Comments on: John Romero's "Daikatana"
http://www.metafilter.com/119835/John-Romeros-Daikatana/
Comments on MetaFilter post John Romero's "Daikatana"Tue, 11 Sep 2012 15:25:43 -0800Tue, 11 Sep 2012 15:25:43 -0800en-ushttp://blogs.law.harvard.edu/tech/rss60John Romero's "Daikatana"
http://www.metafilter.com/119835/John-Romeros-Daikatana
Knee Deep in a Dream: The Story of <a href="http://web.archive.org/web/20000816071001/http://www.gamespot.com/features/btg-daikatana/">Daikatana</a> <br /><br /><em>In reality, the legend of Daikatana paints it as a far more joyless game than it was. Released to middling rather than atrocious reviews, it fell victim to the hype machine more than anything else. It was a frequently miserable, turgid, over-long and frustrating shooter, but the gaming world has seen far worse, and <a href="http://www.eurogamer.net/articles/2012-03-18-retrospective-daikatana">its failures were often so surreal as to be brilliant</a>.</em>post:www.metafilter.com,2012:site.119835Tue, 11 Sep 2012 15:21:39 -0800Egg ShengamesvideogamesfirstpersonshooterdevelopmentfailurejohnromeroBy: radwolf76
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560022
Years later, and Romero's still hard at work <a href="http://kotaku.com/5918503/john-romero-goes-from-doom-to-doggies-with-pettington-park">making you his bitch</a>.comment:www.metafilter.com,2012:site.119835-4560022Tue, 11 Sep 2012 15:25:43 -0800radwolf76By: zabuni
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560033
Romero without Carmack is all heart, no brains. Carmack without Romero is all brains, no heart. Shame they couldn't keep working together. Although in some respects I think neither or them were very good at creating game systems, and that the corridor based FPS/arena styled multiplayer has been pretty well explored.
If you want to get a reall good overview of the rise and fall of the partnership, <em><a href="http://www.amazon.com/exec/obidos/ASIN/0375505245/metafilter-20/ref=nosim/">Masters of Doom</a></em> is a pretty decent book about it.comment:www.metafilter.com,2012:site.119835-4560033Tue, 11 Sep 2012 15:33:38 -0800zabuniBy: Artw
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560035
/plays Dule Nukem Forever while listening to Chinese Democracy.comment:www.metafilter.com,2012:site.119835-4560035Tue, 11 Sep 2012 15:37:06 -0800ArtwBy: neckro23
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560041
Daikatana may have been an enormous flop, and Romero may have had more than a little bit of ego floating around, but Ion Storm will forever be dear to my heart for making possible <a href="http://en.wikipedia.org/wiki/Deus_Ex">one of the best PC games of all time</a>.comment:www.metafilter.com,2012:site.119835-4560041Tue, 11 Sep 2012 15:39:36 -0800neckro23By: BrotherCaine
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560043
Daikatana is anathema to me for its part in killing Looking Glass.comment:www.metafilter.com,2012:site.119835-4560043Tue, 11 Sep 2012 15:40:09 -0800BrotherCaineBy: neckro23
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560049
(And of course, TFA frames the story the same way I did. Silly me.)comment:www.metafilter.com,2012:site.119835-4560049Tue, 11 Sep 2012 15:43:03 -0800neckro23By: nushustu
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560076
In 1999, I worked for a small theater in Dallas. We had a newly commissioned play coming out, and part of it was set inside a computer. The script called for the protagonist and antagonist to fight in cyberspace. We worked with Ion Storm to create the battle, to be projected onto the back wall of the theater for the scene. Ion Storm was a nice place, occupying the top two floors of the tallest building in Dallas, but you could tell there were problems.
The top floor, where all the programmers worked, had giant glass walls and ceilings. As a result, all of the programmers had to throw big black curtains over their cubes like tents, just to be able to see their monitors.
You know how sometimes you can just feel fear? From other people? You can almost smell it? That's what this place was like. It was filled with toys, and scooters and all of those fun things that video game companies and start-ups all had before the bubble burst, but it was dead. quiet. around there. Just sad.
The final product that they gave us was kind of neat, but not too impressive. I had a chance to look at it again a couple of years ago: yikes. Really bad in retrospect.comment:www.metafilter.com,2012:site.119835-4560076Tue, 11 Sep 2012 16:00:42 -0800nushustuBy: Redfield
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560099
I've never played Daikatana (wasn't my thing), but I did recently play the Game Boy Color Daikatana which was developed by an <a href="http://www.mobygames.com/company/will">obscure Japanese developer</a> (the same people who made echochrome) and published by Kemco. It was actually a pretty decent Game Boy game with some amusing dialogue. <em>"I have a very important story to tell you, as long as you are a real Samurai".</em>
I'm guessing a lot of people passed over the Game Boy game because of how reviled the PC game was.comment:www.metafilter.com,2012:site.119835-4560099Tue, 11 Sep 2012 16:12:20 -0800RedfieldBy: Redfield
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560107
<blockquote><i>"Porter also says that the employees on Daikatana were given the best equipment money could buy, including two 21-inch monitors and $700 office chairs."</i></blockquote>
I'm sure the game ran pretty great on that office chair, though.comment:www.metafilter.com,2012:site.119835-4560107Tue, 11 Sep 2012 16:17:26 -0800RedfieldBy: the christopher hundreds
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560116
<a href="http://www.oldmanmurray.com/news/184.html">Obligatory.</a>comment:www.metafilter.com,2012:site.119835-4560116Tue, 11 Sep 2012 16:21:44 -0800the christopher hundredsBy: chrominance
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560134
The office that made Deus Ex and Thief: Deadly Shadows, Ion Storm Austin, was largely absent from the drama surrounding Ion Storm Dallas. Warren Spector ran the Austin office and brought a ton of Looking Glass personnel with him, and it shows—no one remembers Daikatana and Anachronox now except as curiosities, while Thief remains a cult classic and Deus Ex has become one of the most revered PC gaming franchises of all time (despite the sequel failing to live up to most people's expectations).
Also worth noting: besides Warren Spector, the other big name you're most likely to recognize (but mainly if you're really into game technology or Halo) is Corrinne Yu, who's the only person I can think of that approaches John Carmack levels of crazy genius. She's worked on or built a ton of 3D gaming engines, from Build all the way up to the engine that powers Halo. And it turns out <a href="http://en.wikipedia.org/wiki/Corrinne_Yu">she did nuclear physics research in her spare time.</a>comment:www.metafilter.com,2012:site.119835-4560134Tue, 11 Sep 2012 16:32:11 -0800chrominanceBy: Joakim Ziegler
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560149
<a href="http://www.metafilter.com/119835/John-Romeros-Daikatana#4560134">chrominance</a>: "<i>Corrinne Yu, who's the only person I can think of that approaches John Carmack levels of crazy genius. She's worked on or built a ton of 3D gaming engines, from Build all the way up to the engine that powers Halo. And it turns out she did nuclear physics research in her spare time.</i>"
Holy shit. That might actually surpass Carmack, did he ever do anything like that outside of programming?comment:www.metafilter.com,2012:site.119835-4560149Tue, 11 Sep 2012 16:41:23 -0800Joakim ZieglerBy: Ad hominem
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560164
Carmack founded <a href="http://www.armadilloaerospace.com/n.x/Armadillo/Home">Armadillo Aerospace</a> to compete for the X prize.comment:www.metafilter.com,2012:site.119835-4560164Tue, 11 Sep 2012 16:53:36 -0800Ad hominemBy: zabuni
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560174
<em>did he ever do anything like that outside of programming?</em>
<a href="http://www.armadilloaerospace.com/n.x/Armadillo/Home">rocket science?</a>comment:www.metafilter.com,2012:site.119835-4560174Tue, 11 Sep 2012 16:58:17 -0800zabuniBy: clvrmnky
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560192
Why don't gamer and tech web sites have copy editors?comment:www.metafilter.com,2012:site.119835-4560192Tue, 11 Sep 2012 17:17:31 -0800clvrmnkyBy: ropeladder
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560221
I never played Daikatana, but I did pick up a cheap copy of Anachronox well after it had flopped. The game had its flaws (mostly that it lacked the polish of the JRPGs it tried to emulate) but was a vast, funny, and generally very enjoyable. The level environments were particularly fantastic. Would have loved to play a sequel.comment:www.metafilter.com,2012:site.119835-4560221Tue, 11 Sep 2012 17:41:09 -0800ropeladderBy: jake
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560237
A game just shipped (today, in fact) which I've been slaving over for the past year, and which is currently getting insanely polarized reviews. Like 3/10 from one place and 9/10 from another. Nerves are completely shredded with all the ups and downs. Reading this is super cathartic.
I met John Romero last year at GDC; he's an extremely warm, kind-hearted dude, and surprisingly humble about his past. I got the sense that he's matured significantly over the years, and the projects he's doing now are comparatively tiny in scope, but polished and well-managed.
To me, that's extremely respectable, seeing as many of us kill ourselves with endless 100+ hour work weeks just so some buttlord at IGN can holler about his childhood being grievously offended.comment:www.metafilter.com,2012:site.119835-4560237Tue, 11 Sep 2012 17:50:29 -0800jakeBy: infinitywaltz
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560272
<i>no one remembers Daikatana and Anachronox now except as curiosities</i>
Anachronox was awesome!comment:www.metafilter.com,2012:site.119835-4560272Tue, 11 Sep 2012 18:11:40 -0800infinitywaltzBy: hap_hazard
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560305
<a href="http://www.somethingawful.com/hosted/jeffk/daik/ ">here si a list of weapons yuo may obtaine in Daiektiantia:
Episode 1: 12000 BC in athens, Greek:
WEAPON 1 - Vemoniss stick
WEAPON 2 - pointey stick
WEAPON 3 - sstick with block on teh end of it
WEAPON 4 - death frisbee
WAEPON 5 - fire stick
WEPON 6 - Eyeball on a stick
WEAPONE 7 - HOLODUKE</a>
<small>Yeah, jeffk is responsible for every single thing I know about DAIKATITNA. Won't be posting again in this thread, I promise!</small>comment:www.metafilter.com,2012:site.119835-4560305Tue, 11 Sep 2012 18:31:52 -0800hap_hazardBy: Monday, stony Monday
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560323
A $3 MILLION BUDGET!?@ A FIFTY PERSON TEAM!? These people were crazy. These days all games are made by single-person shops we feed with ramen and diet coke.comment:www.metafilter.com,2012:site.119835-4560323Tue, 11 Sep 2012 18:43:19 -0800Monday, stony MondayBy: Ad hominem
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560440
There was also a crazy dose of gamer sexism swirling around Stevie "killcreek" Case. The big joke at the time was that most of the budget for Daikatana was spent on plastic surgery for Killcreek.comment:www.metafilter.com,2012:site.119835-4560440Tue, 11 Sep 2012 20:04:03 -0800Ad hominemBy: chemoboy
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560581
<a href="http://www.penny-arcade.com/comic/1999/11/22/">This</a> still sums up my thoughts on this game. It was true before it came out and was more true after. If that is even possible.comment:www.metafilter.com,2012:site.119835-4560581Tue, 11 Sep 2012 21:08:21 -0800chemoboyBy: straight
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560625
I've never played the game, but Superfly Johnson is one of the greatest video game character names ever.comment:www.metafilter.com,2012:site.119835-4560625Tue, 11 Sep 2012 21:36:32 -0800straightBy: Dr-Baa
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560971
<a href="http://youtu.be/y8SC7z8W134">Superfly's Johnson.</a>comment:www.metafilter.com,2012:site.119835-4560971Wed, 12 Sep 2012 05:32:19 -0800Dr-BaaBy: Gordion Knott
http://www.metafilter.com/119835/John-Romeros-Daikatana#4560972
>This still sums up my thoughts on this game. It was true before it came out and was more true after. If that is even possible.
Word. And, how could they have come up with a name as ridiculous as "Daikatana"? It's non-existent in Japanese--it's mangled Japanese grammar, in fact. What's more, large parts of the game are set in other countries, IIRC. Why not call the game Big Fucking Sword and leave it at that?comment:www.metafilter.com,2012:site.119835-4560972Wed, 12 Sep 2012 05:32:31 -0800Gordion KnottBy: ga$money
http://www.metafilter.com/119835/John-Romeros-Daikatana#4561332
Reading this article was like compiling a list of game development mistakes.
*New tech, new team, new concept
*Design given free rein at the expense of tech (as though hardware / software constraints are a matter of the engineering team not being properly under design's thumb)
*Massive design documents that few people will read and will become almost instantly obsolete
*Schedule based on employees not yet hired
*Employees hired without relevant experience
*Schedule based on the mythical man-month
*Ship date announced before working prototype is in place
*Unique assets requiring considerable dev time that aren't reused (the silver crocodile found only on one level)
*High overhead from supercool new offices
I'm only thirteen pages in. I wonder what adventures are still in store?comment:www.metafilter.com,2012:site.119835-4561332Wed, 12 Sep 2012 08:22:50 -0800ga$moneyBy: ga$money
http://www.metafilter.com/119835/John-Romeros-Daikatana#4561441
I started a follow up list, but I started to feel so sorry for those guys, I stopped.comment:www.metafilter.com,2012:site.119835-4561441Wed, 12 Sep 2012 08:56:07 -0800ga$money
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