Comments on: Breaking Madden
http://www.metafilter.com/136183/Breaking-Madden/
Comments on MetaFilter post Breaking MaddenThu, 30 Jan 2014 13:31:40 -0800Thu, 30 Jan 2014 13:31:40 -0800en-ushttp://blogs.law.harvard.edu/tech/rss60Breaking Madden
http://www.metafilter.com/136183/Breaking-Madden
This NFL season, Jon Bois has been on a weekly mission to turn Madden 25 from a reasonably accurate video game simulation of football into strange and wonderful things using only the character editor and rules options already present in the game. He's created <a href="http://www.sbnation.com/nfl/2013/9/5/4691010/breaking-madden-clarence-beeftank-jaguars"> BEEFTANK</a>, an unstoppable 400 pound quarterback/bowling ball. He turned off the offsides rule in <a href="http://www.sbnation.com/2013/12/5/5166604/breaking-madden-a-land-where-offsides-has-no-meaning">a quest for 60 fumbles</a>. He demonstrated to us all that <a href="http://www.sbnation.com/2013/11/14/5090976/breaking-madden-pat-mcafee-destroyer-of-worlds">Pat McAfee is the Destroyer of Worlds</a>. He's proven that you can <a href="http://www.sbnation.com/2014/1/9/5276868/breaking-madden-tom-brady">NEVER count out Touchdown Tom</a>. Today, he ended the season with <a href="http://www.sbnation.com/2014/1/30/5351052/breaking-madden-super-bowl-broncos-seahawks">a Super Bowl for the ages</a>. In short, he has <a href="http://www.sbnation.com/breaking-madden">Broken Madden</a>. (<a href="http://www.metafilter.com/133197/Schiano-Schiano-Schiano">previously</a>) <br /><br />If you watch absolutely nothing else, watch <a href="http://www.youtube.com/watch?v=A26XK9OLweA">the end credits video</a>, which has a hilarious and delightful compilation of the season's highlights.post:www.metafilter.com,2014:site.136183Thu, 30 Jan 2014 13:29:59 -0800CopronymusJonBoisMaddenNFLfootballvideogamesBEEFTANKTouchdownTomPatMcAfeeSuperBowlsbnationBy: drezdn
http://www.metafilter.com/136183/Breaking-Madden#5398665
Beeftank should be this generation's philosopher-poet.comment:www.metafilter.com,2014:site.136183-5398665Thu, 30 Jan 2014 13:31:40 -0800drezdnBy: blakewest
http://www.metafilter.com/136183/Breaking-Madden#5398675
BEEFTANK makes me think of the container for vat-grown meatcomment:www.metafilter.com,2014:site.136183-5398675Thu, 30 Jan 2014 13:37:00 -0800blakewestBy: brennen
http://www.metafilter.com/136183/Breaking-Madden#5398676
I couldn't care less about this game if you held a gun to my head and demanded it on pain of death, but I really appreciate the writing here.comment:www.metafilter.com,2014:site.136183-5398676Thu, 30 Jan 2014 13:37:08 -0800brennenBy: Rock Steady
http://www.metafilter.com/136183/Breaking-Madden#5398677
I'm still not comfortable counting out Touchdown Tom.comment:www.metafilter.com,2014:site.136183-5398677Thu, 30 Jan 2014 13:38:05 -0800Rock SteadyBy: dismas
http://www.metafilter.com/136183/Breaking-Madden#5398678
I have loved the SHIT out of Breaking Madden. Jon Bois is fantastic. I think he also curates the SBNation Gif Oracle, which we talked about at some point.
"The Super Bowls leading up to this one have become increasingly stale experiences. A lot of them are inside, which is the same place where you watch Up in your sweatpants and cry"
...is for my money the greatest sentence in the history of sportswriting.comment:www.metafilter.com,2014:site.136183-5398678Thu, 30 Jan 2014 13:38:34 -0800dismasBy: Holy Zarquon's Singing Fish
http://www.metafilter.com/136183/Breaking-Madden#5398686
<a href="http://www.metafilter.com/130733/Guess-its-time-to-look-at-some-Shane-Victorino-gifs">Jon Bois previously.</a>
I love Breaking Madden so much. I'm sure there's a good explanation for why overflowing the score counter creates garbage in the rest of the game, but I don't want to know it because Madden 25 declaring "fuck it, I'm out, here's a horrible perversion of nature" is so much better.comment:www.metafilter.com,2014:site.136183-5398686Thu, 30 Jan 2014 13:42:42 -0800Holy Zarquon's Singing FishBy: Copronymus
http://www.metafilter.com/136183/Breaking-Madden#5398691
<em>Jon Bois is fantastic. I think he also curates the SBNation Gif Oracle, which we talked about at some point.</em>
I think he also wrote a bunch of the old Dugout chatlog comics, which is one of those things where I start to feel like the universe is unfair because he's done so much awesome stuff.comment:www.metafilter.com,2014:site.136183-5398691Thu, 30 Jan 2014 13:45:32 -0800CopronymusBy: kiltedtaco
http://www.metafilter.com/136183/Breaking-Madden#5398695
There is so much about this that is so good that I don't know what to say.comment:www.metafilter.com,2014:site.136183-5398695Thu, 30 Jan 2014 13:47:23 -0800kiltedtacoBy: jason_steakums
http://www.metafilter.com/136183/Breaking-Madden#5398698
The <a href="http://www.sbnation.com/2013/5/27/4368250/video-game-hell-lets-place-lebron-james-and-the-heat-on-an-nhl-team">Headless Hockey Players</a> article linked in the BEEFTANK one was pretty great, too. Especially the Scott Walker-scored video.comment:www.metafilter.com,2014:site.136183-5398698Thu, 30 Jan 2014 13:48:09 -0800jason_steakumsBy: mhoye
http://www.metafilter.com/136183/Breaking-Madden#5398702
For a series that's entirely about tweaking the settings on a sportball video game, this is unreasonably funny.comment:www.metafilter.com,2014:site.136183-5398702Thu, 30 Jan 2014 13:49:55 -0800mhoyeBy: doktahdunn
http://www.metafilter.com/136183/Breaking-Madden#5398705
I thought I was the only one who did this. Every NBA and NFL game I play its a compulsion. 5'1 dunking bowling balls. 7' wide-receivers. 6'10" point-guards. I think the only that would further these games is they allowed a more nuanced ability to effect AI, as well, and then of course, share players. Brilliant.comment:www.metafilter.com,2014:site.136183-5398705Thu, 30 Jan 2014 13:50:16 -0800doktahdunnBy: COBRA!
http://www.metafilter.com/136183/Breaking-Madden#5398706
Oh god BEEFTANK is killing me.
Is this the same guy who made an entire Bucs team out of clones of their coach?comment:www.metafilter.com,2014:site.136183-5398706Thu, 30 Jan 2014 13:50:28 -0800COBRA!By: Rock Steady
http://www.metafilter.com/136183/Breaking-Madden#5398707
<em><strong>Jon Bois:</strong> it's like this half-Bronco, half-Seahawk fetus
the game has told me in the only language it has left that it has been broken
<strong>Spencer Hall:</strong> you made that Jon
you took science
and made an abomination
you did that
<strong>Jon Bois:</strong> i'm a dad
hand me a cigar
<strong>Spencer Hall:</strong> [puts it out in that thing's eye]
eye hole
whatever it has</em>comment:www.metafilter.com,2014:site.136183-5398707Thu, 30 Jan 2014 13:50:43 -0800Rock SteadyBy: cribcage
http://www.metafilter.com/136183/Breaking-Madden#5398709
Bois is a good writer. This is funny stuff. Thanks for sharing.comment:www.metafilter.com,2014:site.136183-5398709Thu, 30 Jan 2014 13:50:51 -0800cribcageBy: Holy Zarquon's Singing Fish
http://www.metafilter.com/136183/Breaking-Madden#5398711
<a href="http://www.sbnation.com/2013/10/23/4862062/greg-schiano-breaking-madden">SCHIANO MEN</a> is a thing that happened, yes.comment:www.metafilter.com,2014:site.136183-5398711Thu, 30 Jan 2014 13:51:46 -0800Holy Zarquon's Singing FishBy: jason_steakums
http://www.metafilter.com/136183/Breaking-Madden#5398714
<em>"Refers to liquids in plural, i.e., a glass of milk is 'a glass of some milks.'"</em>
Yeah, this is fantastic.comment:www.metafilter.com,2014:site.136183-5398714Thu, 30 Jan 2014 13:53:53 -0800jason_steakumsBy: Copronymus
http://www.metafilter.com/136183/Breaking-Madden#5398719
<em>the game has told me in the only language it has left that it has been broken</em>
I wanted that to be the post title more than anything, but it's just over the character limit.
And, yeah, Bois is such a good writer that he actually made me feel sympathy for Brett Favre, which I would not have told you was remotely possible until it happened.comment:www.metafilter.com,2014:site.136183-5398719Thu, 30 Jan 2014 13:55:48 -0800CopronymusBy: Rock Steady
http://www.metafilter.com/136183/Breaking-Madden#5398724
Also, it's worth watching the <a href="http://www.youtube.com/watch?v=CeKC7cH1-kI">trailer</a> he made for this episode as a work of art on its own.comment:www.metafilter.com,2014:site.136183-5398724Thu, 30 Jan 2014 13:58:13 -0800Rock SteadyBy: running order squabble fest
http://www.metafilter.com/136183/Breaking-Madden#5398730
Oh God the BEEFTANK gif where he bowls through his own team-mate.
I can't stop laughing.comment:www.metafilter.com,2014:site.136183-5398730Thu, 30 Jan 2014 14:00:57 -0800running order squabble festBy: jason_steakums
http://www.metafilter.com/136183/Breaking-Madden#5398734
Oh wow the trailers are all genius.comment:www.metafilter.com,2014:site.136183-5398734Thu, 30 Jan 2014 14:03:12 -0800jason_steakumsBy: Navelgazer
http://www.metafilter.com/136183/Breaking-Madden#5398735
<em>Hey, I don't really know where to put this, so it's just going to go here: the Broncos' uniforms are the ugliest in football by a considerable margin. The orange and blue don't work together at all, the logo screams "create-a-team default," and the numbers look like they were ripped off the Rocketeer's mailbox. Also, the dark-blue sides make y'all look like you're wearing sandwich boards.</em>
This has needed to be said for a long, long time.comment:www.metafilter.com,2014:site.136183-5398735Thu, 30 Jan 2014 14:03:46 -0800NavelgazerBy: Foosnark
http://www.metafilter.com/136183/Breaking-Madden#5398741
<i>Played college football at DeVry, where he studied poetry. He finished with a GPA of reddish-gray.</i>comment:www.metafilter.com,2014:site.136183-5398741Thu, 30 Jan 2014 14:08:13 -0800FoosnarkBy: ardgedee
http://www.metafilter.com/136183/Breaking-Madden#5398748
I think I learned more about football from reading Breaking Madden than I have from decades of once in a while trying to learn football. I still have no idea how football works, but Breaking Madden has taught me that the point is that football doesn't work but everybody pretends it does and gets really excited about it.
Kind of like adulthood, I guess.comment:www.metafilter.com,2014:site.136183-5398748Thu, 30 Jan 2014 14:14:29 -0800ardgedeeBy: DirtyOldTown
http://www.metafilter.com/136183/Breaking-Madden#5398754
I thought everybody did this kind of thing. I remember crafting my own rosters of players for Triple Play Baseball and giving them all max ability in all running/speed categories. I got a lineup that could bunt for hits an infinite amount of times, scoring 25-30 runs in a single half-inning before being deterred not by pitching or defense, but by boredom on my part.comment:www.metafilter.com,2014:site.136183-5398754Thu, 30 Jan 2014 14:16:55 -0800DirtyOldTownBy: empath
http://www.metafilter.com/136183/Breaking-Madden#5398760
<em>I thought everybody did this kind of thing.</em>
Amazingly, writers will sometimes write about common activities that everyone can relate to.comment:www.metafilter.com,2014:site.136183-5398760Thu, 30 Jan 2014 14:20:23 -0800empathBy: kmz
http://www.metafilter.com/136183/Breaking-Madden#5398770
<i> I'm sure there's a good explanation for why overflowing the score counter creates garbage in the rest of the game, but I don't want to know it because Madden 25 declaring "fuck it, I'm out, here's a horrible perversion of nature" is so much better.</i>
Holy buffer overflow!
I always forget to keep up with Jon Bois. Thanks for reminding me. I'm in tears from laughter at the Super Bowl.comment:www.metafilter.com,2014:site.136183-5398770Thu, 30 Jan 2014 14:29:41 -0800kmzBy: rouftop
http://www.metafilter.com/136183/Breaking-Madden#5398775
Thank you MeFi for introducing me to this via the Schianos a few months ago.
Aside from the brilliant writing, what makes this work is Madden itself. It's realistic enough (or perhaps pro football is absurd enough?) to suspend disbelief, such that when everything goes haywire you're left imagining a real game played under Bois's conditions rather than just a bunch of machinima. When he turned off the offsides penalty and placed his linebackers behind the quarterback I was crying.
<small><small><small><small>Go Hawks.</small></small></small></small>comment:www.metafilter.com,2014:site.136183-5398775Thu, 30 Jan 2014 14:35:01 -0800rouftopBy: ActingTheGoat
http://www.metafilter.com/136183/Breaking-Madden#5398780
CLARENCE BEEFTANK
Slab BulkHead
Fist RockBone
Blast HardCheese
Gristle McThornBody
<a href="http://www.youtube.com/watch?v=RFHlJ2voJHY">Big McLargeHuge</a>comment:www.metafilter.com,2014:site.136183-5398780Thu, 30 Jan 2014 14:38:36 -0800ActingTheGoatBy: Saxon Kane
http://www.metafilter.com/136183/Breaking-Madden#5398782
Now I see a reason to play such games.comment:www.metafilter.com,2014:site.136183-5398782Thu, 30 Jan 2014 14:39:04 -0800Saxon KaneBy: jason_steakums
http://www.metafilter.com/136183/Breaking-Madden#5398785
Somebody needs to put together a football video game that's completely custom AI controlled and start the football version of Salty Bet, just live streaming custom AIs and ridiculous character models going head-to-head on the field. I don't watch football, but I would watch that.comment:www.metafilter.com,2014:site.136183-5398785Thu, 30 Jan 2014 14:41:59 -0800jason_steakumsBy: Wolfdog
http://www.metafilter.com/136183/Breaking-Madden#5398788
He opens an article about football with a quote from Calvin and Hobbes.
I'm sold.comment:www.metafilter.com,2014:site.136183-5398788Thu, 30 Jan 2014 14:44:08 -0800WolfdogBy: Navelgazer
http://www.metafilter.com/136183/Breaking-Madden#5398791
Wolfdog: <a href="http://www.progressiveboink.com/2012/4/21/2912173/calvinhobbes">enjoy.</a>comment:www.metafilter.com,2014:site.136183-5398791Thu, 30 Jan 2014 14:46:15 -0800NavelgazerBy: kmz
http://www.metafilter.com/136183/Breaking-Madden#5398797
<i>Somebody needs to put together a football video game that's completely custom AI controlled and start the football version of Salty Bet</i>
I'm pretty sure you can have AI vs AI in Madden. The only problem for something like SaltyBet would be automating starting every match.comment:www.metafilter.com,2014:site.136183-5398797Thu, 30 Jan 2014 14:52:28 -0800kmzBy: Flunkie
http://www.metafilter.com/136183/Breaking-Madden#5398805
I'd like to see something like the "Many Tom Bradys" one, but more pure and more inclusive. So forget about things like "I upped the Tom Brady receivers' reception stats", and forget about having defense / special teams players who are not Tom Brady. So just 53 Tom Bradys, with Tom Brady's unmodified stats. And on the other team, 53 Mike Mohameds, with Mike Mohamed's unmodified stats.
And a huge league, one team per existing player.comment:www.metafilter.com,2014:site.136183-5398805Thu, 30 Jan 2014 14:59:22 -0800FlunkieBy: BrashTech
http://www.metafilter.com/136183/Breaking-Madden#5398809
This is pretty cool! It makes me wish I knew more about footb—
<blockquote>Injuries were piling up. They suffered broken jaws, herniated disks, and dislocated elbows. By the end of the first quarter, Lana Berry and Josh Butler were the only two backs who were medically able to play. </blockquote>
Wait, so the <em>video game</em> of this sport is set up to describe the <em>specific</em> injuries the simulated athletes suffer? Well, of course, naturally, otherwise it wouldn't be realistic...
Oh, yeah, that feeling of utter revulsion... I guess that's why I don't know much about football.comment:www.metafilter.com,2014:site.136183-5398809Thu, 30 Jan 2014 15:00:30 -0800BrashTechBy: JHarris
http://www.metafilter.com/136183/Breaking-Madden#5398855
One thing about this series is it reveals, time and again, how games like this employ rubberbanding to keep the game competitive, even when you stack things hilariously against the computer's favor. You put Superman on your team, and the other side will start <a href="http://cdn3.sbnation.com/assets/3556289/pitoituafast.gif">selectively breaking the rules</a> to match him.comment:www.metafilter.com,2014:site.136183-5398855Thu, 30 Jan 2014 15:27:36 -0800JHarrisBy: justsomebodythatyouusedtoknow
http://www.metafilter.com/136183/Breaking-Madden#5398859
<em>Wait, so the video game of this sport is set up to describe the specific injuries the simulated athletes suffer?</em>
That's nothing. In Dwarf Fortress you get ridiculously specific blow-by-blow battle reports. "The goblin's club bruised Uther's left kidney!" "Uther's axe severed a tendon in the goblin's right leg!" Every battle, in ridiculous detail.comment:www.metafilter.com,2014:site.136183-5398859Thu, 30 Jan 2014 15:31:40 -0800justsomebodythatyouusedtoknowBy: JHarris
http://www.metafilter.com/136183/Breaking-Madden#5398876
Also, how about a game release for the Xbox 360 in 2013 that stops counting points because it stores the score in a <i>byte</i>.comment:www.metafilter.com,2014:site.136183-5398876Thu, 30 Jan 2014 15:45:22 -0800JHarrisBy: burnmp3s
http://www.metafilter.com/136183/Breaking-Madden#5398881
Yeah the 255 point thing has been in Madden for years and years. One of the early ones for XBox had a card system where you could collect cards that made the other team fumble all the time and whatnot, which is how I found out about it. Also some of the stats would rollover after a certain amount, so that instead of 2019 rushing yards or whatever you would only have 19. This even applied to season stats I think, so your player could go from an all time record amount in some category to having almost none.comment:www.metafilter.com,2014:site.136183-5398881Thu, 30 Jan 2014 15:51:56 -0800burnmp3sBy: scose
http://www.metafilter.com/136183/Breaking-Madden#5398891
<code>unsigned char score[2];</code>comment:www.metafilter.com,2014:site.136183-5398891Thu, 30 Jan 2014 16:05:07 -0800scoseBy: pyramid termite
http://www.metafilter.com/136183/Breaking-Madden#5398900
this reminds me of jack nichalas 2 and 3, which allowed you to make some rather perverse, and impossible looking golf courses - greens at the bottom of a 200 ft hole in the ground? - why not? - canyons? why not? - 400 ft hills in the middle of the hole? - sure, why not? - little 10 yd greens surrounded by 100 yds of sand? - anything goes - crazy up and down impossible to play terrain? - parking lots with a tiny little green in them? - anything goes ...
alas, starting with 4, such hijinks in golf design were no longer possible - and 2 was much more out of control than 3 was
i still have the last version, 6, on my computer - fun game, but i miss the crazy courses ...comment:www.metafilter.com,2014:site.136183-5398900Thu, 30 Jan 2014 16:12:35 -0800pyramid termiteBy: jason_steakums
http://www.metafilter.com/136183/Breaking-Madden#5398956
<em>I'm pretty sure you can have AI vs AI in Madden. The only problem for something like SaltyBet would be automating starting every match.</em>
Oh I mean like user-customized AIs, like what gives Salty Bet weird, unbalanced, hilarious matchups and would give a similar sense of what Bois is doing, breaking the game in unexpected ways. Maybe also have rules disable at random and stat randomizers for every player.comment:www.metafilter.com,2014:site.136183-5398956Thu, 30 Jan 2014 16:41:27 -0800jason_steakumsBy: Wulfhere
http://www.metafilter.com/136183/Breaking-Madden#5398975
The GIF-on-hover is one of the best uses of the image format I've seen. Quick to load, and easy to restart. More of this (and less auto-playing/looping GIFs) please!comment:www.metafilter.com,2014:site.136183-5398975Thu, 30 Jan 2014 16:45:56 -0800WulfhereBy: maryr
http://www.metafilter.com/136183/Breaking-Madden#5398981
If you do not have the time to read SCHIANO MEN, I still recommend you <a href="http://cdn2.sbnation.com/assets/3444133/chart.png">read this infographic</a>.comment:www.metafilter.com,2014:site.136183-5398981Thu, 30 Jan 2014 16:48:40 -0800maryrBy: delfin
http://www.metafilter.com/136183/Breaking-Madden#5399053
Follow your dreams,
you can reach your goals,
I'm living proof.
BEEFTANK
B E E F T A N K!comment:www.metafilter.com,2014:site.136183-5399053Thu, 30 Jan 2014 17:40:09 -0800delfinBy: running order squabble fest
http://www.metafilter.com/136183/Breaking-Madden#5399062
<em>One thing about this series is it reveals, time and again, how games like this employ rubberbanding to keep the game competitive, even when you stack things hilariously against the computer's favor. You put Superman on your team, and the other side will start selectively breaking the rules to match him.</em>
To an extent, but I think in this case the game is having a breakdown rather than specifically plotting to level the playing field. That guy may move like The Flash, but he totally fails to make the tackle.comment:www.metafilter.com,2014:site.136183-5399062Thu, 30 Jan 2014 17:49:39 -0800running order squabble festBy: JHarris
http://www.metafilter.com/136183/Breaking-Madden#5399087
But that's not how a sensibly-coded game should work. Humorous attributing of anthropomorphic attributes to your adorable computer box aside, they don't <i>have</i> breakdowns.
And he might not make the tackle, but he <i>could</i> have, and that's what makes it clear some rubberbanding is going on. You could still plug Donkey Kong with a red shell, but that doesn't mean he's not getting a speed boost to keep up with you.
(I have no explanation for that <i>thing</i> on the field at the Super Bowl.)comment:www.metafilter.com,2014:site.136183-5399087Thu, 30 Jan 2014 18:11:48 -0800JHarrisBy: krinklyfig
http://www.metafilter.com/136183/Breaking-Madden#5399128
<a href="http://www.sbnation.com/2013/11/6/5064338/breaking-madden-calvin-johnson-lions">Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, Johnson, and Johnson deserved far better than the fate to which I damned them.</a>comment:www.metafilter.com,2014:site.136183-5399128Thu, 30 Jan 2014 18:45:33 -0800krinklyfigBy: running order squabble fest
http://www.metafilter.com/136183/Breaking-Madden#5399129
<i> Humorous attributing of anthropomorphic attributes to your adorable computer box aside, they don't have breakdowns.</i>
Potayto potahto, I think. Computers - and more accurately programs - may not <em>have</em> breakdowns, but they <em>do</em> break down. "Breaking Madden" is in part about glitching the system by doing things that the system isn't set up to cope with - highlighting the ways coding, sensible or otherwise, can be subverted by a human agent refusing to go along with the intended actions provided by its affordances.
That superspeed might be the system trying to compensate and create a fair game, but it would be a <em>lot</em> easier to do that, if that was what you were aiming to do, by serious rubberbanding - making numerical differences between player stats less significant the further apart they are - so the 10 points between 50 and 60 in toughness represent a larger difference than those between the first and last 5 points of difference between 0 and 100.
Giving one tackle a moment of superspeed does potentially change the balance of the game, but so does having one of the players walk off the field in the middle of a play, which happens a couple of times as well, and I don't think that's why it happens.comment:www.metafilter.com,2014:site.136183-5399129Thu, 30 Jan 2014 18:45:45 -0800running order squabble festBy: Pyry
http://www.metafilter.com/136183/Breaking-Madden#5399148
Oh god the <a href="http://www.sbnation.com/2014/1/16/5304078/breaking-madden-49ers-vs-seahawks-beeftank">tackling gifs</a> in this episode of BEEFTANK.comment:www.metafilter.com,2014:site.136183-5399148Thu, 30 Jan 2014 19:03:51 -0800PyryBy: Rock Steady
http://www.metafilter.com/136183/Breaking-Madden#5399184
In other SB-Nation-based-crimes-against-decency news: <a href="http://www.sbnation.com/spilly-food-recipes">Spilly's recipes.</a>comment:www.metafilter.com,2014:site.136183-5399184Thu, 30 Jan 2014 19:31:20 -0800Rock SteadyBy: empath
http://www.metafilter.com/136183/Breaking-Madden#5399185
<i>Giving one tackle a moment of superspeed does potentially change the balance of the game, but so does having one of the players walk off the field in the middle of a play, which happens a couple of times as well, and I don't think that's why it happens.</i>
It's probably more than the game isn't entirely a physics-based simulation -- it's running some numbers to determine whether the player gets tackled, then uses physics to get the players to get from point a to point b in a reasonably realistic way-- and that when you have sensible stats for players, it's less likely to have to do some crazy, unrealistic animations to make it happen.comment:www.metafilter.com,2014:site.136183-5399185Thu, 30 Jan 2014 19:34:50 -0800empathBy: kiltedtaco
http://www.metafilter.com/136183/Breaking-Madden#5399223
The choice of GY!BE for the trailer ... too perfect.comment:www.metafilter.com,2014:site.136183-5399223Thu, 30 Jan 2014 20:21:55 -0800kiltedtacoBy: JHarris
http://www.metafilter.com/136183/Breaking-Madden#5399277
So what you're saying is, behind the scenes it rolled 00: Players walk off field?comment:www.metafilter.com,2014:site.136183-5399277Thu, 30 Jan 2014 21:21:04 -0800JHarrisBy: running order squabble fest
http://www.metafilter.com/136183/Breaking-Madden#5399292
Kinda! In the same way that if you get to places in <em>Deus Ex</em> that the game's designers didn't anticipate, e.g. by using sticky bombs as steps, you might end up falling through the map... tracking down every possible glitch is impossible, so you focus on the most likely situations.
(Thinking about it, what Madden really needs is a voiceover in the style of <em>The Stanley Parable</em>.)comment:www.metafilter.com,2014:site.136183-5399292Thu, 30 Jan 2014 21:41:26 -0800running order squabble festBy: jason_steakums
http://www.metafilter.com/136183/Breaking-Madden#5399310
This guy makes me want to play Madden for the first time since the SNES. But instead, I think I'm gonna get my <a href="http://indiestatik.com/2013/12/05/frozen-endzone-2/">nerd football</a> on.comment:www.metafilter.com,2014:site.136183-5399310Thu, 30 Jan 2014 22:06:35 -0800jason_steakumsBy: newper
http://www.metafilter.com/136183/Breaking-Madden#5399326
These are really entertaining! Thanks for the links -- love the McAfee neck flip animation.comment:www.metafilter.com,2014:site.136183-5399326Thu, 30 Jan 2014 22:26:26 -0800newperBy: JHarris
http://www.metafilter.com/136183/Breaking-Madden#5399337
Hmm. But no, that's not all like Deus Ex, which achieved its vaunted flexibility of play by presenting a world with rules that you could take advantage of. This looks to be more like a glitch. The designer should know what outcomes are possible, and players walking off for Gatorade in the middle of the play shouldn't be possible. I don't know what kind of underlying simulation would allow for <i>that</i> to happen.
Also, designing your sports simulation that the system has already decided ahead of time how the play's going to go doesn't mesh well with the idea of player agency. What happens if the player does something that doesn't agree with your script? You either ignore what the player does (in which case that's an awfully slick looking movie you've got there, shame you can't <i>play</i> it) or you regenerate the script the moment the player interferes with it, in which case, why bother pre-generating it at all? Just use a general AI for the players, it'd amount to the same thing.comment:www.metafilter.com,2014:site.136183-5399337Thu, 30 Jan 2014 22:38:52 -0800JHarrisBy: ob1quixote
http://www.metafilter.com/136183/Breaking-Madden#5399343
The gif where the Seattle Monstars destroy the Tiny Broncos defensive line in unison made me laugh loud enough to scare the dog.comment:www.metafilter.com,2014:site.136183-5399343Thu, 30 Jan 2014 22:50:27 -0800ob1quixoteBy: JHarris
http://www.metafilter.com/136183/Breaking-Madden#5399351
Some other animated GIFs from the series:
<a href="http://cdn3.sbnation.com/assets/3668407/bullshit.gif">Madden tells Jon "No"</a>.
<a href="http://assets.sbnation.com/assets/3158191/stumble_medium.gif">Sometimes BEEFTANK outruns himself</a>.
<a href="http://cdn2.sbnation.com/assets/3556313/hansenwhat.gif">Not the most shining example of AI</a>.
<a href="http://cdn0.sbnation.com/assets/3557117/gebowgatorade.gif">Going for Gatorade while the play's still going</a> For added fun, take note of the "realistic" crowd in the background.
<a href="http://cdn1.sbnation.com/assets/3557741/head.gif">The neck-flip animation newper refers to</a>.
<a href="http://cdn2.sbnation.com/assets/3924489/nohelp.gif">"Dude, you think we should tackle him?"</a> "No way, look at the size of him!"
<a href="http://www.sbnation.com/2014/1/30/5351052/breaking-madden-super-bowl-broncos-seahawks">This is the GIF ob1quixote's referring to, I think</a>.comment:www.metafilter.com,2014:site.136183-5399351Thu, 30 Jan 2014 22:57:57 -0800JHarrisBy: Homeboy Trouble
http://www.metafilter.com/136183/Breaking-Madden#5399378
<a href="http://www.metafilter.com/136183/Breaking-Madden#5399337">JHarris</a>: "<i>Hmm. But no, that's not all like Deus Ex, which achieved its vaunted flexibility of play by presenting a world with rules that you could take advantage of. This looks to be more like a glitch. The designer should know what outcomes are possible, and players walking off for Gatorade in the middle of the play shouldn't be possible. I don't know what kind of underlying simulation would allow for <i>that</i> to happen.
Also, designing your sports simulation that the system has already decided ahead of time how the play's going to go doesn't mesh well with the idea of player agency. What happens if the player does something that doesn't agree with your script? You either ignore what the player does (in which case that's an awfully slick looking movie you've got there, shame you can't <i>play</i> it) or you regenerate the script the moment the player interferes with it, in which case, why bother pre-generating it at all? Just use a general AI for the players, it'd amount to the same thing.</i>"
I suspect that it may be partially due to the game's <a href="http://www.nytimes.com/2014/01/29/arts/video-games/capturing-footballs-snaps-crackles-and-pops-in-madden-nfl.html">heavy use of motion capture</a> for the specific details of football, and then Bois' use of extreme settings to tweak the game in ways that it isn't meant to be played. A driving simulation that behaved oddly or unrealistically if you hacked the cars to go 500 mph doesn't necessarily mean that the simulation is bad; it means you're trying to do something way outside the normal behaviour. The goal of the game is to simulate what happens when a 6'4" 250 lb linebacker tackles a 6'1" 215 lb running back and they both know how to play football, not what happens when a 5'0" 160 lb teenaged McDonald's worker who knows nothing about football attempts to tackle a 7'0" 400 lb running back.
It's entirely possible that the Gatorade walk has some simulation aspects gone wrong, but it seems at least possible that it's a player running a downfield route, turning the wrong way due to 0/100 football awareness or because something equally bizarre is happening, and then slowing down to a walk because that is a logical and common thing to do when the play is way down on the other side of the field, and you're never going to catch up and block. The Gatorade is presumably a lucky coincidence that it is located there, although had the play started somewhere else, he could be "heading to chat with the cheerleaders" or something else.comment:www.metafilter.com,2014:site.136183-5399378Thu, 30 Jan 2014 23:58:53 -0800Homeboy TroubleBy: ob1quixote
http://www.metafilter.com/136183/Breaking-Madden#5399379
It was <a href="http://cdn2.sbnation.com/assets/3923853/linecollapse.gif">this one entitled "Line Collapse,"</a> JHarris.comment:www.metafilter.com,2014:site.136183-5399379Thu, 30 Jan 2014 23:59:19 -0800ob1quixoteBy: JHarris
http://www.metafilter.com/136183/Breaking-Madden#5399381
<a href="http://cdn2.sbnation.com/assets/3599463/griffinfroze.gif">This sort of thing is what happens when you let one company make all the football games with no competition for years</a>.comment:www.metafilter.com,2014:site.136183-5399381Fri, 31 Jan 2014 00:02:17 -0800JHarrisBy: JHarris
http://www.metafilter.com/136183/Breaking-Madden#5399382
Ah, I messed up the link, that's the one I intended to link to <b>ob1quixote</b>, thanks.comment:www.metafilter.com,2014:site.136183-5399382Fri, 31 Jan 2014 00:04:08 -0800JHarrisBy: empath
http://www.metafilter.com/136183/Breaking-Madden#5399386
<i>Also, designing your sports simulation that the system has already decided ahead of time how the play's going to go doesn't mesh well with the idea of player agency. What happens if the player does something that doesn't agree with your script? You either ignore what the player does (in which case that's an awfully slick looking movie you've got there, shame you can't play it) or you regenerate the script the moment the player interferes with it, in which case, why bother pre-generating it at all? Just use a general AI for the players, it'd amount to the same thing."</i>
No, I don't think it's decided ahead of time how the play is going to go, but there's probably a really simple layer that keeps track of player location, momentum, various skills and so on and constantly does checks to see if various things happen, then kicks in the physics/animation engine to make it happen on the screen. That would explain why the kicker can kick the ball while a blocker has moved him 6 feet away from the hold. The 'kick' check probably doesn't care where the kicker is actually standing.
And it explains a lot of the weird behavior around tackling, where you might have one stat saying that the guy should be tackling the other guy, and another stat saying that the guy can't be tackled, and then the physics engine needs to do something with that.comment:www.metafilter.com,2014:site.136183-5399386Fri, 31 Jan 2014 00:13:29 -0800empathBy: JHarris
http://www.metafilter.com/136183/Breaking-Madden#5399414
That makes sense <b>empath</b>, thanks.comment:www.metafilter.com,2014:site.136183-5399414Fri, 31 Jan 2014 01:33:43 -0800JHarrisBy: JHarris
http://www.metafilter.com/136183/Breaking-Madden#5399420
<a href="http://cdn1.sbnation.com/assets/3862791/kaepernick.gif">WTF?</a>
Because I looked for their source but it took me awhile to find it, those awful tackles from the credits are from the <a href="http://www.sbnation.com/2014/1/16/5304078/breaking-madden-49ers-vs-seahawks-beeftank">third BEEFTANK</a> post:
<a href="http://cdn3.sbnation.com/assets/3863207/tackle.gif">Third worst</a>, <a href="http://cdn0.sbnation.com/assets/3865465/sanders.gif">Second worst</a>, <a href="http://cdn1.sbnation.com/assets/3865377/willrobinson.gif">Worst</a>comment:www.metafilter.com,2014:site.136183-5399420Fri, 31 Jan 2014 01:48:29 -0800JHarrisBy: running order squabble fest
http://www.metafilter.com/136183/Breaking-Madden#5399444
<em>That would explain why the kicker can kick the ball while a blocker has moved him 6 feet away from the hold. The 'kick' check probably doesn't care where the kicker is actually standing.</em>
Right - and in the normal run of a football game modelled in <em>Madden</em>, it wouldn't be an issue, because one set of actions would have the kicker on screen run to the ball and kick it, and another would have the ball move according to the force, direction, accuracy etc of the kick. It's only if you change the rules to the point that it no longer resembles a game of football - by removing offsides, and therefore being able to position a defensive player <em>between</em> the ball and the kicker - that you can generate a situation where the kicker is physically prevented from running to the ball, but still does the kicking animation somewhere off to its left, and the ball still flies in the air.
You could say that this is poor QA, and that testing should have either resulted in it being impossible for that situation to occur (by making it impossible to remove the offside rule, e.g.), or have led to the realistic mapping of the consequences of removing the offside rule, (i.e. sometimes kicks simply do not happen, because the kicker is blocked, and the ball probably becomes a free ball). However, that I think would be a long way down in the list of QA concerns, because the overwhelming majority of people buying the game are buying it to play something resembling football rather than to see how they can make the game they are playing <em>not</em> football.
So, it's mechanically similar to, say, the <a href="https://www.youtube.com/watch?v=6c071yZBOfQ">Hercules check in NHL13</a>, but on the available evidence it's relatively hard to engineer within the normal bounds of the game, whereas you can engineer the Hercules check in the progress of a normal, intended-to-be-realistic game, which the games of Madden Jon Bois is creating are not.comment:www.metafilter.com,2014:site.136183-5399444Fri, 31 Jan 2014 03:32:13 -0800running order squabble festBy: stltony
http://www.metafilter.com/136183/Breaking-Madden#5399524
MetaFilter: Your struggles are over now, BEEFTANK.
This was great. Just great. Reminds me of creating a team of my friends on Madden (97 I think). We were all 300+ pounds, over 6 foot tall and ran 4.0 40s. We'd run every kick off back to the 1 just to gain the most yardage on every possession. Great times.comment:www.metafilter.com,2014:site.136183-5399524Fri, 31 Jan 2014 05:58:03 -0800stltonyBy: Rock Steady
http://www.metafilter.com/136183/Breaking-Madden#5399624
Also I love love love they way they went full-on <a href="http://www.nytimes.com/projects/2012/snow-fall/#/?part=tunnel-creek">Snow Fall</a>-style formatting for the season finale.comment:www.metafilter.com,2014:site.136183-5399624Fri, 31 Jan 2014 07:16:09 -0800Rock SteadyBy: Navelgazer
http://www.metafilter.com/136183/Breaking-Madden#5399844
<a href="https://twitter.com/SirPatStew/status/429274877884121089/photo/1">FOOTBALL!</a>comment:www.metafilter.com,2014:site.136183-5399844Fri, 31 Jan 2014 08:57:01 -0800NavelgazerBy: elizardbits
http://www.metafilter.com/136183/Breaking-Madden#5399859
<i>The gif where the Seattle Monstars destroy the Tiny Broncos defensive line in unison made me laugh loud enough to scare the dog.</i>
The one where <a href="http://cdn2.sbnation.com/assets/3924489/nohelp.gif">the little tiny Bronco is clinging to the giant Seahawk's leg</a> is the one that has made me honk like a drunk goose.comment:www.metafilter.com,2014:site.136183-5399859Fri, 31 Jan 2014 09:01:07 -0800elizardbitsBy: CancerMan
http://www.metafilter.com/136183/Breaking-Madden#5399951
The one thing I could never wrap my head around was how Madden (and the NCAA equivalent) managed the game clock. By default most games have 5-minute quarters, but you can adjust the amount of time from 1 to 15 minutes.
But it would seem the game is already geared to "realistically" simulate a normal NFL game for 5-minute quarters. Playing a "real world" game of 15-minute quarters often results in scores like 156-27, with 1000+ rushing yards.
I understand that to actually play 15-minute-quarter games would result in 2-3 hours of gameplay, but I would have imagined that if the game "sped up" things to match for 5-minute quarters, it could incrementally or exponentially speed up for 15-minute ones.comment:www.metafilter.com,2014:site.136183-5399951Fri, 31 Jan 2014 09:49:11 -0800CancerManBy: maryr
http://www.metafilter.com/136183/Breaking-Madden#5400141
Oh my goodness, the good Sirs could not look more out of place than they do in those jerseys.comment:www.metafilter.com,2014:site.136183-5400141Fri, 31 Jan 2014 11:17:04 -0800maryrBy: Holy Zarquon's Singing Fish
http://www.metafilter.com/136183/Breaking-Madden#5400161
The way it speeds things up is by cutting out things that normally run time off the clock between plays, though. You don't have to wait for refs to get the ball and re-set it, because it just teleports to the new line of scrimmage. The coach doesn't have to communicate the play call to the QB, you just pick it and then break the huddle. "Realistic" speed would be the same amount of gameplay with a ton more waiting around.comment:www.metafilter.com,2014:site.136183-5400161Fri, 31 Jan 2014 11:31:16 -0800Holy Zarquon's Singing FishBy: maryr
http://www.metafilter.com/136183/Breaking-Madden#5400389
<a href="http://imgur.com/gallery/obZgoco">Relevant Simpsons frame of the week.</a>comment:www.metafilter.com,2014:site.136183-5400389Fri, 31 Jan 2014 13:26:35 -0800maryrBy: jason_steakums
http://www.metafilter.com/136183/Breaking-Madden#5400768
I'm making my way through all of these, and so far my favorite glitchiness is when the AI goes very weird indeed in <a href="http://www.sbnation.com/2013/12/12/5190668/breaking-madden-tony-gonzalez-destruction">Tony Gonzales, cranky old man of destruction</a>. The sideways run up the field is wonderful. (Also I could watch <a href="http://cdn2.sbnation.com/assets/3706859/bonk.gif">this gif</a> all day)comment:www.metafilter.com,2014:site.136183-5400768Fri, 31 Jan 2014 18:11:42 -0800jason_steakumsBy: The Card Cheat
http://www.metafilter.com/136183/Breaking-Madden#5400870
I'm gonna miss this series.comment:www.metafilter.com,2014:site.136183-5400870Fri, 31 Jan 2014 20:01:06 -0800The Card CheatBy: The Card Cheat
http://www.metafilter.com/136183/Breaking-Madden#5400875
My favourite: <a href="http://cdn3.sbnation.com/assets/3924615/roughing.gif">Torn MCL, broken jaw, broken foot, broken hand. Broken all over.</a>comment:www.metafilter.com,2014:site.136183-5400875Fri, 31 Jan 2014 20:08:52 -0800The Card CheatBy: homunculus
http://www.metafilter.com/136183/Breaking-Madden#5401614
<a href="http://dangerousminds.net/comments/the_machine_is_bleeding_to_death_how_to_turn_the_super_bowl_into_a_twisted">The Machine Is Bleeding to Death: How to turn the Super Bowl into a twisted Cronenbergian nightmare </a>comment:www.metafilter.com,2014:site.136183-5401614Sat, 01 Feb 2014 13:10:40 -0800homunculusBy: empath
http://www.metafilter.com/136183/Breaking-Madden#5403483
<a href="http://i.imgur.com/dls8XHk.gif">Not from the video game.</a>comment:www.metafilter.com,2014:site.136183-5403483Sun, 02 Feb 2014 15:47:42 -0800empathBy: Holy Zarquon's Singing Fish
http://www.metafilter.com/136183/Breaking-Madden#5403637
So far the biggest differences between this and the simulation have been that Denver managed to score once, and they replaced the giant fetus with Bruno Mars.comment:www.metafilter.com,2014:site.136183-5403637Sun, 02 Feb 2014 18:20:37 -0800Holy Zarquon's Singing FishBy: JHarris
http://www.metafilter.com/136183/Breaking-Madden#5403836
Yeah, Breaking Madden looks like of prophetic now. I look forward to Clarence BEEFTANK's introduction as a physical player next season.comment:www.metafilter.com,2014:site.136183-5403836Mon, 03 Feb 2014 00:11:47 -0800JHarrisBy: maryr
http://www.metafilter.com/136183/Breaking-Madden#5404202
There were a couple tackles in the game where I actually went back to see how close they were to the simulated tackles. Incredible sizes discrepencies aside, a <a href="http://cdn1.sbnation.com/assets/3948637/seahawkswiiin.gif">couple</a> seemed <a href="http://cdn0.sbnation.com/assets/3948341/kamhit2.gif">close</a>.
I like how all of SBnation's Super Bowl gifs seem to be subtitled "The Broncos are going to lose the Super Bowl."
I also like that they have three times as many Puppy Bowl gifs as Super Bowl gifs.comment:www.metafilter.com,2014:site.136183-5404202Mon, 03 Feb 2014 10:30:45 -0800maryrBy: Copronymus
http://www.metafilter.com/136183/Breaking-Madden#5408617
Jon <a href="http://www.buzzfeed.com/josephbernstein/inside-the-mind-of-the-man-who-broke-madden">did an interview with Buzzfeed</a>, where, most importantly, he promised both another season of Breaking Madden and some NBA 2K14 manipulation.comment:www.metafilter.com,2014:site.136183-5408617Wed, 05 Feb 2014 22:09:32 -0800CopronymusBy: ob1quixote
http://www.metafilter.com/136183/Breaking-Madden#5409739
<blockquote><a href="http://www.metafilter.com/136183/Breaking-Madden#5403836">JHarris</a>: “I look forward to Clarence BEEFTANK's introduction as a physical player next season.”</blockquote>
<a href="http://www.sbnation.com/lookit/2014/2/3/5375884/jared-lorenzen-northern-kentucky-river-monsters"><q>Jared Lorenzen: Still playing football, still enormous, still an American hero</q></a>, Rodger Sherman, <i>SB Nation</i> Lookit, 03 February 2014
<i>q.v. <a href="http://www.youtube.com/watch?v=_KZY5PUSLSA">BEEFTANK!</a></i>comment:www.metafilter.com,2014:site.136183-5409739Thu, 06 Feb 2014 14:36:25 -0800ob1quixote
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