Comments on: Simon and the rat both feel it's best to just ignore each other
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other/
Comments on MetaFilter post Simon and the rat both feel it's best to just ignore each otherTue, 06 Aug 2013 13:25:25 -0800Tue, 06 Aug 2013 13:25:25 -0800en-ushttp://blogs.law.harvard.edu/tech/rss60Simon and the rat both feel it's best to just ignore each other
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other
"The very first single-player dungeoncrawl game was not a video game. It was a series of charts printed in the first edition of Dungeons & Dragons, back in 1979. By rolling dice according to the instructions, you could generate a dungeon which was illogical, arbitrary, super-lethal, and which often didn't even produce useable results.<br>
<b>THIS GAME USES THOSE CHARTS</b>."<br><br>
<a href="http://blogofholding.com/dungeonrobber/">Dungeon Robber is a flash text game that simulates playing AD&D by the AD&D Appendix A dungeon generation rules</a>. You'll probably die a lot, but the game saves every time you head to town. <a href="http://blogofholding.com/">Blog of the creator</a>.<br>⇒ <a href="http://book-of-hosea.tumblr.com/tagged/Dungeon-Robber">Dungeon Robber comics!</a> ⇐ <br /><br />Note, the illustration isn't a map of the dungeon, but more of a metaphorical map of the dungeon generation process. The yellow drop-down item provides context sensitive help and documentation. Part of the fun of the game is that, as characters die and/or retire, they customize the town; retired characters open up shops and such to add more options to town, and dead characters go to the graveyard. You make available new character classes when you retire a character at 3,000, 10,000, 20,000 and 30,000 XP.
<a href="https://www.wizards.com/dnd/Article.aspx?x=dnd/4ex/20120628">A page on Wizard of the Coast's website with a link to a PDF of a substantial excerpt from Appendix A of the 1E DMG.</a>
<a href="http://donjon.bin.sh/adnd/dungeon/">A 1E dungeon generator using a custom algorithm.</a>
<a href="http://inkwellideas.com/advice/random-dungeon-generators-reviewed/">A variety of other random dungeon generators.</a>
<a href="http://www.metafilter.com/94453/These-tunnels-go-down-forever">Previously</a>post:www.metafilter.com,2013:site.130693Tue, 06 Aug 2013 13:21:09 -0800JHarrisdnddungeonsanddragonsgarygygaxgygaxgameflashvideogamecomputergamerpgroleplayinggameretroretrogamingdungeonroguelikerandomrandomizationrandomgenerationpersistencecomicsBy: GuyZero
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127437
Too bad it doesn't hold the generated state, but still, WOW, I actually gasped out loud when I read the description. What a throwback.
Also, it was a bit too realistic - after several minutes, I had found nothing.comment:www.metafilter.com,2013:site.130693-5127437Tue, 06 Aug 2013 13:25:25 -0800GuyZeroBy: MartinWisse
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127439
Neat, but <a href="http://en.wikipedia.org/wiki/Colossal_Cave_Adventure">Colossal Cave Adventure</a> was 1976, <a href="http://en.wikipedia.org/wiki/Hunt_the_Wumpus">Hunt the Wumpus</a> 1972.
However, both of these took place in caverns, not dungeons, so this could still be right. Can I get my no-prize?comment:www.metafilter.com,2013:site.130693-5127439Tue, 06 Aug 2013 13:25:53 -0800MartinWisseBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127446
Those are not dungeon crawls, which is a specific kind of game where you fight a horde of monsters in a RPG style.comment:www.metafilter.com,2013:site.130693-5127446Tue, 06 Aug 2013 13:28:33 -0800JHarrisBy: Samizdata
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127447
<a href="http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127439">MartinWisse</a>: "<i>Neat, but <a href="http://en.wikipedia.org/wiki/Colossal_Cave_Adventure">Colossal Cave Adventure</a> was 1976, <a href="http://en.wikipedia.org/wiki/Hunt_the_Wumpus">Hunt the Wumpus</a> 1972.
However, both of these took place in caverns, not dungeons, so this could still be right. Can I get my no-prize?</i>"
I remember playing Hunt The Wumpus on a pay-per-hour TTY terminal.
It cost me a goodly bit to learn I suck at it.comment:www.metafilter.com,2013:site.130693-5127447Tue, 06 Aug 2013 13:29:01 -0800SamizdataBy: GuyZero
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127459
<i>Rogue</i> dates back to nearly the exact same time period and is most assuredly a dungeon crawl, but Gygax, et al probably have it beat very slightly.comment:www.metafilter.com,2013:site.130693-5127459Tue, 06 Aug 2013 13:32:24 -0800GuyZeroBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127462
Since a post about horse_ebooks is on the front page as well, might I nominate today to be Metafilter Random Generation day? <a href="https://www.google.com/calendar/embed?src=getrdbk8b00qk9cugdel2ls19o%40group.calendar.google.com&ctz=America/New_York">I could put it on the calendar....</a>comment:www.metafilter.com,2013:site.130693-5127462Tue, 06 Aug 2013 13:33:34 -0800JHarrisBy: boo_radley
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127467
I just found 110 platinum pieces as a peasant.
fuck all y'all, ima make it rain like I'm a 20th level druid.comment:www.metafilter.com,2013:site.130693-5127467Tue, 06 Aug 2013 13:35:38 -0800boo_radleyBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127470
I identified Rogue as having been inspired by Appendix A in @Play once, but admittedly, it might not have actually seen those rules, although its creators did know of D&D in its earlier editions, it had already been around five or six years by that time. It's possible that, like many other things in the 1E DMG, the random dungeon rules might have been printed earlier than that in some supplement or newsletter or some such, somewhere, maybe in a prototype, reduced or incomplete form.comment:www.metafilter.com,2013:site.130693-5127470Tue, 06 Aug 2013 13:36:10 -0800JHarrisBy: GuyZero
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127477
What's interesting is that these solo-player mechanics fell out of style for D&D while other games, mostly <i>Traveller</i> kept them to the point of going out of their way to make as many game mechanics single-player-friendly as possible.
I mean, very few people probably ever ran a space battle with <i>High Guard</i> but a lot more people build ships & fleets with it.
It's a pity that video games came along so quickly and killed the nascent solo pen&paper RPG genre.comment:www.metafilter.com,2013:site.130693-5127477Tue, 06 Aug 2013 13:37:44 -0800GuyZeroBy: The World Famous
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127480
I call dibs on Blog Of The Creator as either a band name or the name of my new religion/cult.comment:www.metafilter.com,2013:site.130693-5127480Tue, 06 Aug 2013 13:39:04 -0800The World FamousBy: Chrysostom
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127482
This is the most JHarris post ever.
<small>I meant that in an entirely positive way.</small>comment:www.metafilter.com,2013:site.130693-5127482Tue, 06 Aug 2013 13:39:14 -0800ChrysostomBy: GuyZero
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127485
Also I may still own a set of <a href="http://en.wikipedia.org/wiki/Dungeon_Geomorphs">Dungeon Geomorphs</a>.comment:www.metafilter.com,2013:site.130693-5127485Tue, 06 Aug 2013 13:40:31 -0800GuyZeroBy: Iridic
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127489
Uh - how do I eat food?comment:www.metafilter.com,2013:site.130693-5127489Tue, 06 Aug 2013 13:43:16 -0800IridicBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127496
You have to find a dead end, I believe, to eat food. Those are chosen as "safe spots" in the dungeon. Alternatively you could find a place where you can backtrack to the stairs and just go back to down, I suppose.comment:www.metafilter.com,2013:site.130693-5127496Tue, 06 Aug 2013 13:44:52 -0800JHarrisBy: Our Ship Of The Imagination!
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127504
JHarris: THIS IS AWESOME!comment:www.metafilter.com,2013:site.130693-5127504Tue, 06 Aug 2013 13:47:24 -0800Our Ship Of The Imagination!By: chunking express
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127507
I backed the original project on Kickstarter. The full map is really cool / gigantic. Though, I haven't figured out what to do with it.
This is a cool little game.comment:www.metafilter.com,2013:site.130693-5127507Tue, 06 Aug 2013 13:48:46 -0800chunking expressBy: boo_radley
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127514
how do I use stuff? I have this potion I want to drink.comment:www.metafilter.com,2013:site.130693-5127514Tue, 06 Aug 2013 13:55:06 -0800boo_radleyBy: boo_radley
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127516
Oh, you probably have to be in a safe room. Fine.comment:www.metafilter.com,2013:site.130693-5127516Tue, 06 Aug 2013 13:56:56 -0800boo_radleyBy: Gygesringtone
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127521
I got the option to use my scroll during monster encounters, not sure about potions.
This is awesome.comment:www.metafilter.com,2013:site.130693-5127521Tue, 06 Aug 2013 13:58:25 -0800GygesringtoneBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127528
Sometimes when you're at a choice of where to go, it'll ask you, among the other options, if you want to (u)se an item. It's usually the places where it asks if you want to backtrack.comment:www.metafilter.com,2013:site.130693-5127528Tue, 06 Aug 2013 14:00:40 -0800JHarrisBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127534
Also note, like the old days, a lot of your experience comes from finding treasure, although in this game you have to give up the gold pieces to the bank for your retirement, Pirates! style, for it to count as experience points.comment:www.metafilter.com,2013:site.130693-5127534Tue, 06 Aug 2013 14:05:45 -0800JHarrisBy: YAMWAK
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127535
Oh dear - that ate a lot of time. Fishing is a dangerous occupation - tried it twice, both times eaten by a sea monster. From fishing in a pond.
Yeah, needs to play faster.comment:www.metafilter.com,2013:site.130693-5127535Tue, 06 Aug 2013 14:06:48 -0800YAMWAKBy: advil
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127537
This is sort of cool but, am I right that your exploration choices (except for backtracking) effectively don't much matter? Places discovered before don't seem persistent, and the same random procedures seem to apply pretty much whatever you choose. It makes the whole exploration process feel empty and pointless after a while.comment:www.metafilter.com,2013:site.130693-5127537Tue, 06 Aug 2013 14:08:07 -0800advilBy: GuyZero
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127543
<i>It makes the whole exploration process feel empty and pointless after a while.</i>
Welcome to the world of playing D&D by yourself.comment:www.metafilter.com,2013:site.130693-5127543Tue, 06 Aug 2013 14:11:05 -0800GuyZeroBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127545
Yeah, but that's the 1E dungeon generation tables for you. Once you realize it's meaningless, usually, whatever you choose, you can stop obsessing about it and just move on towards the next encounter. It's not just a game, but a window back to that time before computers when it was conceivable people might actually <i>do</i> this.
Although I wonder... what could be done to make the act of exploring such a random sequence of locations more meaningful? Maybe have a hidden preference for monsters if you turn left? Make traps more likely if you go straight ahead? Maybe randomize those biases, and change them on each dungeon level?comment:www.metafilter.com,2013:site.130693-5127545Tue, 06 Aug 2013 14:12:36 -0800JHarrisBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127550
There appear to be some weird items to find. I just stumbled upon a "van helsing kit," which makes vampires, werewolves and medusas <i>much</i> easier to handle. Maybe I should dive....comment:www.metafilter.com,2013:site.130693-5127550Tue, 06 Aug 2013 14:14:12 -0800JHarrisBy: boo_radley
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127553
<a href="http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127550">JHarris</a>: "<i>There appear to be some weird items to find. </i>"
I'm burdened by furniture! What kind? Who knows! It's heavy, though.comment:www.metafilter.com,2013:site.130693-5127553Tue, 06 Aug 2013 14:15:36 -0800boo_radleyBy: GuyZero
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127557
To make a more meaningful comment, this is like playing playing-card Solitaire. Arguably there's no point to that either - you could even make the argument that Solitaire requires a small amount of skill to win as there are occasionally choices to make that affect the outcome of the game. This is literally a time-killer. But as JHarris says, it comes from a time when pen&paper RPGs were still new and the game designers didn't have any idea what people actually wanted to do with them. Steve Jackson would come out with the <i><a href="http://www.metafilter.com/118168/A-MetaFilter-Post-In-Which-YOU-Become-The-Hero">Fighting Fantasy</a></i> books only a couple of years later. They had pretty much invented the computer RPG game but didn't have computers yet.
Also, in the 80's kids apparently loved rolling dice. I have to say, it happened to me. You rolled dice like your life depended on it.comment:www.metafilter.com,2013:site.130693-5127557Tue, 06 Aug 2013 14:19:52 -0800GuyZeroBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127567
It is a time-killer, yes. But there are <i>lots</i> of games like that, and they don't have a great deal more to recommend them than this. At least this game realizes how silly it is, has a bit of fun with it, and also provides some historical perspective along the way. And you can imagine the career of your adventurer, shaped by the whims of fate.
Unlike, say, a flash game that wants to be a JRPG kind of thing, which provides a more "structured" and "narrative" experience, with better graphics and sound, but is ultimately <i>less interesting than this</i>, because it doesn't even have random weirdness to recommend it.
BTW: you can hover your mouse over items in your inventory to get a description of them. You can also drop items at any time. (BTW, you can open your character sheet at any point and use or equip items from there, if anyone hasn't realized it yet.)comment:www.metafilter.com,2013:site.130693-5127567Tue, 06 Aug 2013 14:30:45 -0800JHarrisBy: GuyZero
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127576
<i> less interesting than this, because it doesn't even have random weirdness to recommend it.</i>
Well, I dunno, I find this interesting on a bunch of levels, but as far as game mechanics go, it's the same basic gameplay as a slot machine. So by "interesting" I think you mean "supplies intermittent variable reward."comment:www.metafilter.com,2013:site.130693-5127576Tue, 06 Aug 2013 14:34:16 -0800GuyZeroBy: griphus
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127587
<em> I just stumbled upon a "van helsing kit," which makes vampires, werewolves and medusas much easier to handle. </em>
The kit is just a copy of 2004's <em>Van Helsing</em>, starring Hugh Jackman. It'll make anything yearn for sweet release.comment:www.metafilter.com,2013:site.130693-5127587Tue, 06 Aug 2013 14:36:51 -0800griphusBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127588
"Interesting" is many things. It's not just choices that can make a game interesting, but also simulation, and imagination. The mapping, in your mind, of the completely arbitrary events of the game onto the fate of a pretend person. That's a lot of role-playing gaming right there.
I just found a +1 dagger. Not a great weapon compared to a bludgeon, but it sells for 500 GP, which is half an experience level.comment:www.metafilter.com,2013:site.130693-5127588Tue, 06 Aug 2013 14:37:10 -0800JHarrisBy: Ad hominem
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127597
This really kind of reminds me of a BBS door game.comment:www.metafilter.com,2013:site.130693-5127597Tue, 06 Aug 2013 14:39:39 -0800Ad hominemBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127598
That's why I think the retirement options add more to the game; they conclude your character's story. Also, once you retire a character at 2,000 XP you start being able to being in hirelings, which I haven't tried yet but might open up the strategic options a little.comment:www.metafilter.com,2013:site.130693-5127598Tue, 06 Aug 2013 14:39:46 -0800JHarrisBy: advil
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127619
I guess the game pretty much acknowledges this: from the intro thing that I didn't read the first time: "By rolling dice according to the instructions, you could generate a dungeon which was illogical, arbitrary, super-lethal, and which often didn't even produce usable results."
Speaking of which, the result of my first game: I found a "priceless ruby" worth 2500 on dungeon level 1, and retired with enough exp to unlock the thief.comment:www.metafilter.com,2013:site.130693-5127619Tue, 06 Aug 2013 14:53:40 -0800advilBy: boo_radley
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127629
<a href="http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127598">JHarris</a>: "<i> at 2,000 XP you start being able to being in hirelings,</i>"
You can also bribe jerks in the dungeon for hirelings. It works pretty well.comment:www.metafilter.com,2013:site.130693-5127629Tue, 06 Aug 2013 14:57:47 -0800boo_radleyBy: kaibutsu
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127649
So in early undergrad I moved into this big house full of nerds. One day, while kinda bored, I whipped out Appendix A, a dry-erase mat, and a bunch of minis, and started a solo-explore on the dining room table. I played about an hour on my own before someone came by and said,' Huh, what are you doing?' Then there were two of us. By evening we had a party of five.
The rules were simple: The only map that exists is the map that is currently drawn. All new rooms and passages must be generated by Appendix A. Town exists, and you start the day there, but unless you happen to find a random staircase back to the surface, you're stuck in the dungeon. Magically, though, if the game ends for the night, it then restarts the next time in the village.
Finally, character death is final and remorseless.
Having a character survive to third level was a pretty big feat. Finding a stair back to the surface was fucking unheard of. You find lots of stairs going down, but every so few going up....
We played this like basically every day before dinner for two months, I think. It was fantastic. Completely mindless, DM-less monster bashing with minis. Good times.comment:www.metafilter.com,2013:site.130693-5127649Tue, 06 Aug 2013 15:06:11 -0800kaibutsuBy: Samizdata
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127675
<a href="http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127649">kaibutsu</a>: "<i>So in early undergrad I moved into this big house full of nerds. One day, while kinda bored, I whipped out Appendix A, a dry-erase mat, and a bunch of minis, and started a solo-explore on the dining room table. I played about an hour on my own before someone came by and said,' Huh, what are you doing?' Then there were two of us. By evening we had a party of five.
The rules were simple: The only map that exists is the map that is currently drawn. All new rooms and passages must be generated by Appendix A. Town exists, and you start the day there, but unless you happen to find a random staircase back to the surface, you're stuck in the dungeon. Magically, though, if the game ends for the night, it then restarts the next time in the village.
Finally, character death is final and remorseless.
Having a character survive to third level was a pretty big feat. Finding a stair back to the surface was fucking unheard of. You find lots of stairs going down, but every so few going up....
We played this like basically every day before dinner for two months, I think. It was fantastic. Completely mindless, DM-less monster bashing with minis. Good times.</i>"
Unless you are playing this and keep finding stairs that collapse under you like something from a demented fun house.comment:www.metafilter.com,2013:site.130693-5127675Tue, 06 Aug 2013 15:24:28 -0800SamizdataBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127676
Responding to <b>advil</b>'s discovery, I think those random swings add a lot to the experience. They're random, but generally not <i>too</i> random. It's enough to feel like <i>woah</i>, but it doesn't destroy the structure of the thing, you don't become King by finding a diamond on level 1. (Well, I suppose it's <i>possible</i>, but vanishingly unlikely.)comment:www.metafilter.com,2013:site.130693-5127676Tue, 06 Aug 2013 15:24:35 -0800JHarrisBy: tiaz
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127677
I retired a guy at the "Mayor" level but the position is still vacant. Do I really have to fill every intervening position?
Alternately, is there a way to retire that doesn't involve dying in the dungeon first?comment:www.metafilter.com,2013:site.130693-5127677Tue, 06 Aug 2013 15:25:56 -0800tiazBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127678
<b>Samizdata</b>, "demented fun house" is an <i>excellent</i> description of a classic D&D megadungeon.comment:www.metafilter.com,2013:site.130693-5127678Tue, 06 Aug 2013 15:26:16 -0800JHarrisBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127680
If you die, you haven't retired. To get the option to retire, go to your house in town.
If you weren't playing Advanced mode, your save file should still be there. Note, when you retire, your save is erased.comment:www.metafilter.com,2013:site.130693-5127680Tue, 06 Aug 2013 15:28:16 -0800JHarrisBy: GuyZero
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127715
Huh. So you sort of have to retire to advance in the game. Let's see how henchmen help.comment:www.metafilter.com,2013:site.130693-5127715Tue, 06 Aug 2013 15:59:44 -0800GuyZeroBy: Jalliah
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127719
I love this!comment:www.metafilter.com,2013:site.130693-5127719Tue, 06 Aug 2013 16:01:18 -0800JalliahBy: Jalliah
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127722
Ha. Such a nerd. I just whooped out loud when I found a ring of invisibility. I'm suffering from a big dose of nostalgia here. It's making me want to play D&D again. Unfortunately finding a game around here is pretty much impossible.comment:www.metafilter.com,2013:site.130693-5127722Tue, 06 Aug 2013 16:04:47 -0800JalliahBy: TonyRobots
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127723
Yeah, very cool.comment:www.metafilter.com,2013:site.130693-5127723Tue, 06 Aug 2013 16:05:32 -0800TonyRobotsBy: winna
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127755
<em>Responding to advil's discovery, I think those random swings add a lot to the experience. They're random, but generally not too random. It's enough to feel like woah, but it doesn't destroy the structure of the thing, you don't become King by finding a diamond on level 1. (Well, I suppose it's possible, but vanishingly unlikely.)</em>
I found a priceless ruby on level 1!
<em>It could happen to you!</em>comment:www.metafilter.com,2013:site.130693-5127755Tue, 06 Aug 2013 16:31:17 -0800winnaBy: kagredon
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127757
Van Helsing kits don't work on ghasts man that's some bullshit
(oh my god I am going to lose so many hours to this game this week)comment:www.metafilter.com,2013:site.130693-5127757Tue, 06 Aug 2013 16:32:51 -0800kagredonBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127758
I can't even describe how much I'm enjoying this. It's the perfect blank-out game for me right now.comment:www.metafilter.com,2013:site.130693-5127758Tue, 06 Aug 2013 16:34:05 -0800restless_nomadBy: antonymous
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127780
This is great - at first I didn't understand the concept of retirement, but decided to try it, and it appears to make things easier in the long run.
(Also, noticed a bug where if you buy chain mail from the smithy it doesn't appear you can equip it but you just have to stow it, then try again - of course I discovered that *after* I stumbled across some plate mail)comment:www.metafilter.com,2013:site.130693-5127780Tue, 06 Aug 2013 16:52:09 -0800antonymousBy: TonyRobots
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127793
How persistent is the game status?
(I'm afraid to close the tab!)comment:www.metafilter.com,2013:site.130693-5127793Tue, 06 Aug 2013 17:04:05 -0800TonyRobotsBy: RolandOfEld
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127797
Oh, jesus. I didn't know that if you died before retiring (even if you pick the retire option after death, wtf?) you lost the progress you'd made towards the other classes. Be warned.comment:www.metafilter.com,2013:site.130693-5127797Tue, 06 Aug 2013 17:06:18 -0800RolandOfEldBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127817
Retiring after death creates a marker in the graveyard with some notes on your progress. You can't run a business when you're dead.comment:www.metafilter.com,2013:site.130693-5127817Tue, 06 Aug 2013 17:33:14 -0800restless_nomadBy: SPrintF
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127962
I think you're all overlooking the possibilities of town encounters. To wit, <strong>Harlot</strong>:
<em>01-10 Slovenly trull
11-25 Brazen strumpet
26-35 Cheap trollop
36-50 Typical streetwalker
51-65 Saucy tart
66-75 Wanton wench
76-85 Expensive doxy
86-90 Haughty courtesan
91-92 Aged madam
93-94 Wealthy procuress
95-98 Sly pimp
99-00 Rich panderer</em>
In my day, I built whole encounters around a "saucy tart" pickpocket that eventually became an NPC thief in my campaign.
"Wanton wench" still troubles me. There was a point when I admitted that my female Cleric was not a member of a celibate order and celebrated the Goddess of Love and Fertility. The dudes became very quiet then, and plotted their own campaigns.comment:www.metafilter.com,2013:site.130693-5127962Tue, 06 Aug 2013 18:50:53 -0800SPrintFBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127973
<i>How persistent is the game status? </i>
If you're playing Basic, the game saves every time you go to town <i>or</i> enter the dungeon. On Advanced I think it does the same, but if you die it erases your save. I assume -- I haven't tried that yet, but I think it might end up being more entertaining really. I wonder if there's any advantages to retiring Advanced characters.comment:www.metafilter.com,2013:site.130693-5127973Tue, 06 Aug 2013 18:57:44 -0800JHarrisBy: graymouser
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127984
<em>Unfortunately finding a game around here is pretty much impossible.</em>
Weird but fun fact: the D&D players all went to Google Plus. Most of the D&D I play at the moment is in hangout games. There is a large, thriving community of RPG fans at G+. Most of the other people I know are only vaguely aware it exists.
Dungeon Robber is a neat toy but it's not a <a href="http://arsludi.lamemage.com/index.php/104/braunstein-the-roots-of-roleplaying-games/">Braunstein</a> so it lacks the magic of a real RPG, which is that <em>anything</em> can happen.comment:www.metafilter.com,2013:site.130693-5127984Tue, 06 Aug 2013 19:02:38 -0800graymouserBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5127993
I ran a Call of Cthulhu adventure for some MeFites some time ago. I keep meaning to do something like that again. Actually, <b>Edogy</b> might still be doing something like that. Hey, Eggy, you listening?comment:www.metafilter.com,2013:site.130693-5127993Tue, 06 Aug 2013 19:07:04 -0800JHarrisBy: zug
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128053
Yesssss a +1 Fishing pole sea treasure you are minecomment:www.metafilter.com,2013:site.130693-5128053Tue, 06 Aug 2013 19:48:29 -0800zugBy: Charlemagne In Sweatpants
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128121
I spent so much time on an old flash version of <a href="http://boardgamegeek.com/boardgame/1827/chainsaw-warrior">Chainsaw Warrior</a>, but it seemed to have disappeared. Luckily, its <a href="http://games.on.net/2013/07/old-school-games-workshop-boardgame-chainsaw-warrior-coming-to-pc-this-year/">coming to iOS</a>.comment:www.metafilter.com,2013:site.130693-5128121Tue, 06 Aug 2013 20:33:15 -0800Charlemagne In SweatpantsBy: Charlemagne In Sweatpants
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128123
Ah this game is too addictive. Killed by a giant rat! that's proper old school hard.comment:www.metafilter.com,2013:site.130693-5128123Tue, 06 Aug 2013 20:34:17 -0800Charlemagne In SweatpantsBy: Gygesringtone
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128127
Wait, is anyone else is playing it on the advanced setting?comment:www.metafilter.com,2013:site.130693-5128127Tue, 06 Aug 2013 20:38:18 -0800GygesringtoneBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128149
I haven't yet, but may start soon. I wanted to get a good handle on how it plays in Basic mode first.comment:www.metafilter.com,2013:site.130693-5128149Tue, 06 Aug 2013 20:53:32 -0800JHarrisBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128150
Not yet, I want to get some of the unlocks done. The advanced classes make the game so much more interesting - you can actually survive longer and deeper runs.comment:www.metafilter.com,2013:site.130693-5128150Tue, 06 Aug 2013 20:54:05 -0800restless_nomadBy: Charlemagne In Sweatpants
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128158
I'm playing it on Advanced, but I die just as quickly.comment:www.metafilter.com,2013:site.130693-5128158Tue, 06 Aug 2013 21:07:35 -0800Charlemagne In SweatpantsBy: Gygesringtone
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128161
Near as I can tell it's just "basic" with only one stat bonus and no inventory at the beginning. I've had two good runs and got to merchant, so that's something.comment:www.metafilter.com,2013:site.130693-5128161Tue, 06 Aug 2013 21:11:04 -0800GygesringtoneBy: Gygesringtone
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128168
You know, now that I think about it, this is basically Candy Land for people who like the illusion of Free Will. So I'm guessing that streak of mine was the Random Number Generator's way of paying me back for all those games of Candy Land my son keeps winning. I'm not sure how you can be good at Candy Land, but he is.
Also, I love the fact that about half the randomly assigned names are female.comment:www.metafilter.com,2013:site.130693-5128168Tue, 06 Aug 2013 21:18:15 -0800GygesringtoneBy: dogheart
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128185
oh god send help i can't stop playingcomment:www.metafilter.com,2013:site.130693-5128185Tue, 06 Aug 2013 21:33:50 -0800dogheartBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128196
So some notes in case other people are not finding this as obvious as I am.
- Each level has ten rooms. Choosing "Explore" from the center area advances the counter by one.
- Dead ends that you have to backtrack from lose all your progress.
- The tenth room will have the stairs down. I didn't notice this for ages because I was mostly ending up down randomly-found stairs and chutes and stuff.
- Backtracking may get you lost. I'm not sure if when you recover from "wandering" if the room you're in is random or what.
Also, this should be obvious, but when you go back to town, make sure you check how close you are to leveling before you spend money on healing. Leveling up heals you completely.
Anything else people are finding? I haven't played a ton with parleying with intelligent monsters...comment:www.metafilter.com,2013:site.130693-5128196Tue, 06 Aug 2013 21:44:13 -0800restless_nomadBy: RobotVoodooPower
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128198
I killed a giant rat. It seems it'll be a long long way to Otto's Irresistible Dance.comment:www.metafilter.com,2013:site.130693-5128198Tue, 06 Aug 2013 21:46:05 -0800RobotVoodooPowerBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128219
Ah, it seems to have lost a save of mine. Bad show, Dungeon Robber.comment:www.metafilter.com,2013:site.130693-5128219Tue, 06 Aug 2013 22:08:47 -0800JHarrisBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128260
Bracers AC 14 are nice to have, but sell for 1,500 GP! I just jumped from Lv 0 to Lv 2 on Advanced by selling one, meaning I've got hirelings available there but not <i>sacks</i>.comment:www.metafilter.com,2013:site.130693-5128260Tue, 06 Aug 2013 23:25:45 -0800JHarrisBy: robcorr
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128281
I can't bring myself to retire! Deeper! Deeper!
<em>Unfortunately finding a game around here is pretty much impossible.
Weird but fun fact: the D&D players all went to Google Plus.</em>
I played my first Hangouts game on the weekend—definitely the only way I would be able to find a group to play <a href="http://www.kickstarter.com/projects/burningwheel/torchbearer">Torchbearer</a> (which is thematically very similar to Dungeon Robber). It was a surprisingly good experience, and once we get the hang of the <a href="http://roll20.net">Roll20</a> plugin it will be even better.comment:www.metafilter.com,2013:site.130693-5128281Wed, 07 Aug 2013 00:24:50 -0800robcorrBy: ob1quixote
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128286
I wish I had realized that because I was playing Basic, I should (q)uit instead of (r)etire the first time I died.
Also, I really, really wish you could click on the choices instead of using the keyboard.comment:www.metafilter.com,2013:site.130693-5128286Wed, 07 Aug 2013 00:49:59 -0800ob1quixoteBy: Elementary Penguin
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128322
This is so great but I need someone to do this with Traveller. I am serious. I will bake you cupcakes.comment:www.metafilter.com,2013:site.130693-5128322Wed, 07 Aug 2013 02:32:14 -0800Elementary PenguinBy: solarion
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128345
So, I got down to level 13 and had enough gold for four kingdoms.
Turns out getting back up is the hard part.comment:www.metafilter.com,2013:site.130693-5128345Wed, 07 Aug 2013 03:39:13 -0800solarionBy: grabbingsand
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128353
grabbingsand, a level 0 Dungeon Robber. Descended to level 3 of the dungeon and won 0 GP. Defeated a Bandit. Killed by a Piercer on level 3! REST IN PEACE
I'm okay with it.comment:www.metafilter.com,2013:site.130693-5128353Wed, 07 Aug 2013 04:01:18 -0800grabbingsandBy: kaibutsu
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128354
Cleric's are pretty great. I got some plate mail, and it becomes a game of slowly blugeoning whatever comes at you while managing your supply of cure light wounds.comment:www.metafilter.com,2013:site.130693-5128354Wed, 07 Aug 2013 04:05:11 -0800kaibutsuBy: running order squabble fest
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128355
Yeah - if you get lucky and find some plate armor before you are dirt napped, your survival chances soar. I've got a mayor and a tavernkeeper in my village, basically thanks to metal person-walls.comment:www.metafilter.com,2013:site.130693-5128355Wed, 07 Aug 2013 04:06:39 -0800running order squabble festBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128357
Seconded on the choice clicking. Or at least map each set of choices to the same keys on the keyboard. Some choices use numbers, some letters, without apparent pattern.comment:www.metafilter.com,2013:site.130693-5128357Wed, 07 Aug 2013 04:13:35 -0800JHarrisBy: mikelieman
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128358
<em> Hunt The Wumpus</em>
This was on the school district's <a href="http://www.hpmuseum.net/display_item.php?hw=411">HP 2000-F</a>. I remember convincing the aide in the computer lab to change boxes of paper on the tty for us.
Good Times... Good Times...comment:www.metafilter.com,2013:site.130693-5128358Wed, 07 Aug 2013 04:16:14 -0800mikeliemanBy: mikelieman
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128362
<a href="http://www.atariarchives.org/bcc1/showpage.php?page=275"><em>Oh my!</em></a>comment:www.metafilter.com,2013:site.130693-5128362Wed, 07 Aug 2013 04:24:39 -0800mikeliemanBy: running order squabble fest
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128364
(Also, the ration of corridors to rooms in these dungeons is ridonk. It's like being in an episode of Blakes 7...)comment:www.metafilter.com,2013:site.130693-5128364Wed, 07 Aug 2013 04:27:26 -0800running order squabble festBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128377
Yes, that's the old Star Trek game, <b>mikelieman</b>, which I still think of as <i>the</i> computer version of Star Trek despite being more of a text-based combat simulator than anything else. Someone really should write out a history of that particular program.comment:www.metafilter.com,2013:site.130693-5128377Wed, 07 Aug 2013 04:51:50 -0800JHarrisBy: mikelieman
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128390
Someone really should write out a history of that particular program.
( say this in Richard Dawson's voice ) <a href="https://en.wikipedia.org/wiki/Star_Trek_%28text_game%29"> Google says....</a>comment:www.metafilter.com,2013:site.130693-5128390Wed, 07 Aug 2013 05:16:35 -0800mikeliemanBy: Ice Cream Socialist
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128438
How do I get stats? All it shows is that I have a boost on whichever stat I have a boost on, but the rest of the stats are all blank. Is that how it's supposed to be?
This is fun, thanks, I will never get anything done again.comment:www.metafilter.com,2013:site.130693-5128438Wed, 07 Aug 2013 06:21:56 -0800Ice Cream SocialistBy: running order squabble fest
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128451
I think so - basically, you get "Primary boosted stat", "Other boosted stat" and "regular stat", rather than a numerical value.
It's forgotten my progress and is therefore dead to me.comment:www.metafilter.com,2013:site.130693-5128451Wed, 07 Aug 2013 06:36:08 -0800running order squabble festBy: Meatbomb
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128526
If you play around with the scrollwheel to resize, you'll see a hidden "reroll" box above the main screen. Just sayin', haven't actually tried it.comment:www.metafilter.com,2013:site.130693-5128526Wed, 07 Aug 2013 07:31:52 -0800MeatbombBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128769
<b>mikelieman</b>, I didn't mean just a flat explication of its history on Wikipedia, but a more longform-ish discussion of the game, its history and its popularity, with interviews and such. It's really an interesting game in a software archeology sense.comment:www.metafilter.com,2013:site.130693-5128769Wed, 07 Aug 2013 09:25:50 -0800JHarrisBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128859
OK, I have unlocked the Wizard but now I am going to start over in Advanced. We'll see how long this lasts.comment:www.metafilter.com,2013:site.130693-5128859Wed, 07 Aug 2013 10:03:27 -0800restless_nomadBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5128946
About half an hour. Man, I killed off a dozen characters and just got zero traction with any of them.comment:www.metafilter.com,2013:site.130693-5128946Wed, 07 Aug 2013 10:33:13 -0800restless_nomadBy: kaibutsu
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5129447
From that Star Trek link:
<em>12. lf, to save maneuvering time toward the end of the
game, you should cold-bloodedly destroy a Starbase, you
get a nasty note from Starfleet Command. lf you destroy
your last Starbase, you lose the game! (For those who think
this is too harsh a penalty, delete lines 5360 - 5390, and
you'Il just get a "you dumdum!" -type message on all future
status reports.)</em>
I love it. Imagine "Call of Duty 37.5: Killing an Arab" having a manual that suggests hex-editing the game to change the game play.comment:www.metafilter.com,2013:site.130693-5129447Wed, 07 Aug 2013 14:40:08 -0800kaibutsuBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5129585
<b>restless_nomad</b>, you have to be a lot more careful with Advanced characters. If you take damage, at low level, you should try to head back to town first thing and rest up at (h)ome. Take out a loan if you need it. And the moment your first character gets 1,000 XP, retire. Do this at every tier to build up the resources your later characters have access to. The game wants you dead, you should play with that understanding.comment:www.metafilter.com,2013:site.130693-5129585Wed, 07 Aug 2013 15:40:19 -0800JHarrisBy: Ardiril
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5129586
"what could be done to make the act of exploring such a random sequence of locations more meaningful?"
Attach a money collector & a payout chute and make a video slot machine of it.comment:www.metafilter.com,2013:site.130693-5129586Wed, 07 Aug 2013 15:40:20 -0800ArdirilBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5129595
<i>The game wants you dead, you should play with that understanding.</i>
Yeah, I've finally got the first couple of slots filled. I just had a run of really bad luck - like, death on the first encounter sort of luck. Those extra couple hit points turn out to be important.
<i>"what could be done to make the act of exploring such a random sequence of locations more meaningful?"</i>
One of the interesting thing about this game is that at least half the choices aren't meaningful at all. Which turn you take, what size room you end up in, how wide the corridors are - those have no gameplay effect whatsoever, but are treated with just as much importance by the mechanics as whether to attack or retreat. If it were being used to generate a graph-paper map that would then be used for later games, like it was intended, that would change those rolls significantly.
I would love to see someone do a v2.0 of this and tweak it just a *little* - pull out the useless rolls and maybe add a tiny bit of stat management or something. It would be pure, high-test crack.comment:www.metafilter.com,2013:site.130693-5129595Wed, 07 Aug 2013 15:47:02 -0800restless_nomadBy: Jalliah
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5129631
<em>I would love to see someone do a v2.0 of this and tweak it just a *little* - pull out the useless rolls and maybe add a tiny bit of stat management or something. It would be pure, high-test crack</em>
Noooooooooooo, not high test!
I downloaded Witcher 2 yesterday, a game I've been wanting to play for some time. So what has happened? I've been playing this! I keep saying, okay I just want to unlock the wizard and then I'll play Witcher. That was 4 hours of play time ago. (not all at once).comment:www.metafilter.com,2013:site.130693-5129631Wed, 07 Aug 2013 16:24:12 -0800JalliahBy: Zimboe Metamonkey
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5130184
Rapiers and oil flasks FTW!comment:www.metafilter.com,2013:site.130693-5130184Thu, 08 Aug 2013 01:09:44 -0800Zimboe MetamonkeyBy: Eideteker
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5130197
Soooooooooooo addictive.comment:www.metafilter.com,2013:site.130693-5130197Thu, 08 Aug 2013 02:02:36 -0800EidetekerBy: Elementary Penguin
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5130203
Yeah, I still have games I bought at the summer sale to play, and money I owe Tom Nook to earn, but I have spent all my game time playing this, so thanks, I think, JHarris.comment:www.metafilter.com,2013:site.130693-5130203Thu, 08 Aug 2013 02:20:59 -0800Elementary PenguinBy: running order squabble fest
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5130244
<em>I would love to see someone do a v2.0 of this and tweak it just a *little* - pull out the useless rolls and maybe add a tiny bit of stat management or something. It would be pure, high-test crack.
</em>
Yeah - waiting while the system rolls for four different TOTALLY MEANINGLESS doors is a bit of a trial. Also, if one was tweaking the original mechanic, one could possibly push the chances of a room being empty below 60%...comment:www.metafilter.com,2013:site.130693-5130244Thu, 08 Aug 2013 04:53:58 -0800running order squabble festBy: ook
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5130341
Does the dungeon level have any effect on anything other than the monster table and how hard it is to get back to the surface?
Which is to say if I'm just grinding for treasure should I stay on level 1 forever or are the odds better further down?comment:www.metafilter.com,2013:site.130693-5130341Thu, 08 Aug 2013 06:46:53 -0800ookBy: longbaugh
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5130345
I'm not sure quite how appropriate it is to add this mid-thread but I've added a MetaTalk about getting involved in PnP RPGs if anyone is interested <a href="http://metatalk.metafilter.com/22835/I-put-on-my-wizards-hat-and-robe">here</a>. For those of you who don't frequent the Grey, join in and register your interest!comment:www.metafilter.com,2013:site.130693-5130345Thu, 08 Aug 2013 06:49:56 -0800longbaughBy: ook
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5130376
Heh, just noticed something: increase the font size on the page and see the new green buttons that are normally just offscreen....comment:www.metafilter.com,2013:site.130693-5130376Thu, 08 Aug 2013 07:17:01 -0800ookBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5130537
<i>Which is to say if I'm just grinding for treasure should I stay on level 1 forever or are the odds better further down?</i>
It changes the XP for monster kills (10xp per level) and the treasure table (all of the entries are "per level.") Once you get into needing 10k+ xp to get to each new rank, it makes much more sense to grind on a level where you might get 1000pp in a roll rather than 100.comment:www.metafilter.com,2013:site.130693-5130537Thu, 08 Aug 2013 08:36:03 -0800restless_nomadBy: kaibutsu
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5130591
One of the big differences with my old 'tabletop' version of this was that when you had one of those four-meaningless-doors situations you could try them ALL. Doors tend to lead to chambers and rooms, meaning the chance of encounters was quite a bit higher. This would help the game here quite a bit.comment:www.metafilter.com,2013:site.130693-5130591Thu, 08 Aug 2013 09:02:36 -0800kaibutsuBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5131650
Version 1.2 is up!
<blockquote>8/8/13: Version 1.2. Revamped the savegame system for more security. Added Settings button for backing up savegame. Also added some inventory slots.</blockquote>
Oh there's all <i>sorts</i> of things you can cheat with if you zoom out. That's... tempting.comment:www.metafilter.com,2013:site.130693-5131650Thu, 08 Aug 2013 16:40:17 -0800restless_nomadBy: Eideteker
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5131746
What does the oil flask do?comment:www.metafilter.com,2013:site.130693-5131746Thu, 08 Aug 2013 17:20:22 -0800EidetekerBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5131752
Found while fishing:
You catch a message in a bottle. It says, 'This underground river flows to a sunless sea, where ships ply black waters carrying grim and unspeakable cargoes. If you get this note, please send me one grim cargo.' An address follows.comment:www.metafilter.com,2013:site.130693-5131752Thu, 08 Aug 2013 17:21:22 -0800JHarrisBy: Eideteker
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5131833
Oh....<em> fwoooosh!</em>comment:www.metafilter.com,2013:site.130693-5131833Thu, 08 Aug 2013 17:58:14 -0800EidetekerBy: jepler
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5132529
thankfully this isn't html5 so I can't play it on my phone.comment:www.metafilter.com,2013:site.130693-5132529Fri, 09 Aug 2013 06:58:21 -0800jeplerBy: jepler
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5132551
<em>You pull up an exquisite +2 fishing pole! You are now a compleat angler.</em>comment:www.metafilter.com,2013:site.130693-5132551Fri, 09 Aug 2013 07:19:19 -0800jeplerBy: kaibutsu
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5132618
Two new discoveries today:
* You can go to levels below level 10, followed swiftly by
* Succubi and their level-draining attacks SUUUUUUUUCK. Got knocked back to level 0, but had 14,000gp in haul from the raid, which brought me to just below where I'd started....comment:www.metafilter.com,2013:site.130693-5132618Fri, 09 Aug 2013 07:59:50 -0800kaibutsuBy: kaibutsu
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5132647
except that I'm now noticing that the level loss doesn't seem to have reset my attack bonus properly (playing as a fighter), so I now have +14 to hit. Sweet.comment:www.metafilter.com,2013:site.130693-5132647Fri, 09 Aug 2013 08:07:05 -0800kaibutsuBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5133284
More thoughts!
- Since the update, not everything is showing "Equip", but if it's equippable and you click "Stow," it'll equip it properly anyway.
- There's a chance that a successful Parley will result in the monster becoming your henchman.
- Using a whip on a Giant Rat in combat may result in it becoming your henchman. (I don't know if this applies to all creatures, only non-intelligent ones, or whatever.)
I still think the Cleric is the best class - healing spells, free healing in town - but Con is the best Advanced stat imo. Surviving to get even basic equipment is so freaking hard that starting with one more hit point than a d6 roll can be critical.comment:www.metafilter.com,2013:site.130693-5133284Fri, 09 Aug 2013 13:33:31 -0800restless_nomadBy: JonahBlack
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5134252
I usually take the loan of 100 gp from the bank, and buy chainmail and a shield (or chainmail and a sword) right off the bat. That dramatically increased my survivability.comment:www.metafilter.com,2013:site.130693-5134252Sat, 10 Aug 2013 11:43:05 -0800JonahBlackBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5134267
I may have changed my mind on the Cleric. A Thief with Wisdom and a ten-foot pole is immune to nearly all traps, which is a *huge* help. (Arrow/spear traps seem to use a different roll, and the ten-foot pole doesn't apply to poisoned treasure, apparently.)
Also, the fact that parleying on a "monster with treasure" roll doesn't actually get you the treasure annoys the <i>shit</i> out of me. All out of proportion, really.comment:www.metafilter.com,2013:site.130693-5134267Sat, 10 Aug 2013 11:56:41 -0800restless_nomadBy: boo_radley
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5136939
<a href="http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5134267">restless_nomad</a>: "<i>I may have changed my mind on the Cleric. A Thief with Wisdom and a ten-foot pole is immune to nearly all traps, which is a *huge* help. (Arrow/spear traps seem to use a different roll, and the ten-foot pole doesn't apply to poisoned treasure, apparently.)
Also, the fact that parleying on a "monster with treasure" roll doesn't actually get you the treasure annoys the <i>shit</i> out of me. All out of proportion, really.</i>"
Parley isn't hypnotizing. You talk, you agree to work things out without fighting and move on. READ THE PLAYERS MANUAL, PEOPLE.comment:www.metafilter.com,2013:site.130693-5136939Mon, 12 Aug 2013 14:51:00 -0800boo_radleyBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5137026
Right, but if I'm going to bother with diplomacy I'm going to talk the bastard into sharing the loot. Otherwise why bother?comment:www.metafilter.com,2013:site.130693-5137026Mon, 12 Aug 2013 15:29:39 -0800restless_nomadBy: Gygesringtone
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5138287
<em>Right, but if I'm going to bother with diplomacy I'm going to talk the bastard into sharing the loot. Otherwise why bother?</em>
Yeah, there's a couple of reasons I can think of, but they're all based on scenarios involving high charisma and being almost dead.
Also, I'm pretty proud of my sporadic playing getting me to Noblewoman playing only on Advanced. It turns out my super-cautious playing style honed over generations of Angband\Moria variants comes in handy for this kind of game, even if it means I take forever beating turn based strategy games.comment:www.metafilter.com,2013:site.130693-5138287Tue, 13 Aug 2013 09:18:33 -0800GygesringtoneBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5138320
Really my objection is just that it's not parallel to the other options, so I keep forgetting it doesn't work like I expect it to. Sneaking, spell-casting, and fighting get you the loot, so I expect the other stat-dependent skill to work similarly.
That said, rolling with a pair of giant centipedes or carrion crawlers as a charismatic cleric is pretty damned sweet.comment:www.metafilter.com,2013:site.130693-5138320Tue, 13 Aug 2013 09:35:33 -0800restless_nomadBy: Gygesringtone
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5138450
Yeah, I can see that. I don't know, for me, the fun of these games is learning the weird little quirks in the rules and figuring out how to exploit them.
At least, that's what I tell myself when I realize I just spent 5 min. hitting variations of "e, 1, e, f, a, a, b, l, m, s, b, 4, h, w"comment:www.metafilter.com,2013:site.130693-5138450Tue, 13 Aug 2013 10:25:43 -0800GygesringtoneBy: Gygesringtone
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5138475
And yes I did run through a scenario in my head to get those letters.comment:www.metafilter.com,2013:site.130693-5138475Tue, 13 Aug 2013 10:37:52 -0800GygesringtoneBy: JHarris
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5138651
Hmm, the first part is...
(e)xplore, (1) [passage choice], (e)xplore, (f)orce open a door
...and the last part is...
(b)acktrack, (l)eave, (m)arket, (s)ell, (b)ank, (4) [stash some amount of gold], (h)ome, rest for a (w)eek.
Can't remember off-hand what the 'a's are.comment:www.metafilter.com,2013:site.130693-5138651Tue, 13 Aug 2013 11:49:27 -0800JHarrisBy: restless_nomad
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5138654
Attack, attack!comment:www.metafilter.com,2013:site.130693-5138654Tue, 13 Aug 2013 11:50:17 -0800restless_nomadBy: Elementary Penguin
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5138716
<em>I usually take the loan of 100 gp from the bank, and buy chainmail and a shield (or chainmail and a sword) right off the bat. That dramatically increased my survivability.</em>
Thinking bat this for a few says, I think armor and shield is the way to go. Most of the early monsters only have a few HP, so the 1d8 damage the sword does is not as helpful as the extra AC the shield gives you. One good "monster + treasure" will earn you enough to repay the loan and get a sword if you really want one.comment:www.metafilter.com,2013:site.130693-5138716Tue, 13 Aug 2013 12:12:52 -0800Elementary PenguinBy: Gygesringtone
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5138730
Pretty much, I was figuring I killed any level one (I only had to backtrack once) critter that wasn't a skeleton (I run from those guys early game) and found a mid level random item (finding treasure would've involved a 't') that covered my resting bills and had 50 left over to deposit, so I think a statue would work. I didn't put in the mouse clicks so there could've been equipping a weapon (if it was kobold) or selling the glands (if it was one of the bugs), but I was imagining a rat originally.comment:www.metafilter.com,2013:site.130693-5138730Tue, 13 Aug 2013 12:22:54 -0800GygesringtoneBy: jepler
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5163953
I'm still playing a couple of weeks later. I've now retired a king on Basic and have a second Basic character at about 80k experience. And I still can't decide which is my favorite class—they've all got some great features. It sure is nice to just hit most things to death, as I can now with my level 10 fighter (AC20, +13 to hit). There may also be a few things in here I haven't encountered; earlier today was the first time I actually rolled a Libram of Improvement, for example.
While not everything is the same, the <a href="http://blogofholding.com/backings/dungeonrobberrules.pdf">board game rules</a> clarify a lot of things that happen and for instance explain the different powers of each monster.comment:www.metafilter.com,2013:site.130693-5163953Thu, 29 Aug 2013 13:56:54 -0800jeplerBy: Eideteker
http://www.metafilter.com/130693/Simon-and-the-rat-both-feel-its-best-to-just-ignore-each-other#5164051
Back, and to the left...
Back, and to the left...
Back, and to the left...
Back, and to the left...
Back, and to the left...comment:www.metafilter.com,2013:site.130693-5164051Thu, 29 Aug 2013 15:12:07 -0800Eideteker
"Yes. Something that interested us yesterday when we saw it." "Where is she?" His lodgings were situated at the lower end of the town. The accommodation consisted[Pg 64] of a small bedroom, which he shared with a fellow clerk, and a place at table with the other inmates of the house. The street was very dirty, and Mrs. Flack's house alone presented some sign of decency and respectability. It was a two-storied red brick cottage. There was no front garden, and you entered directly into a living room through a door, upon which a brass plate was fixed that bore the following announcement:¡ª The woman by her side was slowly recovering herself. A minute later and she was her cold calm self again. As a rule, ornament should never be carried further than graceful proportions; the arrangement of framing should follow as nearly as possible the lines of strain. Extraneous decoration, such as detached filagree work of iron, or painting in colours, is [159] so repulsive to the taste of the true engineer and mechanic that it is unnecessary to speak against it. Dear Daddy, Schopenhauer for tomorrow. The professor doesn't seem to realize Down the middle of the Ganges a white bundle is being borne, and on it a crow pecking the body of a child wrapped in its winding-sheet. 53 The attention of the public was now again drawn to those unnatural feuds which disturbed the Royal Family. The exhibition of domestic discord and hatred in the House of Hanover had, from its first ascension of the throne, been most odious and revolting. The quarrels of the king and his son, like those of the first two Georges, had begun in Hanover, and had been imported along with them only to assume greater malignancy in foreign and richer soil. The Prince of Wales, whilst still in Germany, had formed a strong attachment to the Princess Royal of Prussia. George forbade the connection. The prince was instantly summoned to England, where he duly arrived in 1728. "But they've been arrested without due process of law. They've been arrested in violation of the Constitution and laws of the State of Indiana, which provide¡ª" "I know of Marvor and will take you to him. It is not far to where he stays." Reuben did not go to the Fair that autumn¡ªthere being no reason why he should and several why he shouldn't. He went instead to see Richard, who was down for a week's rest after a tiring case. Reuben thought a dignified aloofness the best attitude to maintain towards his son¡ªthere was no need for them to be on bad terms, but he did not want anyone to imagine that he approved of Richard or thought his success worth while. Richard, for his part, felt kindly disposed towards his father, and a little sorry for him in his isolation. He invited him to dinner once or twice, and, realising his picturesqueness, was not ashamed to show him to his friends. Stephen Holgrave ascended the marble steps, and proceeded on till he stood at the baron's feet. He then unclasped the belt of his waist, and having his head uncovered, knelt down, and holding up both his hands. De Boteler took them within his own, and the yeoman said in a loud, distinct voice¡ª HoME²¨¶àÒ°´²Ï·ÊÓÆµ ѸÀ×ÏÂÔØ ѸÀ×ÏÂÔØ
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