Comments on: Advance to blue triple circle!
http://www.metafilter.com/124054/Advance-to-blue-triple-circle/
Comments on MetaFilter post Advance to blue triple circle!Sun, 20 Jan 2013 10:47:13 -0800Sun, 20 Jan 2013 10:47:13 -0800en-ushttp://blogs.law.harvard.edu/tech/rss60Advance to blue triple circle!
http://www.metafilter.com/124054/Advance-to-blue-triple-circle
Take a copy of Monopoly, cover it in lye for a few days, boil from off the bones whatever flesh remains, and give the clean white skeleton a tasteful, minimalist paintjob, and you end up with <a href="http://www.matthewhollett.com/projects/#onopo">ONOPO</a>, an extreme reduction of the original boardgame by Metafilter's own Matthew Hollett, aka <a href="http://www.metafilter.com/user/79347">oulipian</a>. <small>Via <a href='http://projects.metafilter.com/3807/ONOPO'>mefi projects</a>, hat tip to <a href="http://www.fastcodesign.com/1671435/monopoly-redesigned-and-stripped-to-its-very-core#1">fastcodesign</a> c/o Rock Paper Shotgun's always-lovely <a href="http://www.rockpapershotgun.com/2013/01/20/the-sunday-papers-248/">Sunday Papers</a> feature.</small>post:www.metafilter.com,2013:site.124054Sun, 20 Jan 2013 10:40:05 -0800cortexmefiprojectsonopomonopolymefisowngamesboardgamesdesignabstractionminimalismbesmartfromtheverybeginningBy: box
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785564
Best-looking Monopoly special edition I've ever seen.
Your circle landed on my circle with circles on top--now, you must give me some rectangles.comment:www.metafilter.com,2013:site.124054-4785564Sun, 20 Jan 2013 10:47:13 -0800boxBy: divabat
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785569
I didn't quite get how paying rent for landing on property spaces that have houses on them worked. On the bottom right corner of the property cards - pay X*200 for each house on every property of that colour?
Someone on the Mefi Projects page suggested a circular board, and I think that plus circular money of varying sizes could be interesting.comment:www.metafilter.com,2013:site.124054-4785569Sun, 20 Jan 2013 10:51:29 -0800divabatBy: muddgirl
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785575
One potential issue is that people with colorblindness may have a problem distinguishing between properties. It might be that property cost alone is enough to differentiate the properties. It's hard to tell from the presented cards how important the red/green distinction will be.comment:www.metafilter.com,2013:site.124054-4785575Sun, 20 Jan 2013 10:55:39 -0800muddgirlBy: DU
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785579
But...the only reason to play Monopoly is nostalgia. Why would I play a new-looking game that sucks so terribly badly?comment:www.metafilter.com,2013:site.124054-4785579Sun, 20 Jan 2013 10:58:25 -0800DUBy: MCMikeNamara
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785580
As somebody who is <a href="http://www.metafilter.com/123721/Tokenism#4769793">on record</a> as loving Monopoly, and even as somebody who is enough a purist to not like the whole 'changing base tokens thing', I think this is spectacular -- though my opinion may be shaped by the fact that even though I have LOTS of serious opinions on the best Monopoly strategies, I can never remember what the names of the properties are under each color, so this pretty much feels like the way I see the world made flesh.
Beautiful, minimalist, no-mixed-messages-about-capitalism flesh.comment:www.metafilter.com,2013:site.124054-4785580Sun, 20 Jan 2013 10:58:34 -0800MCMikeNamaraBy: Sys Rq
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785582
Neat!
My only criticism is that the numbers on the game board seem to be unnecessarily crammed in (especially apparent on railroad-with-four-dots). It's not as if the board is lacking in free space to put those numbers.
(Also: Where's "Just Visiting"?)comment:www.metafilter.com,2013:site.124054-4785582Sun, 20 Jan 2013 10:59:42 -0800Sys RqBy: titus-g
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785588
divabat: because <a href="http://www.metafilter.com/108355/Pay-Poor-Tax-12">capitalism</a>! (although, technically, that particular foible is actually closer to Georgism, but hey).comment:www.metafilter.com,2013:site.124054-4785588Sun, 20 Jan 2013 11:06:29 -0800titus-gBy: divabat
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785591
titus-g: I'm still confused. I'm not asking about *why the rule is so*, I'm more asking *what the rule is*. One of the articles about Onopo mention the design for houses and hotels, which I only just realised after looking at the board again. I'm guessing the rule is that if you have a hotel AND extra houses, you get paid X per hotel, X times however many sets of 4 houses you have, and Y per extra house?comment:www.metafilter.com,2013:site.124054-4785591Sun, 20 Jan 2013 11:09:46 -0800divabatBy: oulipian
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785607
Hi! I made ONOPO. Just to answer divabat's question, all the rules are the same as in the original game. The diagram in the bottom right corner of the ONOPO deed cards is just meant to illustrate how much houses and hotels cost. The main column on the deed cards lists how much rent is owed when there is one house, two houses, one hotel, and so on, with the topmost rent amount meant to replace the "If a player owns ALL the lots of any Color-Group, the rent is Doubled on Unimproved Lots in that group" from the original Monopoly deeds.comment:www.metafilter.com,2013:site.124054-4785607Sun, 20 Jan 2013 11:21:58 -0800oulipianBy: mykescipark
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785609
Ooh, want.comment:www.metafilter.com,2013:site.124054-4785609Sun, 20 Jan 2013 11:22:53 -0800mykesciparkBy: figurant
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785610
<em>But...the only reason to play Monopoly is nostalgia.</em>
Not so! You might want to break up friendships or cause shouting matches between family members, but not have enough time for a game of <em>Risk</em>.comment:www.metafilter.com,2013:site.124054-4785610Sun, 20 Jan 2013 11:24:42 -0800figurantBy: oulipian
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785612
divabat, regarding "I'm guessing the rule is that if you have a hotel AND extra houses", my understanding is that Monopoly doesn't actually allow you to build more than one hotel (or a hotel plus houses) on a property, that's a house rule that people often play with.comment:www.metafilter.com,2013:site.124054-4785612Sun, 20 Jan 2013 11:25:22 -0800oulipianBy: zompist
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785648
Really neat, though now I want to know what the Chance and Community Chest cards look like. Do you still learn that you won the beauty contest, or do you just get a stark directive like +$75?comment:www.metafilter.com,2013:site.124054-4785648Sun, 20 Jan 2013 11:51:27 -0800zompistBy: BrotherCaine
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785654
I love the design almost as much as I hate Monopoly.comment:www.metafilter.com,2013:site.124054-4785654Sun, 20 Jan 2013 11:56:51 -0800BrotherCaineBy: cortex
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785658
I was saying to someone, looking at this, that I feel like you could drop this pretty much as-is into the next Mass Effect game as the playable spacepub minigame and it would take a lot of people a couple good solid blinks before they figured out what was going on.comment:www.metafilter.com,2013:site.124054-4785658Sun, 20 Jan 2013 12:01:13 -0800cortexBy: theredpen
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785681
<em>Really neat, though now I want to know what the Chance and Community Chest cards look like. Do you still learn that you won the beauty contest, or do you just get a stark directive like +$75?
</em>
<strong>zompist</strong>, I think if you click on image 4 on the linked site you see them. They're pretty stark (and pretty)!
I really like this design, <strong>oulipian</strong>. Congratulations!comment:www.metafilter.com,2013:site.124054-4785681Sun, 20 Jan 2013 12:25:50 -0800theredpenBy: box
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785682
There are some good possibilities for alternate titles and themes, too, like POL, a game of building voting blocs, ONO, a conceptual-art experience, and POLY, which is played with a set of erotic dice.comment:www.metafilter.com,2013:site.124054-4785682Sun, 20 Jan 2013 12:25:56 -0800boxBy: hydrophonic
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785694
Or MONO, which is a kissing game where you collect virus tokens.comment:www.metafilter.com,2013:site.124054-4785694Sun, 20 Jan 2013 12:34:51 -0800hydrophonicBy: and so but then, we
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785708
<i>Really neat, though now I want to know what the Chance and Community Chest cards look like. Do you still learn that you won the beauty contest, or do you just get a stark directive like +$75?</i>
"You engaged in a behavior with a resulting outcome! Obtain several items."comment:www.metafilter.com,2013:site.124054-4785708Sun, 20 Jan 2013 12:46:00 -0800and so but then, weBy: divabat
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785721
OOOOOOHHHHH. derp. Thanks for explaining. I have been playing Monopoly since I was a kid and was wondering if I had missed out on some obscure rule (I don't think any of the games I played ever got to the building-hotel stage).comment:www.metafilter.com,2013:site.124054-4785721Sun, 20 Jan 2013 12:56:05 -0800divabatBy: divabat
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785723
box: I would totally be down for a game of ONO. And POLY exists already; <a href="http://www.symtoys.com/onyx.html">it's just a computer game named Onyx.</a>.comment:www.metafilter.com,2013:site.124054-4785723Sun, 20 Jan 2013 12:57:24 -0800divabatBy: Spatch
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785784
I really, really, <i>really</i> like the house/hotel pieces.comment:www.metafilter.com,2013:site.124054-4785784Sun, 20 Jan 2013 13:43:22 -0800SpatchBy: charlie don't surf
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785806
I saw this around design blogs a while ago. My immediate reaction was that by reducing the game to its core rules, it sheds the colorful narrative of the game, and that is what made the game so popular in the first place. This is probably why there are a <a href="http://boardgamegeek.com/geeksearch.php?action=search&objecttype=boardgame&q=monopoly&B1=Go">gazillion different -opoly variations</a> around, everyone wants to <a href="http://redd.it/16716l">substitute their favorite narrative</a> around it. But as a design exercise, this is fairly common, to strip out everything non-essential, including Fun.
I was disappointed, though, by the OP teaser about covering the game in lye. I thought this might be an elaborate, nearly indestructible version with heavy patina through acid etching on the board and game pieces. That would be really interesting.comment:www.metafilter.com,2013:site.124054-4785806Sun, 20 Jan 2013 13:52:23 -0800charlie don't surfBy: cortex
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785859
That's the dilemma with something like Monopoly, though: if all it has going for it is the set dressing, it's not much of a game. Not that people shouldn't get joy out of whatever they get joy out of, but you don't ruin a poker game by taking the porn stars off the cards and you don't ruin chess by not having animatronic battles when one piece takes another.
As a design exercise, ONOPO is an interesting alternate look at a game that has existed as a cashcow largely on the back of fandom-baiting licensing wholly unrelated to the core game. That it might not be much fun to play is, as anyone who has had to play more games of Monopoly than they'd like can attest, not an indictment of the designer but of the materials he had to work with.
To put it another way: there are far better skeletons over which to drape a colorful narrative, if that's what you're primarily interested in.comment:www.metafilter.com,2013:site.124054-4785859Sun, 20 Jan 2013 14:33:32 -0800cortexBy: redsparkler
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785861
I, too, was distracted by the lye-stripping description.comment:www.metafilter.com,2013:site.124054-4785861Sun, 20 Jan 2013 14:34:10 -0800redsparklerBy: MCMikeNamara
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785872
<em> the next Mass Effect game as the playable spacepub minigame</em>
As somebody who just started playing Mass Effect recently...and somehow played High Stakes Quasar for probably half an hour last night... I'm not sure if this is a wonderful or horrible idea.comment:www.metafilter.com,2013:site.124054-4785872Sun, 20 Jan 2013 14:43:59 -0800MCMikeNamaraBy: nev
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785878
This looks like a board game that the people on the <em>Lost</em> island would have to keep playing to prevent the world from ending.comment:www.metafilter.com,2013:site.124054-4785878Sun, 20 Jan 2013 14:49:35 -0800nevBy: MCMikeNamara
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785881
<em>This looks like a board game that the people on the Lost island would have to keep playing to prevent the world from ending.</em>
I'm pretty sure that's a good description of how most people feel about Monopoly, actually -- that it contains a whole bunch of meaningless numbers that seem to have a pattern but don't, the game itself is just an endless cycle even if it felt important at the beginning, and you'll probably end up trying to kill somebody just so you don't have to keep playing.comment:www.metafilter.com,2013:site.124054-4785881Sun, 20 Jan 2013 14:57:32 -0800MCMikeNamaraBy: JHarris
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785882
<i>That's the dilemma with something like Monopoly, though: if all it has going for it is the set dressing, it's not much of a game.</i>
The last Monopoly thread we had I presented a few ideas for how to improve and speed it up while not outright abandoning the game. To recall, the two primary ideas I had were:
1. Distribute all the properties at the start of the game (being sure that no one ends up with a starting color group), come up with ways to force players to make trades semi-regularly (like on passing 'Go'), and also not allow players to mortgage, sell/buy houses or hotels, or make deals at any time other than the beginning of their turn. This could speed the game up by giving players a fairer chance of making color groups and forcing them to choose between profitability and survival chances as they travel the board. It might still have a minor effect though, especially with knowledgeable players.
2. Play the game completely on autopilot, with a computer handling every aspect of the game including making all minor, non-trading decisions in the game automatically, but let the players interrupt to make trades with each other. Played this way a game could be over in minutes, and then everyone could move on to Power Grid or Agricola, or something.comment:www.metafilter.com,2013:site.124054-4785882Sun, 20 Jan 2013 14:58:11 -0800JHarrisBy: JHarris
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785884
A magical Jumanji board transports players to the wild jungle.
A magical Zathura board takes players to the depths of outer space.
A magical Monopoly board, well, the government slaps you on the wrist because you're "too big to fail."comment:www.metafilter.com,2013:site.124054-4785884Sun, 20 Jan 2013 15:02:15 -0800JHarrisBy: alasdair
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785908
The best way to speed up the game is to read and follow the actual rules, most importantly the rule that says that if a player does not want to buy a property when they land on it then the property goes up for open auction. This is vital.comment:www.metafilter.com,2013:site.124054-4785908Sun, 20 Jan 2013 15:30:08 -0800alasdairBy: Countess Elena
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785942
I really like this! It's so European, such a relief from the tacky branded editions. I'd play it, if I knew anyone else who liked Monopoly, which, sadly, I do not. Possibly it's because they've played it with me already.
I did once find a place to play Monopoly online, but it got old fast when I was subjected to anti-Semitic insults over chat because I was winning.comment:www.metafilter.com,2013:site.124054-4785942Sun, 20 Jan 2013 16:03:47 -0800Countess ElenaBy: JHarris
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4785950
No, as someone who's played a good deal of Monopoly I dispute that <b>alasdair</b>. It makes it a bit faster, but it's still waaay too long, and it's too dependent on the players trading with each other to speed it up.
The only thing in the game that compels people to trade is the possibility that someone else might have more color groups than he has. If no one ends up with a color group while the properties are being initially purchased (and it usually takes a while for that to happen, holding out frequently-false hope for a substantial portion of the game), then someone <i>must</i> make a trade for the game to end, because players will be able to circle the board endlessly collecting $200 on each trip by Go, and the game will last until someone trades or everyone gets sick of it. Depending on your group that could be pretty quick, or it might never happen; in most of the groups I played in, it was the latter, and I <i>did</i> insist on playing with the full rules.
If one person gets a full color group by chance, then the nature of the game changes. That player wins unless the other players take action. Then trades tend to happen pretty quickly (provided the players are savvy enough to see it's in their interests).
But even when trades are made... THAT is the important decision of the game. There are only a handful of trades in a game; everything else is just a drawn-out, convoluted test of whether those trades are good or not. Every other decision in the game is trivial, to a player versed-enough in the rules and their consequences. The length would be forgivable if Monopoly's play gave players meaningful decisions to make throughout that time. But it doesn't, and it's not. That is why Monopoly is looked down upon by serious board gamers.comment:www.metafilter.com,2013:site.124054-4785950Sun, 20 Jan 2013 16:12:38 -0800JHarrisBy: odinsdream
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786111
<a href="http://www.daisyowl.com/comic/2008-08-27">Monopoly! - Yes! I love that game!</a>comment:www.metafilter.com,2013:site.124054-4786111Sun, 20 Jan 2013 18:48:20 -0800odinsdreamBy: and so but then, we
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786174
<i>2. Play the game completely on autopilot, with a computer handling every aspect of the game including making all minor, non-trading decisions in the game automatically, but let the players interrupt to make trades with each other. Played this way a game could be over in minutes, and then everyone could move on to Power Grid or Agricola, or something.</i>
I'd be all about having a couple of tireless Monopoly-playing robots. It would be like kittens, only (a) less fun (b) less pooping.comment:www.metafilter.com,2013:site.124054-4786174Sun, 20 Jan 2013 20:11:11 -0800and so but then, weBy: me3dia
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786178
I really like the design, but I wish that it wasn't textless. Minimalism is anti-clutter, not anti-text; if the design makes things harder to understand, it's failing the user.comment:www.metafilter.com,2013:site.124054-4786178Sun, 20 Jan 2013 20:18:44 -0800me3diaBy: oulipian
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786193
<em>Minimalism is anti-clutter, not anti-text; if the design makes things harder to understand, it's failing the user.</em>
I agree, certainly. I made this as a design experiment and a learning exercise. The goal of the project for me was taking this complex system of rules and figuring out how I could represent it visually in the simplest way. Definitely in some places it would have been more user-friendly to use text, but I wanted to challenge myself to come up with visual ways to convey information and relationships between parts of a system. I was inspired in part by the design of the card game <em>Race for the Galaxy</em>, which uses very little text. The feedback (both positive and negative) has been really helpful.comment:www.metafilter.com,2013:site.124054-4786193Sun, 20 Jan 2013 20:57:44 -0800oulipianBy: Potomac Avenue
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786194
As far as I remember the only way to decisively win at monopoly was to steal from the bank, which I would do expertly and from all angles. Just like real capitalism!comment:www.metafilter.com,2013:site.124054-4786194Sun, 20 Jan 2013 20:57:57 -0800Potomac AvenueBy: Potomac Avenue
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786195
Oh and I would buy this awesome version of the game for, let's say, around 50$ (real money).comment:www.metafilter.com,2013:site.124054-4786195Sun, 20 Jan 2013 20:58:59 -0800Potomac AvenueBy: charlie don't surf
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786203
cortex: <em>To put it another way: there are far better skeletons over which to drape a colorful narrative, if that's what you're primarily interested in.</em>
That is precisely backwards from what appears to be the original function of the game. The game mechanics were devised to fit underneath a pre-existing narrative of Atlantic City.
me3dia: <em>I really like the design, but I wish that it wasn't textless. Minimalism is anti-clutter, not anti-text; if the design makes things harder to understand, it's failing the user.</em>
LOL, you just gave me an idea. You made me remember an old script treatment I tried and failed to sell back in the 80s, called "Mini Mall-ism." It was a ludicrous story about a war between mini-malls controlled by gangs that used the UV lights in tanning salons to grow hybrid algae-marijuana at nights. Anyway, you could make the Mall-opoly game where each side is one mini-mall, you need to build a donut shop, a liquor store, and a tanning salon on each mini-mall before you can build a restaurant.
Yeah, people love their context and narrative more than they like the mechanics of the game.comment:www.metafilter.com,2013:site.124054-4786203Sun, 20 Jan 2013 21:10:59 -0800charlie don't surfBy: JHarris
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786301
<i>I was inspired in part by the design of the card game Race for the Galaxy, which uses very
little text.</i>
Ah, and that's a weird thing, because I've found Race For The Galaxy a difficult game to learn and teach precisely because there's no text on the cards, there's abstract icons for everything. I note that 7 Wonders also has cards that code effects entirely using icons, but for some reason I don't have the problems with it that I do RFTG.
Honestly, I think ONOPO does a bit better than Race in this regard.comment:www.metafilter.com,2013:site.124054-4786301Sun, 20 Jan 2013 23:51:33 -0800JHarrisBy: jcronen
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786453
I love that of the two two-property color groups, the ghetto dark purples have the one- and two-circle icons, while the high-rent dark blues have the two- and three-circle icons. Well done!comment:www.metafilter.com,2013:site.124054-4786453Mon, 21 Jan 2013 06:31:51 -0800jcronenBy: oulipian
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786619
<em>I've found Race For The Galaxy a difficult game to learn and teach precisely because there's no text on the cards</em>
Oh, me too! Definitely. But once you learn the system it's really efficient. I think they designed the game that way so that there is lots of room on the cards for the artwork. It's interesting to see how they continue to extend the icon system in the expansions.comment:www.metafilter.com,2013:site.124054-4786619Mon, 21 Jan 2013 09:07:42 -0800oulipianBy: alasdair
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786701
Oh, JHarris, you make some good points: I disagree in that the going round and seeing who gets what is fun (one of the rules is that properties must be on public display), and the "who will go bust first" is fun. It only takes one person to be prepared to do whatever to get a colour group and that breaks the stalemate. I maintain that following the actual rules would help 90% of people enjoy the game.
But mainly I'm cross at your "serious boardgamer" comment. Silly people might like to poo-pop popular (or often-played!) games, as silly people do, but I don't think we have to.comment:www.metafilter.com,2013:site.124054-4786701Mon, 21 Jan 2013 10:23:02 -0800alasdairBy: Herodios
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786709
Oulipian, it's really quite lovely as an object on its own, and an <em>elegant</em> solution in the engineering sense of the world.
As far as games needing context or narrative to be fun, I have known people to play Parcheesi, Backgammon, and Cribbage, so that's no objection on its own.
On the practical side, I'd love to explore how <em>playable</em> Onopo actually is, either by players familiar with the template game or by newcomers with a similarly simplified set of rules.
I can see using this in classes on information display and user interface design. These can be fun, but the practical challenge is making them clear to varying audiences, especially, audiences that speak (and read) different languages.
Onopo is like a wireframe model of the information- and work-flow of Monopoly re-rendered with a sense of design.
Nice.
Did you do anything about the player tokens? I'm trying to imagine deracinated terrier, tophat, racecar, flatiron, shoe, thimble . . .
comment:www.metafilter.com,2013:site.124054-4786709Mon, 21 Jan 2013 10:28:33 -0800HerodiosBy: muddgirl
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786718
I assume, in the spirit of Eurogames, that they would just be different-colored <a href="http://www.meeplesource.com/products.php?cat=13">meeples</a>. They could even be the cylinder-shaped meeples instead of people-shaped meeples for an extra layer of abstraction.comment:www.metafilter.com,2013:site.124054-4786718Mon, 21 Jan 2013 10:32:01 -0800muddgirlBy: Doohickie
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786774
Really neat. And clean.
I hate it.comment:www.metafilter.com,2013:site.124054-4786774Mon, 21 Jan 2013 11:06:38 -0800DoohickieBy: oulipian
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4786808
<em>Did you do anything about the player tokens?</em>
No, I didn't do anything with the player tokens. When I played as a kid we would often use our toys or household objects as tokens, which was fun because everyone picked something unexpected. Although I think the little colored cubes from <em>Pandemic</em> or <em>Agricola</em> would work well for ONOPO.comment:www.metafilter.com,2013:site.124054-4786808Mon, 21 Jan 2013 11:19:55 -0800oulipianBy: JHarris
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4787316
<i>But mainly I'm cross at your "serious boardgamer" comment. Silly people might like to poo-pop popular (or often-played!) games, as silly people do, but I don't think we have to.</i>
Well, I didn't mean to deride non-serious players out of hand. Sorry if you took offense. There are many reasons to play games. And in fact the very phrase "serious boardgamer" is kind of self-negating by itself, don't you think?comment:www.metafilter.com,2013:site.124054-4787316Mon, 21 Jan 2013 18:42:03 -0800JHarrisBy: JHarris
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4787318
<i> Although I think the little colored cubes from Pandemic or Agricola would work well for ONOPO.</i>
They might work better than they do in their original game. Because the fact that you have these disks and cubes and are supposed to mentally translate to <i>vegetables</i> and <i>animals</i> is my least favorite thing about Agricola. I've been meaning to get the "animeeples" for my set for a while now.comment:www.metafilter.com,2013:site.124054-4787318Mon, 21 Jan 2013 18:43:38 -0800JHarrisBy: Chuffy
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4787471
Passing go vs landing on go?
Where does it say to collect (or do not collect) $200?
Utilities explained?
This is a really cool design...wondering after a few of the "alternate" rules, like landing on Free Parking.comment:www.metafilter.com,2013:site.124054-4787471Mon, 21 Jan 2013 21:28:07 -0800ChuffyBy: Chuffy
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4787479
Also, where's the, "It's 2 AM, nobody has a monopoly, I just landed on Boardwalk, fuck you Grandma, I'm going to bed!" with the requisite board flip?
Having no memory of actually finishing a game of Monopoly...ever...I wonder if these guys can do the same thing to Risk, my least favorite game of all-time.comment:www.metafilter.com,2013:site.124054-4787479Mon, 21 Jan 2013 21:32:53 -0800ChuffyBy: Chuffy
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4787487
This is a <a href="http://www.youtube.com/watch?v=nhmUj9QJ9RM">SERIOUS</a> <a href="http://www.youtube.com/watch?v=T9FMURHhgzc">GAME.</a>comment:www.metafilter.com,2013:site.124054-4787487Mon, 21 Jan 2013 21:35:06 -0800ChuffyBy: BrotherCaine
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4787592
<em>And in fact the very phrase "serious boardgamer" is kind of self-negating by itself, don't you think?</em>
You've saddened me so much that my kriegsspiel push stick has fallen from my black gloved hand.comment:www.metafilter.com,2013:site.124054-4787592Tue, 22 Jan 2013 01:31:22 -0800BrotherCaineBy: EndsOfInvention
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4787691
Not sure whether to post this here or in the "HMV closing down" thread:
<a href="http://www.huffingtonpost.co.uk/2013/01/22/new-uk-monopoly-board-spoof_n_2519704.html">New UK Monopoly board unveiled</a>
<em>"It's your birthday! You receive an HMV voucher. Collect £0 from each player."
"Your bank has made an error. Pay them £100 plus £20 in additional fees."</em>comment:www.metafilter.com,2013:site.124054-4787691Tue, 22 Jan 2013 05:26:55 -0800EndsOfInventionBy: charlie don't surf
http://www.metafilter.com/124054/Advance-to-blue-triple-circle#4788866
<em>You've saddened me so much that my kriegsspiel push stick has fallen from my black gloved hand.</em>
<a href="http://boardgamegeek.com/boardgame/3602/kriegspiel">Kriegspiel?</a> What a noob. I used to play that game when I was like 13 years old.comment:www.metafilter.com,2013:site.124054-4788866Tue, 22 Jan 2013 18:17:27 -0800charlie don't surf
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