, and having his head uncovered, knelt down, and holding up both his hands. De Boteler took them within his own, and the yeoman said in a loud, distinct voice¡ª HoME²¨¶àÒ°´²Ï·ÊÓÆµ ѸÀ×ÏÂÔØ ѸÀ×ÏÂÔØ
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