Comments on: #womenaretoohardtoanimate http://www.metafilter.com/139865/womenaretoohardtoanimate/ Comments on MetaFilter post #womenaretoohardtoanimate Thu, 12 Jun 2014 09:59:10 -0800 Thu, 12 Jun 2014 09:59:10 -0800 en-us http://blogs.law.harvard.edu/tech/rss 60 #womenaretoohardtoanimate http://www.metafilter.com/139865/womenaretoohardtoanimate Ubisoft <a href="http://www.polygon.com/e3-2014/2014/6/10/5798592/assassins-creed-unity-female-assassins">dropped plans</a> to have playable female assassins in the multiplayer mode of the upcoming game <i>Assassin's Creed: Unity</i>. <blockquote><a href="http://kotaku.com/ubisoft-cut-plans-for-female-assassins-in-unity-1589278349">The studio "had to" cut female assassins from the co-op mode,</a> Amancio explained in response to a question from Polygon's Ben Kuchera, because keeping them in would have doubled the cost of pretty much everything: "it's double the animations, double the voices, all that stuff, double the visual assets—especially because we have customizable assassins."</blockquote> Once again from Ubisoft, <i>Far Cry 4</i> will <a href="http://www.polygon.com/2014/6/11/5801330/far-cry-4-women-ubisoft">not have playable female characters in multiplayer either</a>: <blockquote>"...I can guarantee you that in the future, moving forward, this sort of stuff will go away. As we get better technology and we plan for it in advance and we don't have a history on one rig and all this sort of stuff. We had very strong voices on the team pushing for that and I really wanted to do it, we just couldn't squeeze it in in time. But on the other hand we managed to get more of the other story characters to be women... We did our best. It's frustrating for us as it is for everybody else, so it's not a big switch that you can just pull and get it done."</blockquote> Animator Jonathan Cooper, who is currently with Naughty Dog and has previously worked on the <i>Mass Effect</i> series (whose main character could be either male or female, and whose final installment with multiplayer also featured female playable characters for multiple species including human) <a href="http://www.polygon.com/2014/6/11/5800466/assassins-creed-unity-women-animation">has another perspective on how the extra work could be planned for and handled.</a> Twitter, with the hashtag in the post title, <a href="https://twitter.com/hashtag/womenaretoohardtoanimate?src=hash">has its own perspective.</a> <br /><br />For reference, this is a list of relatively recent games with multiplayer modes which offer male and female playable characters both [1]. Note that some of the second- or third-installment items on the list did not offer multiplayer prior to that installment. <ul><li>Mass Effect 3 <li>Destiny <li>Borderlands <li>Borderlands 2 <li>Borderlands: the pre-sequel <li>Gears of War 3 <li>Gears of War Judgement <li>Tomb Raider <li>GTA5 <li>Red Dead Redemption <li>Bioshock 2 <li>Titanfall <li>Call of Duty Ghosts <li>Left 4 Dead <li>Left 4 Dead 2 <li>Uncharted 2 <li>Uncharted 3 <li>Halo 3 <li>Halo 4 <li>Far Cry 3 <li>Assassins Creed Brotherhood <li>Assassins Creed Revelations <li>Assassins Creed 3 <li>Assassins Creed Black Flag</li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></ul> <small>[1] This list was not put together by me, but by a friend not on MetaFilter who prefers to be attributed without a name.</small> post:www.metafilter.com,2014:site.139865 Thu, 12 Jun 2014 09:53:54 -0800 seyirci videogames videogame femalerepresentationingames By: lattiboy http://www.metafilter.com/139865/womenaretoohardtoanimate#5585503 It seems like maybe instead of the 146th shitty escort mission you're forced to endure, the AC devs could've included the female media instead. This isn't some indie outfit. comment:www.metafilter.com,2014:site.139865-5585503 Thu, 12 Jun 2014 09:59:10 -0800 lattiboy By: dinty_moore http://www.metafilter.com/139865/womenaretoohardtoanimate#5585508 <a href="http://www.themarysue.com/ubisoft-female-characters-assassins-creed-unity">The Mary Sue</a> has a pretty good takedown of this, too. The hashtag has been pretty amusing the last couple of days, if nothing else about it has been. comment:www.metafilter.com,2014:site.139865-5585508 Thu, 12 Jun 2014 10:01:03 -0800 dinty_moore By: Our Ship Of The Imagination! http://www.metafilter.com/139865/womenaretoohardtoanimate#5585509 You know what though? Even if these studios pulled their H's from their A's and just made male/female characters the odds are we'd then have to decry how objectified the females are. I am just freaking DONE with AAA studios and all the bull crap that goes along with them. I don't trust any AAA studio to make anything that matters anymore or that won't just cause a big problem. comment:www.metafilter.com,2014:site.139865-5585509 Thu, 12 Jun 2014 10:01:03 -0800 Our Ship Of The Imagination! By: fifteen schnitzengruben is my limit http://www.metafilter.com/139865/womenaretoohardtoanimate#5585512 My favorite juxtaposition yesterday was the one where Ubisoft was talking about how they had to invent when they needed to, followed directly by an article about having female characters was too hard. comment:www.metafilter.com,2014:site.139865-5585512 Thu, 12 Jun 2014 10:01:45 -0800 fifteen schnitzengruben is my limit By: Pyrogenesis http://www.metafilter.com/139865/womenaretoohardtoanimate#5585513 More: <em><a href="http://www.rockpapershotgun.com/2014/06/12/assassins-creed-unity-characters/">Assassin's Creed Bro-op Controversy Escalates</a></em> comment:www.metafilter.com,2014:site.139865-5585513 Thu, 12 Jun 2014 10:02:11 -0800 Pyrogenesis By: 2bucksplus http://www.metafilter.com/139865/womenaretoohardtoanimate#5585517 Such a thing would have been so easy that the real reason is likely something stupid, like having a male character is more "on brand". comment:www.metafilter.com,2014:site.139865-5585517 Thu, 12 Jun 2014 10:03:50 -0800 2bucksplus By: figurant http://www.metafilter.com/139865/womenaretoohardtoanimate#5585519 I find the RPS house style a bit too twee most of the time, but I'll give them credit for Yes, All Men and Bro-op. comment:www.metafilter.com,2014:site.139865-5585519 Thu, 12 Jun 2014 10:04:04 -0800 figurant By: wintersweet http://www.metafilter.com/139865/womenaretoohardtoanimate#5585520 The thing* that frustrates me about all this is the idea that female characters are bonus, extra, a nice bell/whistle, blah blah. The willful blindness of the videogame/comic book/film industries to their actual market never fails to amuse** and baffle. * <small>JUST KIDDING this list is actually composed of MANY things</small> ** <small> okay, infuriate</small> comment:www.metafilter.com,2014:site.139865-5585520 Thu, 12 Jun 2014 10:04:05 -0800 wintersweet By: boo_radley http://www.metafilter.com/139865/womenaretoohardtoanimate#5585521 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5585509">Our Ship Of The Imagination!</a>: "<i>You know what though? Even if these studios pulled their H's from their A's and just made male/female characters the odds are we'd then have to decry how objectified the females are. I am just freaking DONE with AAA studios and all the bull crap that goes along with them. I don't trust any AAA studio to make anything that matters anymore or that won't just cause a big problem.</i>" This is an interesting thing in the assassin's creed games, though: The prior game set in France had a perfectly reasonably dressed female assassin. No boob-plate, no peekaboo armor, nothing. Even when she was disguised, her costuming was reasonable. comment:www.metafilter.com,2014:site.139865-5585521 Thu, 12 Jun 2014 10:04:23 -0800 boo_radley By: parliboy http://www.metafilter.com/139865/womenaretoohardtoanimate#5585524 Gaming was fighting with this crap 20 years ago, back with <a href="http://en.wikipedia.org/wiki/Rise_of_the_Triad#Cut_elements">Rise of the Triad</a>. So the "someday when we can plan for it better" argument isn't one that holds water with me anymore, unless the dev team is guided by people who have no connection to gaming history. And in that case, it's a stronger indictment against the dev, not a weaker one. comment:www.metafilter.com,2014:site.139865-5585524 Thu, 12 Jun 2014 10:05:16 -0800 parliboy By: inturnaround http://www.metafilter.com/139865/womenaretoohardtoanimate#5585525 <em>As we get better technology and we plan for it in advance...</em> Because we were completely taken by surprise about the existence of women. We'll plan for them next time. comment:www.metafilter.com,2014:site.139865-5585525 Thu, 12 Jun 2014 10:05:56 -0800 inturnaround By: Our Ship Of The Imagination! http://www.metafilter.com/139865/womenaretoohardtoanimate#5585526 Boo, I didn't know that but what makes me so angry and frustrated is how freaking rare that is! ARRRRGH!!!!! comment:www.metafilter.com,2014:site.139865-5585526 Thu, 12 Jun 2014 10:06:03 -0800 Our Ship Of The Imagination! By: jjmoney http://www.metafilter.com/139865/womenaretoohardtoanimate#5585532 It's not really fair to compare it to games like L4D and stuff. The new AC, and past ACs, put cutting edge animation work into the protagonist. The level of animation and detail is profound. Doing that twice for a man and a women would require a massive amount of work. Conversely, games on the source engine like L4D just use basic models, and then skin over them. It's a very different type of game. The new AC could have done it twice, but they calculated the increased sales from the game would be trivial compared to the cost of replicating animation and voice acting throughout the game. And the AC business model is one of a pumped-out series, much like CoD. This means they release new games often and pump them out, as opposed to a less frequent release of a beautiful and polished game. Again, some people don't like this. But this is the model they have chosen, and given the model of tight deadlines and massive studios, this does make sense. If you don't want to buy the game for that reason that's entirely fair and your prerogative. But it's also fair for them to not make investments that won't return them money just to placate what is--ultimately for them--a trivial slice of potential customers. comment:www.metafilter.com,2014:site.139865-5585532 Thu, 12 Jun 2014 10:08:30 -0800 jjmoney By: bleep http://www.metafilter.com/139865/womenaretoohardtoanimate#5585540 Womenz issues aside, it's startling how often in the software/web/virtual products/etc industry it's like "We can't do __ because our guys* don't know how to do it and they don't want to learn and we don't want to get new guys so let's just do what they already know how to do because that will be cheaper, faster and sufficient. Well, it will have to do, at least." * in the general sense comment:www.metafilter.com,2014:site.139865-5585540 Thu, 12 Jun 2014 10:09:58 -0800 bleep By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5585541 Google search for '<a href="https://www.google.co.uk/?gfe_rd=cr&ei=2d6ZU4f5EKvY8gf5hoDoCw#q=french+revolution+assassin">french revolution assassin</a>' is especially amusing/cromulent to this discussion. comment:www.metafilter.com,2014:site.139865-5585541 Thu, 12 Jun 2014 10:10:27 -0800 Happy Dave By: Our Ship Of The Imagination! http://www.metafilter.com/139865/womenaretoohardtoanimate#5585543 My favorite female characters: -Kresa, my Khajit female thief. -Sheperd -My Fallout 2 and 3 characters. -Dalia, my baldur's gate character. -Rochelle -Ayame from Tenchu 4/6 of those are characters I made. I think there is a bigger point there, maybe, but I'm not smart or articulate enough to expound upon it. comment:www.metafilter.com,2014:site.139865-5585543 Thu, 12 Jun 2014 10:10:45 -0800 Our Ship Of The Imagination! By: wintersweet http://www.metafilter.com/139865/womenaretoohardtoanimate#5585544 <a href="http://games.on.net/2014/06/5-really-good-reasons-why-its-fine-for-women-to-be-underrepresented-in-video-games/">5 Really Good Reasons Why It's Fine For Women To Be Underrepresented In Video Games</a>. (In before anyone actually uses any of these with a straight face. Or...or maybe not.) comment:www.metafilter.com,2014:site.139865-5585544 Thu, 12 Jun 2014 10:10:59 -0800 wintersweet By: MisantropicPainforest http://www.metafilter.com/139865/womenaretoohardtoanimate#5585547 So are the male AC characters just the same thing with different skins? comment:www.metafilter.com,2014:site.139865-5585547 Thu, 12 Jun 2014 10:11:29 -0800 MisantropicPainforest By: boo_radley http://www.metafilter.com/139865/womenaretoohardtoanimate#5585554 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5585521">boo_radley</a>: "<i>The prior game set in France had a perfectly reasonably dressed female assassin.</i>" <a href="http://news.softpedia.com/images/news2/Assassin-s-Creed-III-Liberation-Coming-to-PS-Vita-Stars-Female-Assassin-2.jpg">Ex.</a> If anybody could find a picture of her other costumes and post them here, I'd appreciate it. comment:www.metafilter.com,2014:site.139865-5585554 Thu, 12 Jun 2014 10:13:22 -0800 boo_radley By: kimberussell http://www.metafilter.com/139865/womenaretoohardtoanimate#5585555 I'm 41 years old. I'm a woman. I was throwing quarters into Donkey Kong machines when I was 9. We own all of the AC games. The existence of people like me in the gaming world is not a new occurrence and something that needs to be planned for in this day and age! Plus, I've been playing MMORPGs long enough to know that men play female characters, too. comment:www.metafilter.com,2014:site.139865-5585555 Thu, 12 Jun 2014 10:13:26 -0800 kimberussell By: Sokka shot first http://www.metafilter.com/139865/womenaretoohardtoanimate#5585557 You know, I remember back during the interregnum between Mass Effect 2 and 3, there was some (totally reasonable) grumbling about the lack of visible females of various alien species, and the response was similar—asset budgets, memory constraints (only so many animation skeletons would fit in the Xbox 360's memory, apparently, etc), and so on. And you know, I mostly bought the explanation. I wasn't wild with some of the choices they'd made, but I took Bioware at their word. And in Mass Effect 3, they did a little better. Not a lot, but a little. Now, though, we've got a new generation of consoles many times more powerful, and big game studios are spinning the same old yarn about technical and logistical constraints, and it's clear they're are going to keep spinning it for as long as the gaming public lets them get away with it. The Xbox One and PS4 have 8 gigbytes of memory. Don't tell me there's no room in 68,719,476,736 bits for a little representation. comment:www.metafilter.com,2014:site.139865-5585557 Thu, 12 Jun 2014 10:13:29 -0800 Sokka shot first By: No One Ever Does http://www.metafilter.com/139865/womenaretoohardtoanimate#5585560 I'm waiting for the game that only has female characters because making a game with models/animations/voices for both genders is too hard. And yet... it never seems to happen. comment:www.metafilter.com,2014:site.139865-5585560 Thu, 12 Jun 2014 10:14:33 -0800 No One Ever Does By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5585570 I also genuinely don't understand why the marketing <i>geniuses</i> at the big publishers don't get that adding things to games in order to cater to an underserved and underrepresented actual existing market (i.e. women) will, in all likelihood, grow their total audience. The number of troglodytes that they wouldn't buy or play Assassin's Creed purely because it has women options in it has to be so vanishingly small that it <i>must</i> pale into insignificance next to the potential increase in audience. Women game. Deal with it, you fucking imbeciles. comment:www.metafilter.com,2014:site.139865-5585570 Thu, 12 Jun 2014 10:19:07 -0800 Happy Dave By: Holy Zarquon's Singing Fish http://www.metafilter.com/139865/womenaretoohardtoanimate#5585571 <em>So are the male AC characters just the same thing with different skins?</em> I don't think giving Grizzled White Dude an axe counts as a different skin. comment:www.metafilter.com,2014:site.139865-5585571 Thu, 12 Jun 2014 10:19:19 -0800 Holy Zarquon's Singing Fish By: elizardbits http://www.metafilter.com/139865/womenaretoohardtoanimate#5585573 I'm conflicted about this, really. I plan to play Unity either way, but my main problem is that I've just started Liberation and it is.... problematic. One of the "weapons" Aveline uses is charm, or basically flirting with people to get her way, and it creeps me out a lot. One of her first missions is "go shopping for a new dress". I don't want to go shopping for dresses, I want to fucking stab Templars. I would obviously rather have playable female characters that don't have grotesquely stereotypically gendered missions, but I think at this point I would rather not have playable female characters at all if I'm forced to endure "flirt your way out of trouble while giggling and twirling your hair" especially when it was not a playable option for male characters who were brotastic womanizers like Ezio and Edward. There's no fucking way to win and it's super frustrating. When they say "oh well we have no idea how to animate women" it's more like "we have no idea how to make a compelling storyline for women that doesn't involve giggling," which is way worse than awkward costuming, overblown boobs, or weird running. The female assassin recruits in Brotherhood and Revelations had almost no weirdly gendered behavior and that was fantastic. sigh comment:www.metafilter.com,2014:site.139865-5585573 Thu, 12 Jun 2014 10:19:30 -0800 elizardbits By: figurant http://www.metafilter.com/139865/womenaretoohardtoanimate#5585576 <em>If anybody could find a picture of her other costumes and post them here, I'd appreciate it.</em> <a href="http://www.themarysue.com/assassins-creed-liberation-port-review/">The Mary Sue</a> has a pretty good rundown. comment:www.metafilter.com,2014:site.139865-5585576 Thu, 12 Jun 2014 10:20:31 -0800 figurant By: wintersweet http://www.metafilter.com/139865/womenaretoohardtoanimate#5585579 But this "development economy" explanation only works if we/they accept the idea that if you have to choose between obviously male characters and obviously female characters, always choose obviously male. So as far as I'm concerned, this explanation did not and does not explain anything. It's still coming from a deeply sexist place. Whether or not the people involved are capable of seeing their own sexism, who knows. From an end user's point of view, it doesn't matter, and it just reflects the same old same old stuff we see everywhere (this all dovetails pretty well with my litany of complaints about Star Trek's foregrounded, explicit progressivism and background, implicit, CONSTANT sexism). comment:www.metafilter.com,2014:site.139865-5585579 Thu, 12 Jun 2014 10:20:57 -0800 wintersweet By: emptythought http://www.metafilter.com/139865/womenaretoohardtoanimate#5585584 <em>just to placate what is--ultimately for them--a trivial slice of potential customers.</em> So, <em>&gt;half the planet</em> is a "trivial slice"? I mean we can laser hairs in half all day about what portion of women play games and blablapoopfart, but even if it is some lower number that's a <em>huge</em> market, and not a "trivial slice" comment:www.metafilter.com,2014:site.139865-5585584 Thu, 12 Jun 2014 10:23:57 -0800 emptythought By: jess http://www.metafilter.com/139865/womenaretoohardtoanimate#5585601 <i>But it's also fair for them to not make investments that won't return them money just to placate what is--ultimately for them--a trivial slice of potential customers.</i> The new AC has 4 person co-op, so Ubisoft already had to design four different characters, find four different voice actors, etc. Making ONE of those a woman would add a tiny increase in production costs, if any. (<a href="https://twitter.com/reverendanthony">Anthony Burch</a>, the writer of Borderlands 2, has done a good job on his Twitter debunking some of this "extra cost" stuff from an insider position.) I know a ton of women who used to love AC and Ubisoft games who now refuse to buy another game of theirs until we stop getting stupid, offensive answers to important questions, and Ubisoft has gotten a lot of bad press for this (and the racial implication of their <a href="http://tmi.kotaku.com/the-problem-with-far-cry-4s-box-art-1579810068">Far Cry 4 cover</a>). I really think the days of sticking with the sexist status quo for financial reasons are over -- it costs more to exclude women and then make up bullshit reasons for it. comment:www.metafilter.com,2014:site.139865-5585601 Thu, 12 Jun 2014 10:28:45 -0800 jess By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5585608 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5585584">emptythought</a>: <i>So, <em>&gt;half the planet</em> is a "trivial slice"? I mean we can laser hairs in half all day about what portion of women play games and blablapoopfart, but even if it is some lower number that's a <em>huge</em> market, and not a "trivial slice"</i>" Ah, yes, but you see, the way the argument works is that all calculations of value must be based on a finger in the air guess about the <i>current</i> size of that 'trivial slice' - you can't go doing something mad like considering potential <i>future</i> women players who find the current gaming status quo boring, offensive or simply unengaging. That might require you to imagine a future that's not Call of Duty forever and ever and ever. comment:www.metafilter.com,2014:site.139865-5585608 Thu, 12 Jun 2014 10:29:57 -0800 Happy Dave By: dinty_moore http://www.metafilter.com/139865/womenaretoohardtoanimate#5585609 <a href="https://www.youtube.com/watch?v=lwFD5bC6ptM">40 male protagonists from this year's E3</a> comment:www.metafilter.com,2014:site.139865-5585609 Thu, 12 Jun 2014 10:29:59 -0800 dinty_moore By: saffry http://www.metafilter.com/139865/womenaretoohardtoanimate#5585610 I was just thinking this morning that I've been gaming for 25 years and it was well past time for me to finally try multi-player on a AAA game. This is another reason why I won't. comment:www.metafilter.com,2014:site.139865-5585610 Thu, 12 Jun 2014 10:30:55 -0800 saffry By: dinty_moore http://www.metafilter.com/139865/womenaretoohardtoanimate#5585613 <em>you can't go doing something mad like considering potential future women players who find the current gaming status quo boring, offensive or simply unengaging</em> You don't even have to consider potential future women. You can pay attention to the fact that women are playing AAA games, are a significant percentage of the audience, and have been for a long time. comment:www.metafilter.com,2014:site.139865-5585613 Thu, 12 Jun 2014 10:31:26 -0800 dinty_moore By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5585619 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5585613">dinty_moore</a>: "<i>You don't even have to consider potential future women. You can pay attention to the fact that women are playing AAA games, are a significant percentage of the audience, and have been for a long time.</i>" What? Base opinions on actual figures instead of gut feel and what perusing my xBox Live friends list tells me about gender balance? Madness! comment:www.metafilter.com,2014:site.139865-5585619 Thu, 12 Jun 2014 10:34:07 -0800 Happy Dave By: Apocryphon http://www.metafilter.com/139865/womenaretoohardtoanimate#5585620 <em>40 male protagonists from this year's E3</em> Gaming's diversity problem is so bad, it's not even simply prejudiced against women and non-caucasian men. Where are non-brunette white dudes? Even when they're misogynist and plays to traditional action hero roles, they get <a href="https://en.wikipedia.org/wiki/Duke_Nukem_Forever">shafted</a>. comment:www.metafilter.com,2014:site.139865-5585620 Thu, 12 Jun 2014 10:34:22 -0800 Apocryphon By: sonmi http://www.metafilter.com/139865/womenaretoohardtoanimate#5585623 The "we didn't have time/resources" excuse is so stupid, and easily disproven with even a rudimentary understanding of game development. Like, damn, If you don't want to bother or you think it's bad "branding", say so. I'd rather they do that than just repeat the same old stupid lie. There are something like TEN STUDIOS working on this game, creating a massive recreation of Paris, but a single human woman is way too tough. Also, it's the French Revolution and you're not going to have female characters??! What even is that. Charlotte Corday, y'all. comment:www.metafilter.com,2014:site.139865-5585623 Thu, 12 Jun 2014 10:35:35 -0800 sonmi By: maxwelton http://www.metafilter.com/139865/womenaretoohardtoanimate#5585628 You know, if I was filling the "B" ark, purchasing a "macho" product or believing something was only worth making as a "macho" product would be near the top of the list for inclusion. I'm a bit shocked that there isn't a library of generic "starting skeletons" in any big software house to quick-start any character generating process. I mean, women aren't that different from men--last I checked they had legs, arms, etc. Sure, boobs move differently that manboobs, hips are relatively wider, etc...but my point is, surely those are solved problems? I guess the industry is way behind technically where I thought it might be, if every game's animations are essentially hand made and have to be recaptured for each new game. comment:www.metafilter.com,2014:site.139865-5585628 Thu, 12 Jun 2014 10:37:12 -0800 maxwelton By: knuckle tattoos http://www.metafilter.com/139865/womenaretoohardtoanimate#5585632 I'm 95% sure that the "trivial slice" isn't the portion of gamers or potential gamers who are women; it's the portion whose decision about buying the game hinges purely on the presence of female playable characters. Game buyers, regardless of gender, are <a href="http://i.imgur.com/961YQku.jpg">notoriously spineless</a> about sticking to boycotts, and game companies are more than willing to exploit that. comment:www.metafilter.com,2014:site.139865-5585632 Thu, 12 Jun 2014 10:38:01 -0800 knuckle tattoos By: elizardbits http://www.metafilter.com/139865/womenaretoohardtoanimate#5585636 <i>The new AC has 4 person co-op, so Ubisoft already had to design four different characters, find four different voice actors, etc. Making ONE of those a woman would add a tiny increase in production costs, if any. (Anthony Burch, the writer of Borderlands 2, has done a good job on his Twitter debunking some of this "extra cost" stuff from an insider position.)</i> I'm not defending their choices or anything but they did sort of explain that the way they've worked out the coop is to have it be seamless with individual gameplay itself such that everyone in the coop is Arno themselves, and sees the other players as something else randomly selected? So in order to have a female option in coop it would have to be a full single player option throughout the entire game? Or something. So possibly a more significant time/cost outlay than just having a playable female coop option. idk i find the entire situation so vexing comment:www.metafilter.com,2014:site.139865-5585636 Thu, 12 Jun 2014 10:40:13 -0800 elizardbits By: emptythought http://www.metafilter.com/139865/womenaretoohardtoanimate#5585639 <em>Ah, yes, but you see, the way the argument works is that all calculations of value must be based on a finger in the air guess about the current size of that 'trivial slice' - you can't go doing something mad like considering potential future women players who find the current gaming status quo boring, offensive or simply unengaging. That might require you to imagine a future that's not Call of Duty forever and ever and ever.</em> These companies have booths at PAX. They should really look at who is attending PAX. It's hard to find numbers, but the actual <em>convention</em> is attended by about 40% women(<a href="http://www.gameskinny.com/ujnkp/the-pax-toilet-situation">link</a> to a story about a bathroom issue at PAX east that brings this up, i know from anecdotal conversations with friends who staff PAX prime that the number is higher than 35% in seattle). That's 40% of the potential customers walking by your booth. That's a lot of money to be leaving on the table. This isn't a "some point in the future" issue, it's a <em>now</em> issue. They're shooting themselves in the dick<small><small>(heh)</small></small> right this very moment. For the most part people who go to PAX are not your average typical customer either, they're hardcore fans who if they like a series will buy <em>every single game</em>. They might even buy your next gen remastered versions, or PC re-releases if it was a console exclusive at first. These are your <em>best customers</em>. These are the customers who tell all their friends when they find something they like or that specifically caters to them(Or just does the Minimum Standards of Decency work, but still). Yea, big marketing campaigns sell your games. But with an increasing number of people, i'd argue <em>especially</em> nerds and gamers being corcutters who use adblock basically your only avenue is... youtube preroll ads? Those PAX attending dedicated gamers are one of your primary avenues for pushing sales via word of mouth, IMO. On preview: <em>I'm 95% sure that the "trivial slice" isn't the portion of gamers or potential gamers who are women; it's the portion whose decision about buying the game hinges purely on the presence of female playable characters. Game buyers, regardless of gender, are notoriously spineless about sticking to boycotts, and game companies are more than willing to exploit that.</em> Yea it's true a lot of people will Whine and Buy, but what about the people who haven't heard all that much about the game(except maybe "oh yea, it's good" or a random blog post they scrolled by) who would take a second look because it <em>did</em>? I mean i'm sure they have a big marketing and market research dept that's hashed all this out, but it still seems like weird failed math to me. Especially now that they're doubling down on a "narrative related decision" instead of a technical thing. comment:www.metafilter.com,2014:site.139865-5585639 Thu, 12 Jun 2014 10:42:02 -0800 emptythought By: Ferreous http://www.metafilter.com/139865/womenaretoohardtoanimate#5585640 In dark souls 2 there's a coffin you can climb into that changes your gender but doesn't really explicitly tell you it does so. I didn't know what the hell it did for like half the game till I took off my armor to avoid corrosive attacks and was confused by what was underneath. comment:www.metafilter.com,2014:site.139865-5585640 Thu, 12 Jun 2014 10:42:15 -0800 Ferreous By: danny the boy http://www.metafilter.com/139865/womenaretoohardtoanimate#5585642 47% of <i>current</i> gamers in America are women. <a href="http://en.wikipedia.org/wiki/Women_and_video_games">Here's your cite</a>. comment:www.metafilter.com,2014:site.139865-5585642 Thu, 12 Jun 2014 10:43:08 -0800 danny the boy By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5585650 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5585632">knuckle tattoos</a>: "<i>I'm 95% sure that the "trivial slice" isn't the portion of gamers or potential gamers who are women; it's the portion whose decision about buying the game hinges purely on the presence of female playable characters. Game buyers, regardless of gender, are <a href="http://i.imgur.com/961YQku.jpg">notoriously spineless</a> about sticking to boycotts, and game companies are more than willing to exploit that.</i>" Pretty sure that's now what jjmoney meant. Pretty sure he was saying that women are a trivial slice of gamers as a whole. Which is totally wrong, as per danny the boy's link. comment:www.metafilter.com,2014:site.139865-5585650 Thu, 12 Jun 2014 10:45:41 -0800 Happy Dave By: elizardbits http://www.metafilter.com/139865/womenaretoohardtoanimate#5585659 Yeah, all things considered I agree w/Happy Dave's interpretation of that comment. comment:www.metafilter.com,2014:site.139865-5585659 Thu, 12 Jun 2014 10:49:00 -0800 elizardbits By: sonmi http://www.metafilter.com/139865/womenaretoohardtoanimate#5585660 <em>I'm a bit shocked that there isn't a library of generic "starting skeletons" in any big software house to quick-start any character generating process. I mean, women aren't that different from men--last I checked they had legs, arms, etc. Sure, boobs move differently that manboobs, hips are relatively wider, etc...but my point is, surely those are solved problems?</em> There totally is. Assassin's Creed itself reuses a TON of assets from one game to the next, especially main character animations. But I guess they just somehow lost Aveline's animation rig, or something. <em>In dark souls 2 there's a coffin you can climb into that changes your gender but doesn't really explicitly tell you it does so. I didn't know what the hell it did for like half the game till I took off my armor to avoid corrosive attacks and was confused by what was underneath.</em> Reason ten billion and one that dark souls is the best, mostly because of how mad that coffin made so many fanboys who were horrified to discover they'd been playing a girl for 30 hours. I direct anyone who wants reasonable female armor with tons of customization to check it out. comment:www.metafilter.com,2014:site.139865-5585660 Thu, 12 Jun 2014 10:49:07 -0800 sonmi By: Pogo_Fuzzybutt http://www.metafilter.com/139865/womenaretoohardtoanimate#5585662 <em>But it's also fair for them to not make investments that won't return them money just to placate what is--ultimately for them--a trivial slice of potential customers.</em> Blizzard has managed to make female characters for every race and class in WoW, and yet, somehow, they haven't filed for bankruptcy. comment:www.metafilter.com,2014:site.139865-5585662 Thu, 12 Jun 2014 10:49:34 -0800 Pogo_Fuzzybutt By: ROU_Xenophobe http://www.metafilter.com/139865/womenaretoohardtoanimate#5585665 <i>Even if these studios pulled their H's from their A's and just made male/female characters the odds are we'd then have to decry how objectified the females are.</i> The one weird trick here is to not objectify the women. I don't think I've seen anyone complain about objectification of femshep in Mass Effect, except maybe for changing the default face in ME3 (Miranda, on the other hand...). Likewise, I don't recall seeing people complain about objectifying Gaige in Borderlands 2 (Lilith and Maya, now...). <i> The new AC, and past ACs, put cutting edge animation work into the protagonist. The level of animation and detail is profound.</i> Then they should reconsider their budget priorities, because it kinda doesn't show. Is it better than, say, Saints Row 3/4, which can cope with whatever bewildering array of shape, size, "sex appeal," clothes and hair you want to throw at it?* Sure. But it ain't <i>that</i> much better. Nor does that explain why they can't just pull a Mass Effect and apply the same walk cycle to a woman's skeleton. Would it look like shit? Mass Effect is a solid proof that it doesn't have to, so why should I believe that when the default hypothesis that Ubisoft are just being a bunch of mindless jerks is so plausible? <small><small>*Hey, Volition. Not being able to have a character with huge tracts of land *and* a big swingin' dick is pure oppression. And you know how I can't have a character that outmasses Jabba the Hutt? Also oppression. Pls fix for next SR.</small></small> comment:www.metafilter.com,2014:site.139865-5585665 Thu, 12 Jun 2014 10:50:57 -0800 ROU_Xenophobe By: Ferreous http://www.metafilter.com/139865/womenaretoohardtoanimate#5585669 Also it's for MP which generally is going to have a hell of a lot less dialogue and cutscenes than SP would. Claiming it takes too much effort to make a female MP avatar is a really shit excuse, especially for a AAA production house. comment:www.metafilter.com,2014:site.139865-5585669 Thu, 12 Jun 2014 10:52:51 -0800 Ferreous By: Nelson http://www.metafilter.com/139865/womenaretoohardtoanimate#5585670 For comparison, here's the <a href="http://4.bp.blogspot.com/-J2t0KDnNHlE/Ul6sJEOEMfI/AAAAAAAAAc4/HHAE-9oL3gw/s0/15.jpg">15 multiplayer characters in Assassin's Creed 4</a>, the most recent game. 4 of the 15 are female (one duplicate), and to my eye 2 of those 4 are not the stereotypical male gamer gaze thing of boobies and bikini armor. Personally I always played the <a href="http://i.imgur.com/i3YbfIO.jpg">Obviously Gay</a> one because the idea of back-stabbing macho boys with a poofter made me laugh. I'm sympathetic to the argument that it costs more money to design and rig more character models. And I think that problem is only harder with the requirements of next generation consoles. I'm just baffled why they decided it'd be best to cut one of two genders. Particularly given that Ubisoft's market includes a lot of men who pick the female character because they like looking at her butt through the whole game. If nothing else, you'd think they'd pander to the gamer bros. comment:www.metafilter.com,2014:site.139865-5585670 Thu, 12 Jun 2014 10:53:28 -0800 Nelson By: cjelli http://www.metafilter.com/139865/womenaretoohardtoanimate#5585676 <em>The new AC could have done it twice, but they calculated the increased sales from the game would be trivial compared to the cost of replicating animation and voice acting throughout the game...this is the model they have chosen, and given the model of tight deadlines and massive studios, this does make sense. If you don't want to buy the game for that reason that's entirely fair and your prerogative. But it's also fair for them to not make investments that won't return them money just to placate what is--ultimately for them--a trivial slice of potential customers.</em> It's also fair to consider whether their cost-benefit model is reasonable, since the argument about development time literally frames gender inclusiveness as an afterthought in the design process. "Okay, we're going to make one super-detailed model of a dude; let's spend a ton of money on that. With that done: do we have any money left in the budget for a lady? No? Oh well!" Nobody forced them to make the game this way; it's<em> entirely</em> fair to blame them for choosing a development /production /marketing system that prioritizes <em>literally everything</em> over having a female protagonist; plenty of other developers have found ways around this problem. comment:www.metafilter.com,2014:site.139865-5585676 Thu, 12 Jun 2014 10:55:27 -0800 cjelli By: ckape http://www.metafilter.com/139865/womenaretoohardtoanimate#5585677 Basically it's because they're incompetent. comment:www.metafilter.com,2014:site.139865-5585677 Thu, 12 Jun 2014 10:56:24 -0800 ckape By: offalark http://www.metafilter.com/139865/womenaretoohardtoanimate#5585679 <i>But it's also fair for them to not make investments that won't return them money just to placate what is--ultimately for them--a trivial slice of potential customers.</i> Even if it was only men playing <i>Assassin's Creed</i>, men still <a href="http://www.slate.com/blogs/future_tense/2014/05/13/world_of_warcraft_gender_switching_why_men_choose_female_avatars.html">like to play female avatars</a>. Someone, somewhere, decided that hiring people for other positions on the dev team was more important than making sure there were enough artists/modelers/animators/voice actors to make a female assassin model possible. It comes down to a production-level decision, and it was one that guaranteed I would not be buying or playing this game anytime soon. And hello, this is 2014, when decisions like that are <i>extremely</i> unpopular, for very good reason. Literally, my first thought when I saw the trailer was: "Oh, they're probably still working on the female models." Not: "Oh, they're ignoring my gender's desire for representation." Especially when they touted the "customizable" nature of the assassins. Customizable...but only if you want to be a guy. comment:www.metafilter.com,2014:site.139865-5585679 Thu, 12 Jun 2014 10:57:01 -0800 offalark By: maxwelton http://www.metafilter.com/139865/womenaretoohardtoanimate#5585683 I'm sure this would be a depressing thing to have confirmed, but I would have to guess the diversity (in all ways: sex, race, age, etc) of your average game dev team is generally pretty bad--probably worse than software as a whole, which is bad enough? <em>As a general rule,</em> young white dudes have empathy problems, and you need to be able to empathize with your characters to make them great, or, apparently, to have them at all. The solution here isn't technical, it's social: Make your teams diverse (whatever your industry). Don't make things for women (or whomever) by doing a marketing survey, do it by making sure you have those people working on the product, at all levels, in numbers that match the population. If you have a team which is half women, I'm guessing you don't make a game which is nothing but muscle-bound bros running around. comment:www.metafilter.com,2014:site.139865-5585683 Thu, 12 Jun 2014 10:57:51 -0800 maxwelton By: figurant http://www.metafilter.com/139865/womenaretoohardtoanimate#5585693 <em>47% of current gamers in America are women. Here's your cite.</em> The ESA statistics are encouraging, but they suffer from not breaking down gamers by platform. Mobile device gamers through console gamers through beefy gaming PC rig gamers all get lumped into the same set. I don't think there is much reliable information for how "AAA" gamers break down by gender, but one troubling statistic is that BioWare's internal numbers showed <a href="http://www.vg247.com/2011/07/19/loving-femshep-biowares-first-lady-finally-steps-forward/">only 18% of all Mass Effect 1 or 2 playthoughs used a female Shepard</a>. That's not especially reliable as a marker of players gender, but it might point in roughly the right direction. Apart from anything else, it means the vast majority of ME players are <em>idiots</em>. FemShep is BestShep. comment:www.metafilter.com,2014:site.139865-5585693 Thu, 12 Jun 2014 11:01:19 -0800 figurant By: dinty_moore http://www.metafilter.com/139865/womenaretoohardtoanimate#5585700 <em>The solution here isn't technical, it's social: Make your teams diverse (whatever your industry). Don't make things for women (or whomever) by doing a marketing survey, do it by making sure you have those people working on the product, at all levels, in numbers that match the population. If you have a team which is half women, I'm guessing you don't make a game which is nothing but muscle-bound bros running around.</em> <a href="http://dgaider.tumblr.com/post/36214913229/the-female-perspective-in-game-development">David Gaider talked about this (in regards to video game writing) a while back.</a> <a href="http://www.metafilter.com/122411/The-Video-Games-Women-Make">And also we had a thread on video games created by women.</a> I'm glad that at least some people are getting it. I mean, not even getting to the fact that women aren't the end all be all to diversity, it's baby steps, but at least there's some outrage now? comment:www.metafilter.com,2014:site.139865-5585700 Thu, 12 Jun 2014 11:03:37 -0800 dinty_moore By: Pudhoho http://www.metafilter.com/139865/womenaretoohardtoanimate#5585703 <em>Basically it's because they're incompetent.</em> They are also lazy sods. comment:www.metafilter.com,2014:site.139865-5585703 Thu, 12 Jun 2014 11:04:13 -0800 Pudhoho By: ericbop http://www.metafilter.com/139865/womenaretoohardtoanimate#5585712 There's always trade-offs when animating female characters. It cost millions to create the level of realism achieved with Ms. Pacman's bow, lipstick and beauty mark, but as a result she had far fewer bonus foods to choose from. #Bananas&lt;Galaxians comment:www.metafilter.com,2014:site.139865-5585712 Thu, 12 Jun 2014 11:07:56 -0800 ericbop By: RobotHero http://www.metafilter.com/139865/womenaretoohardtoanimate#5585718 I have some sympathy that an animator doesn't like doing "Generic human of indeterminate build" but wants to be able to have some confident knowledge about the body they're working with. But then this makes me wonder how much of this is they just want to add a sashay to the walk: <blockquote>He added that the process doesn't work the other way around, as the male character then has a more effeminate set of movements.</blockquote> Now I want to play a <a href="https://www.google.com/search?q=hawkeye+initiative&tbm=isch">Hawkeye</a> game where he uses the <a href="http://24.media.tumblr.com/30b3fc5f89d8967e2e292ed311deaeba/tumblr_n4j8nwx4Xq1qciorpo2_500.gif">crotchal powerthrust.</a> comment:www.metafilter.com,2014:site.139865-5585718 Thu, 12 Jun 2014 11:09:24 -0800 RobotHero By: Erasmouse http://www.metafilter.com/139865/womenaretoohardtoanimate#5585728 As an expert on both animation and women, I gotta say I hear what Ubisoft is saying here. I mean come on, all our tentacles take at least 4 hours PER TENTACLE to animate on a simple battle clip. comment:www.metafilter.com,2014:site.139865-5585728 Thu, 12 Jun 2014 11:11:19 -0800 Erasmouse By: Holy Zarquon's Singing Fish http://www.metafilter.com/139865/womenaretoohardtoanimate#5585735 Re: Mass Effect, that data-dump also revealed that a huge percentage of players started the game with a bog-standard White Guy Space Marine and never finished it. I'd be curious to see what the figures look like when you look only at people who made it to the ending. comment:www.metafilter.com,2014:site.139865-5585735 Thu, 12 Jun 2014 11:12:30 -0800 Holy Zarquon's Singing Fish By: VTX http://www.metafilter.com/139865/womenaretoohardtoanimate#5585741 I don't think it's so much that they're incompetent (which is still a step up from, "The thought never crossed our minds.") but that they aren't competent enough to do it <em>profitably</em>. It sounds to me like, if hadn't cost them any more to include models of both genders, they totally would have if only because it was the right thing to do. However, it does cost more and being inclusive of both genders won't help them sell enough extra copies to justify that increased cost. If doubling the playable genders would double sales, I'm certain they'd have been included. At some point, there will be more of an increase in sales by being inclusive, it will get cheaper to be inclusive, or both. Or maybe somebody just needs to step up and show that that day is already here. I guess what I'm saying is, while we're busying dumping on Ubisoft for being lazy and incompetent, let's not forget to dump on the many gamers who are sexist pigs. comment:www.metafilter.com,2014:site.139865-5585741 Thu, 12 Jun 2014 11:14:11 -0800 VTX By: sonmi http://www.metafilter.com/139865/womenaretoohardtoanimate#5585742 <em>The ESA statistics are encouraging, but they suffer from not breaking down gamers by platform. Mobile device gamers through console gamers through beefy gaming PC rig gamers all get lumped into the same set.</em> But even if women are mostly playing on mobile platforms, they're still women playing games. Specifically, playing the games that are by and large marketed to them. So what that says to me is that women love playing games-- it's just that many of them don't want to play games or play on consoles that actively seem to not want their business. And who can blame them? AAA companies are staring a massive, untapped market in the face and deciding it's too much work. comment:www.metafilter.com,2014:site.139865-5585742 Thu, 12 Jun 2014 11:14:24 -0800 sonmi By: happyroach http://www.metafilter.com/139865/womenaretoohardtoanimate#5585766 <em>The level of animation and detail is profound. Doing that twice for a man and a women would require a massive amount of work.</em> From what I understand, the boob jiggle physics emulator was taking months of work, and doubled the memory size of the game. comment:www.metafilter.com,2014:site.139865-5585766 Thu, 12 Jun 2014 11:22:05 -0800 happyroach By: GameDesignerBen http://www.metafilter.com/139865/womenaretoohardtoanimate#5585776 None of these "takedowns" seems to have bothered asking any artists, modelers or animators familiar with the demands of latest-generation content what the estimated costs would be. I've worked on some major AAA games, and I have some idea of what goes into building a hero-level character at that fidelity. It's not easy, and it is definitely the case that using a male skeleton on a female body looks broken. They're not wrong when they say that it doubles a large body of work, and it can absolutely see a stressed out producer making the call to cut that work. I DO think that not having playable ladies in these games is sad and off-putting, but the dismissive hand waving of the critics really irks me. It's essentially the same lack of curiosity seen in the grumbling about the lack of networked multiplayer in SportsFriends, a few months ago. comment:www.metafilter.com,2014:site.139865-5585776 Thu, 12 Jun 2014 11:24:51 -0800 GameDesignerBen By: rewil http://www.metafilter.com/139865/womenaretoohardtoanimate#5585784 The upside to most of the major gaming releases being so same-y is that I haven't felt the need to upgrade to a new console or to beef up my PC yet, as well as not being tempted to buy any games, so it's saving me money. Until DA: I comes out, anyway. Damn it, Bioware. comment:www.metafilter.com,2014:site.139865-5585784 Thu, 12 Jun 2014 11:26:37 -0800 rewil By: Ferreous http://www.metafilter.com/139865/womenaretoohardtoanimate#5585789 Again, these are triple AAA studios. They are investing huge amounts of resources in this. While the effort of modelling a female character is a lot, it's still a drop in the bucket compared to the whole game. comment:www.metafilter.com,2014:site.139865-5585789 Thu, 12 Jun 2014 11:28:44 -0800 Ferreous By: jess http://www.metafilter.com/139865/womenaretoohardtoanimate#5585809 <i> being inclusive of both genders won't help them sell enough extra copies to justify that increased cost</i> Is that even true, though? Look at some of the best selling games of all time -- Minecraft, World of Warcraft, Diablo III, The Sims, Guild Wars 1+2. You can play a lady character in all of these. In the top 20 best selling games (console and PC) last year you have Tomb Raider, The Last of Us (where you play Ellie for a few levels), and Saints Row IV. Far Cry 3 lets you play a lady in co-op, as does huge recent hit Watch Dogs. Now, did all these sales come directly from the fact that someone can play a lady? Of course not. But did it help...? Absolutely. Look at Gone Home -- it's an indie darling that sold 250,000 copies as of February and benefited HUGELY from appealing to marginalized markets. No, that's not AC money, but it shows that including women can literally lift a game out of Steam obscurity, and that is buying power that Unity is going to be missing out on now. comment:www.metafilter.com,2014:site.139865-5585809 Thu, 12 Jun 2014 11:32:25 -0800 jess By: Mitrovarr http://www.metafilter.com/139865/womenaretoohardtoanimate#5585814 <strong>jess:</strong> <em>You can play a lady character in all of these.</em> Not in Minecraft, at least not without a mod (unless it got added in a recent update). comment:www.metafilter.com,2014:site.139865-5585814 Thu, 12 Jun 2014 11:33:56 -0800 Mitrovarr By: Leon http://www.metafilter.com/139865/womenaretoohardtoanimate#5585822 <em>But even if women are mostly playing on mobile platforms, they're still women playing games. Specifically, playing the games that are by and large marketed to them. So what that says to me is that women love playing games-- it's just that many of them don't want to play games or play on consoles that actively seem to not want their business. And who can blame them? AAA companies are staring a massive, untapped market in the face and deciding it's too much work.</em> I think I'm going to express myself badly here, but... I'm a mobile gamer who tends towards "female" games (Candy Crush/Pretty Pet Salon/Buttons and Scissors right now). Nothing on earth would get me to buy a console. If those women are playing mobile games for the same reason I am (because they're low-investment in every sense), the big budget games are never going to get their money, no matter how many female heroes they throw in. I'm wondering now if there's any sales data that shows that women buy more games with female protagonists. It would be nice to have some information to base opinions on. comment:www.metafilter.com,2014:site.139865-5585822 Thu, 12 Jun 2014 11:36:09 -0800 Leon By: jess http://www.metafilter.com/139865/womenaretoohardtoanimate#5585826 <i>Not in Minecraft, at least not without a mod (unless it got added in a recent update).</i> Ah, you're right. I was thinking of the modded game. It's worth noting though that <a href="http://notch.tumblr.com/post/28188312756/gender-in-minecraft">Notch designed the default player character to be "genderless"</a>. comment:www.metafilter.com,2014:site.139865-5585826 Thu, 12 Jun 2014 11:36:57 -0800 jess By: rewil http://www.metafilter.com/139865/womenaretoohardtoanimate#5585829 <em>None of these "takedowns" seems to have bothered asking any artists, modelers or animators familiar with the demands of latest-generation content what the estimated costs would be.</em> The Animation Director on Assassin's Creed 3 and the Senior Technical Animator on Watch Dogs <a href="http://briangefrich.tumblr.com/post/88481095140">did have a couple of comments</a>. comment:www.metafilter.com,2014:site.139865-5585829 Thu, 12 Jun 2014 11:37:11 -0800 rewil By: kmz http://www.metafilter.com/139865/womenaretoohardtoanimate#5585839 <i>None of these "takedowns" seems to have bothered asking any artists, modelers or animators familiar with the demands of latest-generation content what the estimated costs would be.</i> You mean other than Jonathan Cooper, Animation Director for AC3 and currently working for Naughty Dog, known to have some of the best graphics in gaming? <i>I've worked on some major AAA games, and I have some idea of what goes into building a hero-level character at that fidelity. It's not easy, and it is definitely the case that using a male skeleton on a female body looks broken. They're not wrong when they say that it doubles a large body of work, and it can absolutely see a stressed out producer making the call to cut that work.</i> The AC games (like all of Ubisoft's big titles) are each worked on by 1000+ people and already contain super detailed modeling of entire cities. The Far Cry guys were repeatedly talking about their fancy elephant animations. But a female character model... oh no! comment:www.metafilter.com,2014:site.139865-5585839 Thu, 12 Jun 2014 11:40:39 -0800 kmz By: cjelli http://www.metafilter.com/139865/womenaretoohardtoanimate#5585842 <em>None of these "takedowns" seems to have bothered asking any artists, modelers or animators familiar with the demands of latest-generation content what the estimated costs would be...They're not wrong when they say that it doubles a large body of work, and it can absolutely see a stressed out producer making the call to cut that work.</em> What aggravates me about that defense is that it's only a 'doubling' of cost if your default state is 'we don't have female protagonists in our games.' And, of course, that there's no chance they'd cut the <em>male</em> player model to save on money. comment:www.metafilter.com,2014:site.139865-5585842 Thu, 12 Jun 2014 11:41:06 -0800 cjelli By: ROU_Xenophobe http://www.metafilter.com/139865/womenaretoohardtoanimate#5585848 <i>FemShep is BestShep.</i> FemShep is BestShep except that Bioware won't let her make nice-nice with Tali. Stupid primitives. comment:www.metafilter.com,2014:site.139865-5585848 Thu, 12 Jun 2014 11:43:07 -0800 ROU_Xenophobe By: knuckle tattoos http://www.metafilter.com/139865/womenaretoohardtoanimate#5585870 <em>Look at Gone Home -- it's an indie darling that sold 250,000 copies as of February and benefited HUGELY from appealing to marginalized markets. No, that's not AC money, but it shows that <strong>including women can literally lift a game out of Steam obscurity</strong> </em>[emphasis mine]<em>, and that is buying power that Unity is going to be missing out on now.</em> Gone Home is a progressive game at its heart. Its appeal is far, far different from an action game that adds in a playable woman (or doesn't) after the fact. You don't get a game like Gone Home from ticking a box that says Has Women In It; you build it from scratch to be a game that tells a story about family, about empathy, about certain thematic elements I'm trying my best not to spoil. I mean, any inclusiveness would be better than none, but there's no way the latest Assassin's Creed installment would get the same kind of attention and sales boost that Gone Home did and for good reason. comment:www.metafilter.com,2014:site.139865-5585870 Thu, 12 Jun 2014 11:47:58 -0800 knuckle tattoos By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5585877 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5585741">VTX</a>: "<i>If doubling the playable genders would double sales, I'm certain they'd have been included.</i>" That's a weird standard to hold any feature of a game to. Why is gender the only thing that has to <b>double</b> sales in order to be worth the effort? Marketing people measure engagement and sales in tenths of one percent. I highly doubt that a 100% increase in sales is a valid or realistic measure of why we can't have female character models. comment:www.metafilter.com,2014:site.139865-5585877 Thu, 12 Jun 2014 11:49:09 -0800 Happy Dave By: antinomia http://www.metafilter.com/139865/womenaretoohardtoanimate#5585902 I'm a 38 year old female occasional gamer, and I just got into AC about 2 months ago mostly because of all of the strikingly beautiful game art I was seeing on elizardbits' tumblr. I started with AC 2 and I was looking forward to playing through the whole series. My husband has no interest in it. (data point) But, ugh. this whole thing is putting such a bad taste in my mouth. I find their excuses for not including female characters insulting (well, female protagonists I should say -- there are plenty of female characters. So many prostitutes! All of which are female, which, if you want to be historically accurate, they could include some men there). Haven't decided if I will buy the next one, but I am certainly turned off by this. comment:www.metafilter.com,2014:site.139865-5585902 Thu, 12 Jun 2014 11:56:55 -0800 antinomia By: Danf http://www.metafilter.com/139865/womenaretoohardtoanimate#5585903 Too bad that there is no Title IX in the Gameverse. . . . . comment:www.metafilter.com,2014:site.139865-5585903 Thu, 12 Jun 2014 11:57:01 -0800 Danf By: BitterOldPunk http://www.metafilter.com/139865/womenaretoohardtoanimate#5585922 Of course FemShep can't make nice with Tali. Tali IS DEAD, YOU MONSTER. (Well, in all MY save games, anyway.) But thinking of the AC games -- I can play as a female character in AC3 and AC4 multiplayer, right? But not in the new one? So this isn't just an omission -- it's an actual step backward. I don't buy it. Ubisoft can recreate a huge chunk of Paris. They can crowd eleventy dozen NPCs onscreen and have all of them react believably when I toss a body from a rooftop. They can fill a virtual world with sparkly trinkets and meticulously-researched sea shanties. But nope, can't mo-cap a woman assassin. That'll break the bank. Horseshit. This isn't a matter of CANNOT, it's a matter of DID NOT meets post hoc ass-covering. It's really "we didn't think it was all that important" justified after the fact. And that's just lazy and stupid. comment:www.metafilter.com,2014:site.139865-5585922 Thu, 12 Jun 2014 12:02:36 -0800 BitterOldPunk By: Apocryphon http://www.metafilter.com/139865/womenaretoohardtoanimate#5585931 Maybe if Ubisoft scaled down on all of the stupid superfluous tutorials and extra pointless optional fetch quests and collectibles they can have the resources to add some female characters. comment:www.metafilter.com,2014:site.139865-5585931 Thu, 12 Jun 2014 12:05:48 -0800 Apocryphon By: figurant http://www.metafilter.com/139865/womenaretoohardtoanimate#5585963 <em>The Animation Director on Assassin's Creed 3 and the Senior Technical Animator on Watch Dogs did have a couple of comments.</em> While Cooper knows way more about animation and rigging than I do, and I defer to his judgement, I do have to snicker slightly about his estimates for adding a female assassin model. He was also the lead animator on Mass Effect 1 and 2, which just straight-up used the male cutscene mocap and combat animations on the female skeleton, probably with some automated scaling. It produced some <a href="http://www.youtube.com/watch?v=8p6pGHdekMw">interesting situations</a>, particularly if you were wearing the dress that came with the Kasumi DLC. comment:www.metafilter.com,2014:site.139865-5585963 Thu, 12 Jun 2014 12:19:12 -0800 figurant By: danny the boy http://www.metafilter.com/139865/womenaretoohardtoanimate#5585973 <i>The ESA statistics are encouraging, but they suffer from not breaking down gamers by platform. Mobile device gamers through console gamers through beefy gaming PC rig gamers all get lumped into the same set. </i> First of all this kind of sounds like no true (woman) gamer. Or fake geek girl, if you prefer. I don't believe in the argument that being specific to console, or to "hardcore" games or whatever arbitrary tiny slice, is the only valid framing to examine inclusiveness in gaming. But secondly, if you really care about those specific slices, per the <a href="http://en.wikipedia.org/wiki/Women_and_video_games#Female_gamers_as_a_demographic">demographics section</a> of that wikipedia article: <blockquote> The same 2010 study showed that 46% of game purchasers were female,[42] and this figure increased to 48% by 2012.[37] In fact, 38% of Xbox users are female and 51% of them have children. Nintendo claims that 50% of its users are female as of 2013.[40] Thirty percent of women are playing more violent games.[44]</blockquote> comment:www.metafilter.com,2014:site.139865-5585973 Thu, 12 Jun 2014 12:22:41 -0800 danny the boy By: straight http://www.metafilter.com/139865/womenaretoohardtoanimate#5586005 <em>One of her first missions is "go shopping for a new dress". I don't want to go shopping for dresses, I want to fucking stab Templars.</em> To be fair, "Go buy some new clothes" is a typical early mission for the dudes in all the other Assassin's Creed games. comment:www.metafilter.com,2014:site.139865-5586005 Thu, 12 Jun 2014 12:37:13 -0800 straight By: VTX http://www.metafilter.com/139865/womenaretoohardtoanimate#5586009 <em>That's a weird standard to hold any feature of a game to. Why is gender the only thing that has to double sales in order to be worth the effort?</em> I'm not saying that including both genders <em>must</em> double sales before they'll be included. Just that, if one could show that it would double sales, no effort would be spared to get women in the game as playable characters. They'd delay the game if they had to. Realistically, it would just have to increase sales sufficient to offset the increased cost and they'd have to have enough confidence in the numbers be sure they'd recoup the investment. I think that is generally true for anything that they would add to a game. comment:www.metafilter.com,2014:site.139865-5586009 Thu, 12 Jun 2014 12:38:41 -0800 VTX By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5586011 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5585973">danny the boy</a>: "<i>First of all this kind of sounds like no true (woman) gamer. Or fake geek girl, if you prefer. I don't believe in the argument that being specific to console, or to "hardcore" games or whatever arbitrary tiny slice, is the only valid framing to examine inclusiveness in gaming.</i>" Exactly. This isn't about 'appeasing' some fringe group. This is about game companies <i>getting out of their own way</i>. This is a market failure. They have no idea who plays the games they make and large parts of the industry are so myopic they are leaving money on the table because they can't see the reality of shifting gamer demographics. comment:www.metafilter.com,2014:site.139865-5586011 Thu, 12 Jun 2014 12:39:19 -0800 Happy Dave By: Blackanvil http://www.metafilter.com/139865/womenaretoohardtoanimate#5586020 If "it's too expensive" is their answer, why don't they try putting a price tag on it (creating female models and voiceovers will cost $x,xxx,xxx), starting up a kickstarter ($20 gets you the add-on, $50 gets some unique in-game loot, $1000 and your image get a starring role, or something similar), and if the fans really want it and are willing to pay for it, then do the development and release. If not, well, you made the effort, gave them the option, but the money just wasn't there. comment:www.metafilter.com,2014:site.139865-5586020 Thu, 12 Jun 2014 12:41:24 -0800 Blackanvil By: straight http://www.metafilter.com/139865/womenaretoohardtoanimate#5586021 <em>I've worked on some major AAA games, and I have some idea of what goes into building a hero-level character at that fidelity. It's not easy, and it is definitely the case that using a male skeleton on a female body looks broken. They're not wrong when they say that it doubles a large body of work, and it can absolutely see a stressed out producer making the call to cut that work.</em> Yeah, but Ubisoft is about the most ridiculous company to make that argument. The amount of content in the Assassin's Creed and Far Cry and Watch Dogs games is mind-boggling. Their attitude toward making these games is clearly, "Throw in tons more stuff. No more. MORE! And damn the production costs. Now DOUBLE IT ON AN EVEN BIGGER ISLAND!" comment:www.metafilter.com,2014:site.139865-5586021 Thu, 12 Jun 2014 12:41:24 -0800 straight By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5586024 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5586009">VTX</a>: "<i>Realistically, it would just have to increase sales sufficient to offset the increased cost and they'd have to have enough confidence in the numbers be sure they'd recoup the investment. I think that is generally true for anything that they would add to a game.</i>" Yeah, I bet they really run the numbers on how many customisable weapon types they'll need to capture another percentage point of sales on DudeBro Battle Meltdown IV. This argument is horseshit. They <i>don't know</i>, so they're handwaving away nearly <i>half</i> of their potential market. comment:www.metafilter.com,2014:site.139865-5586024 Thu, 12 Jun 2014 12:41:48 -0800 Happy Dave By: elizardbits http://www.metafilter.com/139865/womenaretoohardtoanimate#5586041 <i>To be fair, "Go buy some new clothes" is a typical early mission for the dudes in all the other Assassin's Creed games.</i> AC2 - beat up bullies, go get medicine, race your brother AC:B - catch a horse, target some cannons, carry a box of flowers for a lady AC:R - visit the blacksmith, test out your hookblade for climbing and ziplining, aside from the entire Masyaf sequence which is basically "follow Altair's ghost and kick Templar ass" AC3 - kill someone at the opera (Haytham), plus hide-and-seek, tracking animals, and finding feathers (little kid Connor) So unless Edward, Altair, and Adewale go clothes shopping for their introductory missions, I'm thinking maybe you are confusing/conflating the "find a general store" thing from AC3, which primarily exists so that Haytham can get weapons. comment:www.metafilter.com,2014:site.139865-5586041 Thu, 12 Jun 2014 12:46:44 -0800 elizardbits By: straight http://www.metafilter.com/139865/womenaretoohardtoanimate#5586044 <em>Even if these studios pulled their H's from their A's and just made male/female characters the odds are we'd then have to decry how objectified the females are.</em> I'm pretty sure this is the real reason. They don't think they can create good female (or minority) characters that aren't going to bring down even harsher criticism. And they're probably right. Now if it would only occur to them that they could hire some people who can. Except they'd probably need more clues than they have just to figure out who those people are. comment:www.metafilter.com,2014:site.139865-5586044 Thu, 12 Jun 2014 12:47:25 -0800 straight By: emjaybee http://www.metafilter.com/139865/womenaretoohardtoanimate#5586051 As we've seen in many other places, it is incorrect to assume that people who run companies are all rational economic actors and therefore if they make decisions that neglect a certain demographic, they are doing so for strictly economically justifiable reasons. If you start from a certain bias and set of assumptions, then your conclusions will reflect that--and you won't ask the right questions that would tell you whether it's a rational economic decision. Or any questions at all. In other words, the idea that leaving out female characters is the result of long nights crunching advanced numbers and doing intensive market research, rather than making a lot of lazy assumptions based on what other people are doing, is giving them too much credit. comment:www.metafilter.com,2014:site.139865-5586051 Thu, 12 Jun 2014 12:51:19 -0800 emjaybee By: zombieflanders http://www.metafilter.com/139865/womenaretoohardtoanimate#5586062 <em>None of these "takedowns" seems to have bothered asking any artists, modelers or animators familiar with the demands of latest-generation content what the estimated costs would be.</em> FWIW, <a href="https://twitter.com/GameAnim">the Animation Director for <em>AC3</em> </a> and <a href="https://twitter.com/danlowlows">the Senior Technical Animator for <em>Far Cry 3</em> and <em>Watch_Dogs</em></a> both chimed in to point out that, no, it's not the massive undertaking Ubisoft is making it out to be. So if you want the opinion of not only other animators to chime in on the process, but those intimately familiar with Ubisoft in particular, there you go. comment:www.metafilter.com,2014:site.139865-5586062 Thu, 12 Jun 2014 12:53:00 -0800 zombieflanders By: straight http://www.metafilter.com/139865/womenaretoohardtoanimate#5586066 <em>So unless Edward, Altair, and Adewale go clothes shopping for their introductory missions</em> I guess I'm thinking of "introductory" more broadly. It's many hours into the game when Ezio gets to the Villa and starts buying pauldrons and fancy new colors for his capes, but it still feels like part of the tutorial. comment:www.metafilter.com,2014:site.139865-5586066 Thu, 12 Jun 2014 12:55:07 -0800 straight By: elizardbits http://www.metafilter.com/139865/womenaretoohardtoanimate#5586088 Well yeah, but that's available throughout the entire game in AC2 at tailor shops, and in AC:B&amp;R once you destroy the nearby towers and renovate the neighborhoods. Plus it's always optional, not required gameplay. I mean in the game's defense she is buying clothing to disguise the escaped slave she just rescued but it's still in essence a required fashion-based mission in a game starring a female character, which is like... is that really all they could think of? comment:www.metafilter.com,2014:site.139865-5586088 Thu, 12 Jun 2014 13:02:30 -0800 elizardbits By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5586096 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5586051">emjaybee</a>: "<i>In other words, the idea that leaving out female characters is the result of long nights crunching advanced numbers and doing intensive market research, rather than making a lot of lazy assumptions based on what other people are doing, is giving them too much credit.</i>" Bingo. A multi-<i>billion</i> dollar worldwide industry is being run, in large part, based on faulty received wisdom of what sells that's probably at least a decade out of date. Hey, still works for Hollywood, I suppose. comment:www.metafilter.com,2014:site.139865-5586096 Thu, 12 Jun 2014 13:05:58 -0800 Happy Dave By: Foosnark http://www.metafilter.com/139865/womenaretoohardtoanimate#5586098 According to the Animation Director of AC3, when they did Aveline's animation, they took Connor's animation data and redid a tiny fraction of it. And in fact, they specifically built technology for AC: Brotherhood to enable this. Having previously worked on a game which never saw the light of day: we had separate idle, walk, run and sitting animations for male and female characters. Everything else was the exact same data. Male and female characters had the same skeletal rig. We didn't have bouncy ponytails or breast physics or any of that. And actually, it was the same skeletal rig for a four foot tall race, a seven foot tall race, and a catlike race which had tails -- we just masked the tail when it wasn't needed. More art? Yes. But really not much more art than what goes into a basic NPC. More voice acting? Okay, yes. But if they stuck to the line that the single-player game is all about Arno and the female assassin is only in co-op -- which I think would have generated a whole lot less rage among fans -- that would also be pretty minimal. The honest truth is they just decided that female characters weren't important enough compared to some other thing on the schedule. And it turns out they're wrong, but they won't actually admit it. comment:www.metafilter.com,2014:site.139865-5586098 Thu, 12 Jun 2014 13:06:20 -0800 Foosnark By: elizardbits http://www.metafilter.com/139865/womenaretoohardtoanimate#5586107 The main diff between Aveline and Connor, that I can tell, aside from height and weight, is facial shape (Aveline's is more heart/oval shaped where Connor's is blocky) and buttswingingness while running. Their climbing technique is virtually identical (at least it's the same as young Connor's) and their fighting sequences are similar enough that there isn't much to learn controls-wise in AC:L if you've played AC3. comment:www.metafilter.com,2014:site.139865-5586107 Thu, 12 Jun 2014 13:10:34 -0800 elizardbits By: LizBoBiz http://www.metafilter.com/139865/womenaretoohardtoanimate#5586116 So let me get this straight. They created 4 male characters to play in co-op mode, then after the fact realized they might need a woman character and now say it would be too expensive to add her in? Sounds to me like the problem is they didn't make one (or more) of the 4 players a woman to begin with. I guess it's because men are people and women are women. comment:www.metafilter.com,2014:site.139865-5586116 Thu, 12 Jun 2014 13:19:42 -0800 LizBoBiz By: specialagentwebb http://www.metafilter.com/139865/womenaretoohardtoanimate#5586119 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5585693">figurant</a>: "<i>The ESA statistics are encouraging, but they suffer from not breaking down gamers by platform. Mobile device gamers through console gamers through beefy gaming PC rig gamers all get lumped into the same set. .</i>" This is not an attack on you personally figurant, but I just want to point out that EVERY time someone brings up the "46% female gamers" stat (and hint: it's up to 48% in their 2014 report), there's a response of "oh but some of those are like candy crush". It drives me up the goddamn wall, because here's what's wrong with it: 1. Mobile games are not inherently less worthy than console games. There are several turn-based strategy games for android, for example, that I would consider "real games". 2. Console and PC gamers aren't subjected to the same amount of scrutiny. You wouldn't dare tell a gamer who only plays CoD that he's not a "real gamer". (on the other hand, there are plenty of women who only play CoD who are apparently not real gamers). 3. The implication that women are disproportionately larger consumers of mobile/casual games than men. According to one site (grain of salt), <a href="http://www.insidesocialgames.com/wp-content/uploads/2013/02/Infographic-US-SponsorPay.jpg">women make up 53-54% of mobile gamers</a>. So it's enough to skew the 46%, but not nearly as much as you'd think. 4. Finally, the idea that there's any point to distinguishing them AT ALL is laughable. If you identify as a gamer, if you play video games, then you can damn well be called a gamer. As Scalzi said about girls in geekdom, there is no gate and you are not the gatekeeper. comment:www.metafilter.com,2014:site.139865-5586119 Thu, 12 Jun 2014 13:20:22 -0800 specialagentwebb By: VTX http://www.metafilter.com/139865/womenaretoohardtoanimate#5586130 <em>This argument is horseshit. They don't know, so they're handwaving away nearly half of their potential market.</em> How so? I'm saying that <em>if someone could show them</em> that they're missing sales by not including women as playable characters they would get included regardless of whether or not Ubisoft is sexist, lazy, incompetent, or whatever else. Someone at some level took a look at what it would cost to add women as playable characters and made a judgement call. Maybe they had marketing drum up some numbers on how it would affect sales, maybe they didn't. It doesn't really matter. The point is that this isn't <em>just</em> a problem with game developers. There are gamers who just don't care that women are under-represented or they do but it doesn't affect their buying habits. comment:www.metafilter.com,2014:site.139865-5586130 Thu, 12 Jun 2014 13:26:06 -0800 VTX By: figurant http://www.metafilter.com/139865/womenaretoohardtoanimate#5586139 <em>This is not an attack on you personally figurant</em> I accept that, and I agree with all your points. And actually, I just bring that out when I see the ESA stat because there do need to be some caveats about that specific number. But the Wikipedia article linked by <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5585642">danny the boy</a> above actually has much better statistics that I didn't realize were available, so I can probably stop being a pedantic bastard about the ESA survey. comment:www.metafilter.com,2014:site.139865-5586139 Thu, 12 Jun 2014 13:29:47 -0800 figurant By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5586165 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5586130">VTX</a>: "<i>How so? I'm saying that if someone could show them that they're missing sales by not including women as playable characters they would get included regardless of whether or not Ubisoft is sexist, lazy, incompetent, or whatever else. Someone at some level took a look at what it would cost to add women as playable characters and made a judgement call.</i>" And I'm saying the inclusion of diverse characters is the <i>only</i> thing that is held to this standard where people say 'oh, we need to show the <i>value</i> of including that'. Why do the industry need their hand held, the poor little indecisive lambs? What have they got against making more money? Because they would make more money. The stats above and the numerous women chiming in on this thread demonstrate that, quantitatively and qualitatively. <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5586130">VTX</a>: "<i>There are gamers who just don't care that women are under-represented or they do but it doesn't affect their buying habits.</i>" That's not who I'm talking about. That probably <i>is</i> a fairly small slice of the global pie. I'm talking about gamers who aren't straight or white or male who want to see the option to play characters they personally identify with, and aren't given the chance because the industry doesn't understand its own market. The market is demonstrably there and one of the biggest companies in the market that makes some of the largest, most complex AAA games in that market, is badly fluffing servicing that market. It's incompetence. comment:www.metafilter.com,2014:site.139865-5586165 Thu, 12 Jun 2014 13:39:38 -0800 Happy Dave By: stormpooper http://www.metafilter.com/139865/womenaretoohardtoanimate#5586166 Quote from Ubisoft "Girls are like, hard to draw and stuff." comment:www.metafilter.com,2014:site.139865-5586166 Thu, 12 Jun 2014 13:39:43 -0800 stormpooper By: Justinian http://www.metafilter.com/139865/womenaretoohardtoanimate#5586180 The number of women who play AssCreed games seems irrelevant to me. They should make at least one of the multiplayer characters a woman because it's the right thing to do no matter how many women play the game. comment:www.metafilter.com,2014:site.139865-5586180 Thu, 12 Jun 2014 13:45:05 -0800 Justinian By: ROU_Xenophobe http://www.metafilter.com/139865/womenaretoohardtoanimate#5586185 <i>The stats above and the numerous women chiming in on this thread demonstrate that, quantitatively and qualitatively.</i> There are also honkified dudes who sometimes like an avatar who's a woman, and not just for gross LOOKIT HER BUTT reasons, or a nonanglo one. Spice of life an' that. comment:www.metafilter.com,2014:site.139865-5586185 Thu, 12 Jun 2014 13:46:12 -0800 ROU_Xenophobe By: straight http://www.metafilter.com/139865/womenaretoohardtoanimate#5586187 <em>"Girls are like, hard to draw and stuff."</em> Here's a cheat sheet that might help: <a href="http://boobsdontworkthatway.tumblr.com/image/38266749427">male bodies are made primarily of curves while female bodies are made primarily of angles</a> comment:www.metafilter.com,2014:site.139865-5586187 Thu, 12 Jun 2014 13:47:52 -0800 straight By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5586190 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5586185">ROU_Xenophobe</a>: "<i>Spice of life an' that.</i>" Totally - I went the whole way through Saint's Row 3 with a female character who had a broad Russian accent and a sweet haircut. She was cool. comment:www.metafilter.com,2014:site.139865-5586190 Thu, 12 Jun 2014 13:48:45 -0800 Happy Dave By: Justinian http://www.metafilter.com/139865/womenaretoohardtoanimate#5586192 <i>Because they would make more money. The stats above</i> As I said above, including playable female characters is the right thing to do and should be done. But the stats don't necessarily demonstrate what you're saying. Women play games a lot... but men account for the <i>big</i> majority of actual spending, far more than the proportion of gamers they make up. comment:www.metafilter.com,2014:site.139865-5586192 Thu, 12 Jun 2014 13:50:02 -0800 Justinian By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5586199 Maaaaaybe they'd buy more games <i>if</i> they weren't such a relentless parade of Grim Scruffy White Dudes? It's a cart/horse issue, really. comment:www.metafilter.com,2014:site.139865-5586199 Thu, 12 Jun 2014 13:52:12 -0800 Happy Dave By: Justinian http://www.metafilter.com/139865/womenaretoohardtoanimate#5586206 Which is why it should be done no matter what the current stats say. I'm just putting forward that the argument should be that "it's the right thing to do" rather than "current statistics indicate that women... blah blah blah". comment:www.metafilter.com,2014:site.139865-5586206 Thu, 12 Jun 2014 13:53:48 -0800 Justinian By: cjelli http://www.metafilter.com/139865/womenaretoohardtoanimate#5586207 <em>As I said above, including playable female characters is the right thing to do and should be done. But the stats don't necessarily demonstrate what you're saying. Women play games a lot... but men account for the big majority of actual spending, far more than the proportion of games they make up.</em> Then again, you could read those statistics as showing that, in the absence of playable female characters in games, women are less interested in spending money on those games. comment:www.metafilter.com,2014:site.139865-5586207 Thu, 12 Jun 2014 13:53:56 -0800 cjelli By: Justinian http://www.metafilter.com/139865/womenaretoohardtoanimate#5586211 Sure, see my previous comment. comment:www.metafilter.com,2014:site.139865-5586211 Thu, 12 Jun 2014 13:56:23 -0800 Justinian By: cjelli http://www.metafilter.com/139865/womenaretoohardtoanimate#5586212 <em>I'm just putting forward that the argument should be that "it's the right thing to do" rather than "current statistic indicate that women... blah blah blah".</em> There's money in the budget to make both arguments. comment:www.metafilter.com,2014:site.139865-5586212 Thu, 12 Jun 2014 13:57:37 -0800 cjelli By: Happy Dave http://www.metafilter.com/139865/womenaretoohardtoanimate#5586214 <a href="http://www.metafilter.com/139865/womenaretoohardtoanimate#5586206">Justinian</a>: "<i>Which is why it should be done no matter what the current stats say. I'm just putting forward that the argument should be that "it's the right thing to do" rather than "current statistics indicate that women... blah blah blah".</i>" We are of one accord, coming at the same thing from two different angles. It's both the right thing to do <i>and</i> a massive missed opportunity. I'm just sick of the self-justifying circular logic that women don't play games (not true) so we shouldn't have female player options because it's not worth the cost (not true) because women don't play games (not true). comment:www.metafilter.com,2014:site.139865-5586214 Thu, 12 Jun 2014 13:58:09 -0800 Happy Dave By: cjelli http://www.metafilter.com/139865/womenaretoohardtoanimate#5586217 <em>Sure, see my previous comment</em> Preview failed to show it, sorry -- I actually agree with you that it should be done for its own sake, costs aside, and that that's sufficient on its own. I just think that the cost argument, in this particular context, is nice in that it's a direct rebuttal to Ubisoft's own statements about 'it would double the cost.' comment:www.metafilter.com,2014:site.139865-5586217 Thu, 12 Jun 2014 13:59:55 -0800 cjelli By: Justinian http://www.metafilter.com/139865/womenaretoohardtoanimate#5586233 I'm certainly not going to disagree that Ubisoft is a stupid company which makes stupid comments. Their UPLAY system alone makes me basically unwilling to buy one of their games. comment:www.metafilter.com,2014:site.139865-5586233 Thu, 12 Jun 2014 14:06:44 -0800 Justinian By: MiltonRandKalman http://www.metafilter.com/139865/womenaretoohardtoanimate#5586240 I have the solution. Ubisoft hires an all woman dev team, pays them 70¢ to every male dev dollar and then they can afford to create female playable characters. Two birds, one stone. Feel free to ship the Best Idea in History Award to my work address. comment:www.metafilter.com,2014:site.139865-5586240 Thu, 12 Jun 2014 14:14:02 -0800 MiltonRandKalman By: fraula http://www.metafilter.com/139865/womenaretoohardtoanimate#5586252 Count me in as another woman saying "hello! I play games! I earn money! You say it's too hard to put women in games? I say that proves you aren't worth my hard-earned money." En français, pour UbiSoft. Au fait, bonjour UbiSoft, j'ai été votre relectrice de trads en anglais pour vos press releases, pubs et textes d'exposition pendant des années &ndash; traductrice <strong>au féminin</strong>. Vous ne le saviez pas parce que vous êtes passés par une agence, agence d'ailleurs tenue par <strong>deux femmes</strong>. Non mais allô, quoi. On est au 21ème siècle. Y a des femmes qui jouent, des femmes ingénieurs en informatique, des femmes développeuses, des femmes chefs de projet, chefs de programme, bref, y a des femmes. On gagne de l'argent. Vous en voulez ou non&nbsp;? J'ai été à Versailles ce week-end. L'un des guides me disait, "vous savez, Madame, les vraies pionnières de la Révolution, je le dis au féminin, car c'étaient des femmes. Les femmes étaient les premières révolutionnaires&nbsp;! Les hommes sont venus après. Ce sont les femmes qui prenaient de vrais risques." Translated back into English: I was at Versailles just this last weekend. One of the guides said to me, "you know, ma'am, the true pioneers of the [French] Revolution were women. Women were the first revolutionaries! Men followed afterwards. It was the women who took the real risks." Peut-être il serait temps que vous soyez des révolutionnaires. Que vous suiviez les pas de vos compatriotes en prenant des risques. <a href="https://en.wikipedia.org/wiki/Marianne#mediaviewer/File:Eug%C3%A8ne_Delacroix_-_La_libert%C3%A9_guidant_le_peuple.jpg">Au féminin</a>. comment:www.metafilter.com,2014:site.139865-5586252 Thu, 12 Jun 2014 14:25:17 -0800 fraula By: subject_verb_remainder http://www.metafilter.com/139865/womenaretoohardtoanimate#5586258 As a professional developer and a woman, I'm irritated on, like, all sides. No one ever said women were too hard to animate, so that strawman bandied about is really bothering me and it sucks to see it repeated here. Lampooning it by saying "it's so easy!" just trivializes the amount of work that goes into AAA games. It's not, like, the biggest undertaking in the world, but it does mean a whole lot of work. Meanwhile, I've heard this "limited resources" excuse so, so many times about lack of female characters in games - heroes, enemies, NPCs - and it has enough truth in it that it's hard to fight while also frustrating beyond belief. Having a company that has, like, nine studios devoted to a single game also say "limited resources!" is just the straw that broke the camel's back. The first game I worked on professionally was a 2D puzzle game with plans for a female hero, with art all done and shared animations, but they cut her because of vague reasons like "limited resources", all because they just didn't want to expend the effort. In the second game they promised she'd be playable and then, yes, cut again. After I left I found out she did end up in the third... as a damsel in distress. The "limited resources" excuse is both a reflection of the real costs of adding content to your game AND a symptom of cultural misogyny. It doesn't have to be either-or. You don't need to trivialize the work needed to get both male and female characters in a game in order to prove that the choice to only have one is sexist, when that "one" is almost always the male hero. comment:www.metafilter.com,2014:site.139865-5586258 Thu, 12 Jun 2014 14:29:40 -0800 subject_verb_remainder By: VTX http://www.metafilter.com/139865/womenaretoohardtoanimate#5586385 <em>And I'm saying the inclusion of diverse characters is the only thing that is held to this standard where people say 'oh, we need to show the value of including that'.</em> I don't think this is necessarily true. I think it's something that get's thought about when they decide how many weapons to include in <em>Battlefield 4</em> or the latest <em>CoD</em> or how many maps to include at launch vs. how many should be in each expansion. I recently played through <em>Batman: Arkham Origins</em> and was looking into how to unlock the various alternate costumes. Most of them are rewards for having pre-ordered the game from specific retailers. It's art resources that were created specifically to drive more sales. <em>I'm talking about gamers who aren't straight or white or male who want to see the option to play characters they personally identify with, and aren't given the chance because the industry doesn't understand its own market. The market is demonstrably there and one of the biggest companies in the market that makes some of the largest, most complex AAA games in that market, is badly fluffing servicing that market.</em> I'm with you there, I think part of the problem is that this <em>is</em> a growing demographic despite the fact that precious few developers are being inclusive of those demographics. In the same way that I rail against DLC that is available at launch, on disc DLC, and the like but keep on buying it. I'm also kind of loath to suggest that those demographics are responsible for driving the change. I think it's more fair to saddle the developers and male gamers with that obligation. comment:www.metafilter.com,2014:site.139865-5586385 Thu, 12 Jun 2014 16:18:51 -0800 VTX By: VTX http://www.metafilter.com/139865/womenaretoohardtoanimate#5586410 <em>4. Finally, the idea that there's any point to distinguishing them AT ALL is laughable.</em> I think there is some utility in separating out the statistics by platform only because it doesn't seem to me (I could be wrong) like there are the same kind of gender problems with tablet games that there are on consoles. comment:www.metafilter.com,2014:site.139865-5586410 Thu, 12 Jun 2014 16:44:49 -0800 VTX By: CBrachyrhynchos http://www.metafilter.com/139865/womenaretoohardtoanimate#5586418 The Ass Effect dress thing probably would have worked better if they had put femShep in a suit. Then she would have read like femShep in a suit, because Hale owned the role. With a handful of exceptions, I have a couple of criteria for games. 1) is there a female character and 2) does she get to wear pants. I gave transistor a pass because there's actually a brief narrative cut-scene that explains the weird costuming. comment:www.metafilter.com,2014:site.139865-5586418 Thu, 12 Jun 2014 16:51:31 -0800 CBrachyrhynchos By: Justinian http://www.metafilter.com/139865/womenaretoohardtoanimate#5586497 There could be plenty of reasons to distinguish them; if mobile gamers spend a fraction of the money on games than do PC or console gamers that alone would make them very different. But none of that is particularly relevant to whether there should be a woman avatar in Assassin's Creed. comment:www.metafilter.com,2014:site.139865-5586497 Thu, 12 Jun 2014 18:18:13 -0800 Justinian By: Justinian http://www.metafilter.com/139865/womenaretoohardtoanimate#5586501 I suppose that's relevant from a developer point of view and not necessarily relevant to whether we view people as "gamers" full stop, though. comment:www.metafilter.com,2014:site.139865-5586501 Thu, 12 Jun 2014 18:20:10 -0800 Justinian By: egypturnash http://www.metafilter.com/139865/womenaretoohardtoanimate#5586539 I've been noticing for a while that I basically don't get any AAA games that force me to play as a dude. I mean, the only Assassin's Creed I have is the one where you're a black lady in New Orleans. I quit bothering with GTA when they stopped having the change character codes. I will give little indy games a pass. But if your budget is bigger than most feature films you can fucking well spend some time inviting half the goddamn planet into your world. I didn't really have major plans to buy AssCreed N+1 - I really haven't been having much fun with whichever AssCreed I do have, because the opening missions are so fucking boring; when I finished them I immediately just ran around finding all the high perch viewpoint markers, and have absolutely no interest in slogging through more plot - but now I'm definitely not going to buy it. I mean, I'm a transwoman. I spent twenty five years of my life trying to pretend to be a guy, I don't want to pay to do it in my leisure time now. comment:www.metafilter.com,2014:site.139865-5586539 Thu, 12 Jun 2014 19:15:17 -0800 egypturnash By: young_son http://www.metafilter.com/139865/womenaretoohardtoanimate#5586636 give me a copy of blender and i can do up a female character model right now, in my basement, without getting up or wearing pants. this is the most pathetic excuse i've ever heard comment:www.metafilter.com,2014:site.139865-5586636 Thu, 12 Jun 2014 22:44:54 -0800 young_son By: Pudhoho http://www.metafilter.com/139865/womenaretoohardtoanimate#5586642 Wow, <a href="/139865/womenaretoohardtoanimate#5585573">elizardbits</a>, that's just ... stupefying. Who the fuck wants to play an adventure game that's essentially an animated version of Mystery Date? Especially when there are Templars who require ventilation: <em>Here's your mystery date, buddy - stabity stab stab stab...</em> sigh, indeed. comment:www.metafilter.com,2014:site.139865-5586642 Thu, 12 Jun 2014 22:54:55 -0800 Pudhoho By: elizardbits http://www.metafilter.com/139865/womenaretoohardtoanimate#5586929 I'm a little further into the game now and it remains troublesome. She has 3 personas she can adventure as, and the Assassin persona is <i>always notorious</i>. This means that guards and enemies are always on the lookout for her and will always react negatively to her presence when she is in the normal gameplay mode of every other game. In order for her to reduce this notoriety, she has to bribe corrupt magistrates, instead of bribing heralds/town criers on the street or tearing down wanted posters as in previous games. The only persona which can successfully bribe corrupt magistrates is her Lady persona in a fancy dress. So in order to complete game missions in what is the standard persona/appearance for all other lead characters in all other games in the franchise, she has to put on a fancy dress and flirt with men and bribe them. I'm really frustrated and disappointed. comment:www.metafilter.com,2014:site.139865-5586929 Fri, 13 Jun 2014 07:09:52 -0800 elizardbits By: elizardbits http://www.metafilter.com/139865/womenaretoohardtoanimate#5586939 Her third persona is a slave, which she uses to infiltrate high security locations and collect information. There's a lot to unpack there as well, probably, but my main issue with this persona is that if you freerun through town in this getup people grow suspicious and your notoriety increases. Yes, you become automatically notorious because you are dressed as a slave and you are running. Add that to the facts that 01) in the Lady persona your dress hampers your movements and you can't sprint, freerun, or climb, and 02) in the Assassin persona you are constantly notorious, and it just gets worse. Additionally, you are an ineffective fighter and have limited tool and weapon use in every persona aside from Assassin. So you are further forced into the flirty role by the very mechanisms of gameplay, or are forced to cover large distances walking slowly. comment:www.metafilter.com,2014:site.139865-5586939 Fri, 13 Jun 2014 07:14:25 -0800 elizardbits By: homunculus http://www.metafilter.com/139865/womenaretoohardtoanimate#5587984 <i>David Gaider talked about this (in regards to video game writing) a while back.</i> <a href="http://www.pcgamesn.com/dragon-age-3-inquisition/biowares-david-gaider-making-games-more-inclusive-makes-sense-business-perspective">BioWare's David Gaider: more inclusive games make sense from a "business perspective"</a> comment:www.metafilter.com,2014:site.139865-5587984 Sat, 14 Jun 2014 01:31:29 -0800 homunculus By: Justinian http://www.metafilter.com/139865/womenaretoohardtoanimate#5588594 I have high hopes for DA3. Given the much longer development time when compared to DA2 I'm cautiously optimistic that they learned their lesson and are giving the game the attention it needs and deserves. They know damn well if they don't hit at least a triple on this one the DA franchise is dead in the water. comment:www.metafilter.com,2014:site.139865-5588594 Sat, 14 Jun 2014 13:55:56 -0800 Justinian By: Justinian http://www.metafilter.com/139865/womenaretoohardtoanimate#5588598 Ugh. And if they hit that bullseye the rest of the dominoes will fall like a house of cards. Checkmate. comment:www.metafilter.com,2014:site.139865-5588598 Sat, 14 Jun 2014 13:56:54 -0800 Justinian By: homunculus http://www.metafilter.com/139865/womenaretoohardtoanimate#5588629 <i>I have high hopes for DA3. Given the much longer development time when compared to DA2 I'm cautiously optimistic that they learned their lesson and are giving the game the attention it needs and deserves.</i> Yeah, it sounds like they're going to get it right this time. I'm looking forward to it. comment:www.metafilter.com,2014:site.139865-5588629 Sat, 14 Jun 2014 14:22:59 -0800 homunculus By: homunculus http://www.metafilter.com/139865/womenaretoohardtoanimate#5588632 More from Cooper: <a href="http://www.themarysue.com/ubisoft-called-out/">A Mass Effect &amp; Assassin's Creed Animator Called Ubisoft Out On Their Misogynist Excuses</a> comment:www.metafilter.com,2014:site.139865-5588632 Sat, 14 Jun 2014 14:24:38 -0800 homunculus By: homunculus http://www.metafilter.com/139865/womenaretoohardtoanimate#5588636 <a href="http://www.themarysue.com/e3-games-female-characters/">A Great Big List of Games from E3 with Playable Female Characters</a> comment:www.metafilter.com,2014:site.139865-5588636 Sat, 14 Jun 2014 14:25:58 -0800 homunculus By: ROU_Xenophobe http://www.metafilter.com/139865/womenaretoohardtoanimate#5588648 ...and some of those don't have male PC's. comment:www.metafilter.com,2014:site.139865-5588648 Sat, 14 Jun 2014 14:41:11 -0800 ROU_Xenophobe By: turbid dahlia http://www.metafilter.com/139865/womenaretoohardtoanimate#5589576 All I know is, if you're playing any of the <i>Mass Effect</i> games as anything other than FemShep, you're living in the world wrong. comment:www.metafilter.com,2014:site.139865-5589576 Sun, 15 Jun 2014 15:44:39 -0800 turbid dahlia By: ROU_Xenophobe http://www.metafilter.com/139865/womenaretoohardtoanimate#5589625 But Taaaaaaliiiiiii. comment:www.metafilter.com,2014:site.139865-5589625 Sun, 15 Jun 2014 16:37:46 -0800 ROU_Xenophobe By: the_artificer http://www.metafilter.com/139865/womenaretoohardtoanimate#5596627 <a href="http://www.eurogamer.net/articles/2014-06-20-you-can-be-a-female-assassin-in-sunset-overdrive">You can be a female assassin in Sunset Overdrive - Insomniac has a little dig at Ubisoft.</a> comment:www.metafilter.com,2014:site.139865-5596627 Fri, 20 Jun 2014 09:38:32 -0800 the_artificer By: Nelson http://www.metafilter.com/139865/womenaretoohardtoanimate#5596633 Garry Newman, developer of Rust: <a href="https://twitter.com/karyl/status/479679645701271552">I never understand the misguided outrage of the self elected video gamer feminists</a>. He's trying to <a href="http://www.gamespot.com/articles/rust-dev-says-ubisoft-was-unfairly-singled-out-in-controversy-over-female-playable-characters/1100-6420611/">say something more subtle</a> but just comes off like a sexist jerk. comment:www.metafilter.com,2014:site.139865-5596633 Fri, 20 Jun 2014 09:42:24 -0800 Nelson By: dinty_moore http://www.metafilter.com/139865/womenaretoohardtoanimate#5596682 Wow. Such Tonedeafness. Much bullshit. comment:www.metafilter.com,2014:site.139865-5596682 Fri, 20 Jun 2014 10:20:07 -0800 dinty_moore By: figurant http://www.metafilter.com/139865/womenaretoohardtoanimate#5596760 <a href="http://www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/11758-The-Historical-Case-for-Playable-Women-in-Assassins-Creed-Unity?utm_source=latest&utm_medium=index_carousel&utm_campaign=all">The Historical Case for Playable Women in <em>Assassin's Creed: Unity</em></a>. It's quite a bit more detailed than just pointing out the existence of Charlotte Corday. If, like me, you agree in the abstract that Ubisoft is making a bad call by cutting female avatars for co-op but can't muster much actual outrage, it's worth a read. I didn't know much about the role of women in the revolution, but looking at the decision through that lens it looks completely tone deaf in terms of the themes the game is presumably going to be exploring. comment:www.metafilter.com,2014:site.139865-5596760 Fri, 20 Jun 2014 10:56:36 -0800 figurant "Yes. Something that interested us yesterday when we saw it." "Where is she?" His lodgings were situated at the lower end of the town. The accommodation consisted[Pg 64] of a small bedroom, which he shared with a fellow clerk, and a place at table with the other inmates of the house. The street was very dirty, and Mrs. Flack's house alone presented some sign of decency and respectability. It was a two-storied red brick cottage. There was no front garden, and you entered directly into a living room through a door, upon which a brass plate was fixed that bore the following announcement:¡ª The woman by her side was slowly recovering herself. A minute later and she was her cold calm self again. As a rule, ornament should never be carried further than graceful proportions; the arrangement of framing should follow as nearly as possible the lines of strain. Extraneous decoration, such as detached filagree work of iron, or painting in colours, is [159] so repulsive to the taste of the true engineer and mechanic that it is unnecessary to speak against it. Dear Daddy, Schopenhauer for tomorrow. The professor doesn't seem to realize Down the middle of the Ganges a white bundle is being borne, and on it a crow pecking the body of a child wrapped in its winding-sheet. 53 The attention of the public was now again drawn to those unnatural feuds which disturbed the Royal Family. The exhibition of domestic discord and hatred in the House of Hanover had, from its first ascension of the throne, been most odious and revolting. The quarrels of the king and his son, like those of the first two Georges, had begun in Hanover, and had been imported along with them only to assume greater malignancy in foreign and richer soil. The Prince of Wales, whilst still in Germany, had formed a strong attachment to the Princess Royal of Prussia. George forbade the connection. The prince was instantly summoned to England, where he duly arrived in 1728. "But they've been arrested without due process of law. They've been arrested in violation of the Constitution and laws of the State of Indiana, which provide¡ª" "I know of Marvor and will take you to him. It is not far to where he stays." Reuben did not go to the Fair that autumn¡ªthere being no reason why he should and several why he shouldn't. He went instead to see Richard, who was down for a week's rest after a tiring case. Reuben thought a dignified aloofness the best attitude to maintain towards his son¡ªthere was no need for them to be on bad terms, but he did not want anyone to imagine that he approved of Richard or thought his success worth while. Richard, for his part, felt kindly disposed towards his father, and a little sorry for him in his isolation. He invited him to dinner once or twice, and, realising his picturesqueness, was not ashamed to show him to his friends. Stephen Holgrave ascended the marble steps, and proceeded on till he stood at the baron's feet. He then unclasped the belt of his waist, and having his head uncovered, knelt down, and holding up both his hands. De Boteler took them within his own, and the yeoman said in a loud, distinct voice¡ª HoME²¨¶àÒ°´²Ï·ÊÓÆµ ѸÀ×ÏÂÔØ ѸÀ×ÏÂÔØ ENTER NUMBET 0016kcbris.com.cn
www.viptot.com.cn
skytimes.net.cn
www.sdjt518.com.cn
vidres.com.cn
www.t9179.com.cn
pinfit.com.cn
ruobao.com.cn
wtjo.com.cn
www.guanggu.org.cn
亚洲春色奇米 影视 成人操穴乱伦小说 肏屄蓝魔mp5官网 婷婷五月天四房播客 偷窥偷拍 亚洲色图 草根炮友人体 屄图片 百度 武汉操逼网 日日高潮影院 beeg在线视频 欧美骚妇15删除 西欧色图图片 欧美欲妇奶奶15p 女人性穴道几按摸法 天天操免费视频 李宗瑞百度云集 成人毛片快播高清影视 人妖zzz女人 中年胖女人裸体艺术 兽交游戏 色图网艳照门 插屁网 xxoo激情短片 未成年人的 9712btinto 丰满熟女狂欢夜色 seseou姐姐全裸为弟弟洗澡 WWW_COM_NFNF_COM 菲律宾床上人体艺术 www99mmcc 明星影乱神马免费成人操逼网 97超级碰 少女激情人体艺术片 狠狠插电影 贱货被内射 nnn680 情电影52521 视频 15p欧美 插 欧美色图激情名星 动一动电影百度影音 内射中出红濑 东京热360云盘 影音先锋德国性虐影院 偷穿表姐内衣小说 bt 成人 视频做爱亚洲色图 手机免费黄色小说网址总址 sehueiluanluen 桃花欧美亚洲 屄屄乱伦 尻你xxx 日本成人一本道黄色无码 人体艺术ud 成人色视频xp 齐川爱不亚图片 亚裔h 快播 色一色成人网 欧美 奸幼a片 不用播放器de黄色电影网站 免费幼插在线快播电影 淫荡美妇的真实状况 能天天操逼吗 模特赵依依人体艺术 妈妈自慰短片视频 好奇纸尿裤好吗 杨一 战地2142武器解锁 qq农场蓝玫瑰 成人电影快播主播 早乙女露依作品496部 北条麻妃和孩子乱 欧美三女同虐待 夫妻成长日记一类动画 71kkkkcom 操逼怎样插的最深 皇小说你懂的 色妹妹月擦妹妹 高清欧美激情美女图 撸啊撸乱伦老师的奶子 给我视频舔逼 sese五月 女人被老外搞爽了 极品按摩师 自慰自撸 龙坛书网成人 尹弘 国模雪铃人体 妈妈操逼色色色视频 大胆人体下阴艺术图片 乱妇12p 看人妖片的网站 meinv漏出bitu 老婆婚外的高潮 父女淫液花心子宫 高清掰开洞穴图片 四房色播网页图片 WWW_395AV_COM 进进出出的少女阴道 老姐视频合集 吕哥交换全 韩国女主播想射的视频 丝袜gao跟 极品美女穴穴图吧看高清超嫩鲍鱼大胆美女人体艺网 扣逼18 日本内射少妇15p 天海冀艺术 绝色成人av图 银色天使进口图片 欧美色图夜夜爱 美女一件全部不留与男生亲热视 春色丁香 骚媳妇乱伦小说 少女激情av 乱伦老婆的乳汁 欧美v色图25 电话做爱门 一部胜过你所有日本a片呕血推荐 制服丝袜迅雷下载 ccc36水蜜桃 操日本妞色色网 情侣插逼图 张柏芝和谁的艳照门 和小女孩爱爱激情 浏览器在线观看的a站 国内莫航空公司空姐性爱视频合集影音先锋 能看见奶子的美国电影 色姐综合在线视频 老婆综合网 苍井空做爱现场拍摄 怎么用番号看av片 伦理片艺术片菅野亚梨沙 嫩屄18p 我和老师乳交故事 志村玲子与黑人 韩国rentiyishu 索尼小次郎 李中瑞玩继母高清 极速影院什么缓存失败 偷拍女厕所小嫩屄 欧美大鸡巴人妖 岛咲友美bt 小择玛丽亚第一页 顶级大胆国模 长发妹妹与哥哥做爱做的事情 小次郎成电影人 偷拍自拍迅雷下载套图 狗日人 女人私阴大胆艺术 nianhuawang 那有绳艺电影 欲色阁五月天 搜狗老外鸡巴插屄图 妹妹爱爱网偷拍自拍 WWW249KCOM 百度网盘打电话做爱 妈妈短裙诱惑快播 色色色成人导 玩小屄网站 超碰在线视频97久色色 强奸熟母 熟妇丝袜高清性爱图片 公园偷情操逼 最新中国艳舞写真 石黑京香在线观看 zhang 小说sm网 女同性恋换黄色小说 老妇的肉逼 群交肛交老婆屁眼故事 www123qqxxtop 成人av母子恋 露点av资源 初中女生在家性自慰视频 姐姐色屄 成人丝袜美女美腿服务 骚老师15P下一页 凤舞的奶子 色姐姝插姐姐www52auagcom qyuletv青娱乐在线 dizhi99两男两女 重口味激情电影院 逼网jjjj16com 三枪入肛日本 家庭乱伦小说激情明星乱伦校园 贵族性爱 水中色美国发布站 息子相奸义父 小姨子要深点快别停 变身萝莉被轮奸 爱色色帝国 先锋影音香港三级大全 www8omxcnm 搞亚洲日航 偷拍自拍激情综合台湾妹妹 少女围殴扒衣露B毛 欧美黑人群交系列www35vrcom 沙滩裸模 欧美性爱体位 av电影瑜伽 languifangcheng 肥白淫妇女 欧美美女暴露下身图片 wwqpp6scom Dva毛片 裸体杂技美女系 成人凌虐艳母小说 av男人天堂2014rhleigsckybcn 48qacom最新网 激激情电影天堂wwwmlutleyljtrcn 喷水大黑逼网 谷露英语 少妇被涂满春药插到 色农夫影Sex872com 欧美seut 不用播放器的淫妻乱伦性爱综合网 毛衣女神新作百度云 被黑人抽插小说 欧美国模吧 骚女人网导航 母子淫荡网角3 大裸撸 撸胖姥姥 busx2晓晓 操中国老熟女 欧美色爱爱 插吧插吧网图片素材 少妇五月天综合网 丝袜制服情人 福利视频最干净 亚州空姐偷拍 唐人社制服乱伦电影 xa7pmp4 20l7av伦理片 久久性动漫 女搜查官官网被封了 在线撸夜勤病栋 老人看黄片色美女 wwwavsxx 深深候dvd播放 熟女人妻谷露53kqcom 动漫图区另类图片 香港高中生女友口交magnet 男女摸逼 色zhongse导航 公公操日媳 荡妇撸吧 李宗瑞快播做爱影院 人妻性爱淫乱 性吧论坛春暖花开经典三级区 爱色阁欧美性爱 吉吉音应爱色 操b图操b图 欧美色片大色站社区 大色逼 亚洲无码山本 综合图区亚洲色 欧美骚妇裸体艺术图 国产成人自慰网 性交淫色激情网 熟女俱乐部AV下载 动漫xxoogay 国产av?美媚毛片 亚州NW 丁香成人快播 r级在线观看在线播放 蜜桃欧美色图片 亚洲黄色激情网 骚辣妈贴吧 沈阳推油 操B视频免费 色洛洛在线视频 av网天堂 校园春色影音先锋伦理 htppg234g 裸聊正妹网 五月舅舅 久久热免费自慰视频 视频跳舞撸阴教学 色色色色色色色色色色色色色色色色色色色色色色色色色色邑色色色色色色色色色 萝莉做爱视频 影音先锋看我射 亚州av一首页老汉影院 狠狠狠狠死撸hhh600com 韩国精品淫荡女老师诱奸 先锋激情网站 轮奸教师A片 av天堂2017天堂网在线 破处番号 www613com 236com 遇上嫩女10p 妹妹乐超碰在线视频 在线国产偷拍欧美 社区在线视频乱伦 青青草视频爱去色色 妈咪综合网 情涩网站亚洲图片 在线午夜夫妻片 乱淫色乱瘾乱明星图 阿钦和洪阿姨 插美女综合网3 巨乳丝袜操逼 久草在线久草在线中文字幕 伦理片群交 强奸小说电影网 日本免费gv在线观看 恋夜秀场线路 gogort人体gogortco xxxxse 18福利影院 肉嫁bt bt种子下载成人无码 激情小说成人小说深爱五月天 伦理片181电影网 欧美姑妈乱伦的电影 动漫成人影视 家庭游戏magnet 漂亮少女人社团 快播色色图片 欧美春官图图片大全 搜索免费手机黄色视频网站 宝生奈奈照片 性爱试 色中色手机在线视频区 强轩视频免费观看 大奶骚妻自慰 中村知惠无码 www91p91com国产 在小穴猛射 搜索www286kcom 七龙珠hhh 天天影视se 白洁张敏小说 中文字幕在线视频avwww2pidcom 亚洲女厕所偷拍 色色色色m色图 迷乱的学姐 在线看av男同免费视频 曰一日 美国成人十次导航2uuuuucom wwwff632cim 黄片西瓜影音 av在线五毒 青海色图 亚洲Av高清无码 790成人撸片 迅雷色色强暴小说 在线av免费中文字幕 少年阿宾肛交 日韩色就是色 不法侵乳苍井空 97成人自慰视频 最新出av片在线观看 夜夜干夜夜日在线影院www116dpcomm520xxbinfo wwwdioguitar23net 人与兽伦理电影 ap女优在线播放 激情五月天四房插放 wwwwaaaa23com 亚洲涩图雅蠛蝶 欧美老头爆操幼女 b成人电影 粉嫩妹妹 欧美口交性交 www1122secon 超碰在线视频撸乐子 俺去射成人网 少女十八三级片 千草在线A片 磊磊人体艺术图片 图片专区亚洲欧美另娄 家教小故事动态图 成人电影亚洲最新地 佐佐木明希邪恶 西西另类人体44rtcom 真人性爱姿势动图 成人文学公共汽车 推女郎青青草 操小B啪啪小说 2048社区 顶级夫妻爽图 夜一夜撸一撸 婷婷五月天妞 东方AV成人电影在线 av天堂wwwqimimvcom 国服第一大屌萝莉QQ空间 老头小女孩肏屄视频 久草在线澳门 自拍阴shui 642ppp 大阴色 我爱av52avaⅴcom一节 少妇抠逼在线视频 奇米性爱免费观看视频 k8电影网伦理动漫 SM乐园 强奸母女模特动漫 服帖拼音 www艳情五月天 国产无码自拍偷拍 幼女bt种子 啪啪播放网址 自拍大香蕉视频网 日韩插插插 色嫂嫂色护士影院 天天操夜夜操在线视频 偷拍自拍第一页46 色色色性 快播空姐 中文字幕av视频在线观看 大胆美女人体范冰冰 av无码5Q 色吧网另类 超碰肉丝国产 中国三级操逼 搞搞贝贝 我和老婆操阴道 XXX47C0m 奇米影视777撸 裸体艺术爱人体ctrl十d 私色房综合网成人网 我和大姐姐乱伦 插入妹妹写穴图片 色yiwuyuetian xxx人与狗性爱 与朋友母亲偷情 欧美大鸟性交色图 444自拍偷拍 我爱三十六成人网 宁波免费快播a片影院 日屄好 高清炮大美女在较外 大学生私拍b 黄色录像操我啦 和媛媛乱轮 狠撸撸白白色激情 jiji撸 快播a片日本a黄色 黄色片在哪能看到 艳照14p 操女妻 猛女动态炮图 欧洲性爱撸 寝越瑛太 李宗瑞mov275g 美女搞鸡激情 苍井空裸体无码写真 求成人动漫2015 外国裸体美女照片 偷情草逼故事 黑丝操逼查看全过程图片 95美女露逼 欧美大屁股熟女俱乐部 老奶奶操b 美国1级床上电影 王老橹小说网 性爱自拍av视频 小说李性女主角名字 木屄 女同性 无码 亚洲色域111 人与兽性交电影网站 动漫图片打包下载 最后被暴菊的三级片 台湾强奸潮 淫荡阿姨影片 泰国人体苍井空人体艺术图片 人体美女激情大图片 性交的骚妇 中学女生三级小说 公交车奸淫少女小说 拉拉草 我肏妈妈穴 国语对白影音先锋手机 萧蔷 WWW_2233K_COM 波多野结衣 亚洲色图 张凌燕 最新flash下载 友情以上恋人未满 446sscom 电影脚交群交 美女骚妇人体艺术照片集 胖熊性爱在线观看 成人图片16p tiangtangav2014 tangcuan人体艺术图片tamgcuan WWW3PXJCOM 大尺度裸体操逼图片 西门庆淫网视频 美国幼交先锋影音 快播伦理偷拍片 日日夜夜操屄wang上帝撸 我干了嫂子电影快播 大连高尔基路人妖 骑姐姐成人免费网站 美女淫穴插入 中国人肉胶囊制造过程 鸡巴干老女老头 美女大胆人穴摄影 色婷婷干尿 五月色谣 奸乡村处女媳妇小说 欧美成人套图五月天 欧羙性爱视频 强奸同学母小说 色se52se 456fff换了什么网站 极品美鲍人体艺术网 车震自拍p 逼逼图片美女 乱伦大鸡吧操逼故事 来操逼图片 美女楼梯脱丝袜 丁香成人大型 色妹妹要爱 嫩逼骚女15p 日本冲气人体艺术 wwwqin369com ah442百度影院 妹妹艺术图片欣赏 日本丨级片 岳母的bi e6fa26530000bad2 肏游戏 苍井空wangpan 艳嫂的淫穴 我抽插汤加丽的屄很爽 妈妈大花屄 美女做热爱性交口交 立川明日香代表作 在线亚洲波色 WWWSESEOCOM 苍井空女同作品 电影换妻游戏 女人用什么样的姿势才能和狗性交 我把妈妈操的高潮不断 大鸡巴在我体内变硬 男人天堂综合影院 偷拍自拍哥哥射成人色拍网站 家庭乱伦第1页 露女吧 美女fs2you ssss亚洲视频 美少妇性交人体艺术 骚浪美人妻 老虎直播applaohuzhibocn 操黑丝袜少妇的故事 如月群真口交 se钬唃e钬唃 欧美性爱亚洲无码制服师生 宅男影院男根 粉嫩小逼的美女图片 姝姝骚穴AV bp成人电影 Av天堂老鸭窝在线 青青草破处初夜视频网站 俺去插色小姐 伦理四级成人电影 穿丝袜性交ed2k 欧美邪淫动态 欧美sm的电影网站 v7saocom we综合网 日本不雅网站 久久热制服诱惑 插老女人了骚穴 绿帽女教师 wwwcmmovcn 赶集网 透B后入式 爱情电影网步兵 日本熟女黄色 哥也色人格得得爱色奶奶撸一撸 妞干网图片另类 色女网站duppid1 撸撸鸟AV亚洲色图 干小嫩b10Pwwwneihan8com 后女QQ上买内裤 搞搞天堂 另类少妇AV 熟妇黑鬼p 最美美女逼穴 亚洲大奶老女人 表姐爱做爱 美b俱乐部 搞搞电影成人网 最长吊干的日妞哇哇叫 亚洲系列国产系列 汤芳人体艺体 高中生在运动会被肉棒轮奸插小穴 肉棒 无码乱伦肛交灌肠颜射放尿影音先锋 有声小说极品家丁 华胥引 有声小说 春色fenman 美少女学园樱井莉亚 小泽玛利亚素颜 日本成人 97开心五月 1080东京热 手机看黄片的网址 家人看黄片 地方看黄片 黄色小说手机 色色在线 淫色影院 爱就色成人 搞师娘高清 空姐电影网 色兔子电影 QVOD影视 飞机专用电影 我爱弟弟影院 在线大干高清 美眉骚导航(荐) 姐哥网 搜索岛国爱情动作片 男友摸我胸视频 ftp 久草任你爽 谷露影院日韩 刺激看片 720lu刺激偷拍针对华人 国产91偷拍视频超碰 色碰碰资源网 强奸电影网 香港黄页农夫与乡下妹 AV母系怀孕动漫 松谷英子番号 硕大湿润 TEM-032 magnet 孙迪A4U gaovideo免费视频 石墨生花百度云 全部强奸视频淘宝 兄妹番号 秋山祥子在线播放 性交免费视频高青 秋霞视频理论韩国英美 性视频线免费观看视频 秋霞电影网啪啪 性交啪啪视频 秋霞为什么给封了 青青草国产线观1769 秋霞电影网 你懂得视频 日夲高清黄色视频免费看 日本三级在线观影 日韩无码视频1区 日韩福利影院在线观看 日本无翼岛邪恶调教 在线福利av 日本拍拍爽视频 日韩少妇丝袜美臀福利视频 pppd 481 91在线 韩国女主播 平台大全 色999韩自偷自拍 avtt20018 羞羞导航 岛国成人漫画动漫 莲实克蕾儿佐佐木 水岛津实肉丝袜瑜伽 求先锋av管资源网 2828电影x网余罪 龟头挤进子宫 素人熟女在线无码 快播精典一级玩阴片 伦理战场 午夜影院黑人插美女 黄色片大胸 superⅤpn 下载 李宗瑞AV迅雷种子 magnet 抖音微拍秒拍视频福利 大尺度开裆丝袜自拍 顶级人体福利网图片l 日本sexjav高清无码视频 3qingqingcaoguochan 美亚色无极 欧美剧av在线播放 在线视频精品不一样 138影视伦理片 国内自拍六十七页 飞虎神鹰百度云 湘西赶尸886合集下载 淫污视频av在线播放 天堂AV 4313 41st福利视频 自拍福利的集合 nkfuli 宅男 妇道之战高清 操b欧美试频 青青草青娱乐视频分类 5388x 白丝在线网站 色色ios 100万部任你爽 曾舒蓓 2017岛国免费高清无码 草硫影院 最新成人影院 亚洲视频人妻 丝袜美脚 国内自拍在线视频 乱伦在线电影网站 黄色分钟视频 jjzzz欧美 wwwstreamViPerc0M 西瓜影院福利社 JA∨一本道 好看的高清av网 开发三味 6无码magnet 亚洲av在线污 有原步美在线播放456 全网搜北条麻妃视频 9769香港商会开奖 亚洲色网站高清在线 男人天堂人人视频 兰州裸条 好涨好烫再深点视频 1024东方 千度成人影院 av 下载网址 豆腐屋西施 光棍影院 稻森丽奈BT图书馆 xx4s4scc jizzyou日本视频 91金龙鱼富桥肉丝肥臀 2828视屏 免费主播av网站在线看 npp377视频完整版 111番漫画 色色五月天综合 农夫夜 一发失误动漫无修全集在线观看 女捜査官波多野结衣mp4 九七影院午夜福利 莲实克蕾儿检察官 看黄色小视频网站 好吊色270pao在线视频 他很色他很色在线视频 avttt天堂2004 超高级风俗视频2828 2淫乱影院 东京热,嗯, 虎影院 日本一本道88日本黄色毛片 菲菲影视城免费爱视频 九哥福利网导航 美女自摸大尺度视频自拍 savk12 影音先锋镇江少妇 日皮视频 ed2k 日本av视频欧美性爱视频 下载 人人插人人添人射 xo 在线 欧美tv色无极在线影院 色琪琪综合 blz成人免费视频在线 韩国美女主播金荷娜AV 天天看影院夜夜橾天天橾b在线观看 女人和狗日批的视屏 一本道秒播视频在线看 牛牛宝贝在线热线视频 tongxingshiping 美巨乳在线播放 米咪亚洲社区 japanese自拍 网红呻吟自慰视频 草他妈比视频 淫魔病棟4 张筱雨大尺度写真迅雷链接下载 xfplay欧美性爱 福利h操视频 b雪福利导航 成人资源高清无码 xoxo视频小时的免费的 狠狠嗨 一屌待两穴 2017日日爽天天干日日啪 国产自拍第四季 大屁股女神叫声可射技术太棒了 在线 52秒拍福利视频优衣库 美女自拍福利小视频mp4 香港黄页之米雪在线 五月深爱激情六月 日本三级动漫番号及封面 AV凹凸网站 白石优杞菜正播放bd 国产自拍porno chinesewife作爱 日本老影院 日本5060 小峰磁力链接 小暮花恋迅雷链接 magnet 小清新影院视频 香蕉影院费试 校服白丝污视频 品味影院伦理 一本道αⅴ视频在线播放 成人视频喵喵喵 bibiai 口交视频迅雷 性交髙清视频 邪恶道 acg漫画大全漫画皇室 老鸭窝性爱影院 新加坡美女性淫视频 巨乳女棋士在线观看 早榴影院 紧身裙丝袜系列之老师 老司机福利视频导航九妹 韩国娱乐圈悲惨87 国内手机视频福利窝窝 苍井空拍拍拍视频` 波木春香在线看 厕拍极品视影院 草莓呦呦 国产自拍在线播放 中文字幕 我妻美爆乳 爱资源www3xfzy 首页 Α片资源吧 日本三级色体验区 色五月 mp4 瑟瑟啪 影音先锋avzy 里番动画av 八戒TV网络电影 美国唐人十次啦入口 大香蕉在伊线135 周晓琳8部在线观看 蓝沢润 av在线 冰徐璐 SHENGHAIZISHIPIN sepapa999在线观看视频 本庄优花磁力 操bxx成人视频网 爆乳美女护士视频 小黄瓜福利视频日韩 亚卅成人无码在线 小美在线影院 网红演绎KTV勾引闺蜜的男朋友 熟妇自拍系列12 在线av视频观看 褔利影院 天天吊妞o www銆倆ih8 奥特曼av系列免费 三七影视成人福利播放器 少女漫画邪恶 清纯唯美亚洲另类 、商务酒店眼镜小伙有些害羞全程长发白嫩高颜值女友主动 汤元丝袜诱惑 男人影院在线观看视频播放-搜索页 asmr飞机福利 AV女优磁力 mp4 息子交换物语2在线电影 大屁股视频绿岛影院 高老庄免费AⅤ视频 小妇性爱视频 草天堂在线影城 小黄福利 国产性爱自拍流畅不卡顿 国内在线自拍 厕所偷拍在线观看 操美女菊花视频 国产网红主播福利视频在线观看 被窝福利视频合集600 国产自拍第8页 午夜激情福利, mnm625成人视频 福利fl218 韩主播后入式 导航 在线网站你懂得老司机 在线播放av无码赵丽颖 naixiu553。com gaovideo conpoen国产在线 里番gif之大雄医生 无内衣揉胸吸奶视频 慢画色 国产夫妻手机性爱自拍 wwwjingziwou8 史密斯夫妇H版 亚洲男人天堂直播 一本道泷泽萝拉 影音先锋资源网喋喋 丝袜a∨天堂2014 免费高清黄色福利 maomi8686 色小姐播放 北京骞车女郎福利视频 黄色片随意看高清版 韩国舔屄 前台湿了的 香椎 国产sm模特在线观看 翼裕香 新婚生活 做爱视屏日本 综合另类视频网站 快播乱鬼龙 大乳牛奶女老四影院 先锋影院乱伦 乱伦小说网在线视频 色爷爷看片 色视频色视频色视频在线观看 美女tuoyi视频秀色 毛片黄色午夜啪啪啪 少妇啪啪啪视频 裸体瑜伽 magnet xt urn btih 骑兵磁力 全裸欧美色图 人人日 精油按摩小黄片 人与畜生配交电影 吉吉影院瓜皮影院 惠美梨电话接线员番号 刺激小视频在线播放 日韩女优无码性交视频 国产3p视频ftp 偷偷撸电影院 老头强奸处女 茜公主殿下福利视频 国产ts系列合集在线 东京热在线无码高清视频 导航H在线视频 欧美多毛胖老太性交视频 黑兽在线3232 黄色久视频 好了avahaoleav 和体育老师做爱视频 啪啪啪红番阁 欧美熟妇vdeos免费视频 喝水影院 日欧啪啪啪影院 老司机福利凹凸影院 _欧美日一本道高清无码在线,大香蕉无码av久久,国产DVD在线播放】h ujczz成人播放器 97色伦在线综合视频 虐玩大jb 自拍偷拍论理视频播放 广东揭阳短屌肥男和极品黑丝女友啪啪小龟头被粉穴搞得红红的女女的呻吟非常给 强奸女主播ed2k 黄色色播站 在线电影中文字幕无码中文字幕有码国产自拍 在线电影一本道HEYZO加勒比 在线电影 www人人插 手机在线av之家播放 萝莉小电影种子 ftp 偷拍自拍系列-性感Riku 免费日本成人在线网视频 啪啪自拍国产 日妹妹视频 自拍偷拍 老师 3d口球视频 裸体视频 mp4 美邪恶BBB 萝莉被在线免费观看 好屌看色色视频 免賛a片直播绪 国内自拍美腿丝袜第十页 国模SM在线播放 牛牛在线偷拍视频 乱伦电影合集 正在播放_我们不需要男人也一样快乐520-骚碰人人草在线视频,人人看人人摸人人 在线无码优月真里奈 LAF41迅雷磁力 熟女自拍在线看 伦理片87e 香港a级 色午夜福利在线视频 偷窥自拍亚洲快播 古装三级伦理在线电影 XXOO@69 亚洲老B骚AV视频在线 快牙水世界玩走光视频 阴阳人无码磁力 下载 在线大尺度 8o的性生活图片 黄色小漫 JavBiBiUS snis-573 在线观看 蝌蚪寓网 91轻轻草国产自拍 操逼动漫版视频 亚洲女人与非洲黑人群交视频下载 聊城女人吃男人阴茎视频 成人露露小说 美女大肥阴户露阴图 eoumeiseqingzaixian 无毛美女插逼图片 少女在线伦理电影 哥迅雷 欧美男男性快播 韩国147人体艺术 迅雷快播bt下载成人黄色a片h动漫 台湾xxoo鸡 亚洲人体西西人体艺术百度 亚州最美阴唇 九妹网女性网 韩国嫩胸 看周涛好逼在线 先锋影音母子相奸 校园春色的网站是 草逼集 曰本女人裸体照 白人被黑人插入阴道