Comments on: Mental Suburbia
http://www.metafilter.com/57859/Mental-Suburbia/
Comments on MetaFilter post Mental SuburbiaThu, 18 Jan 2007 11:46:47 -0800Thu, 18 Jan 2007 11:46:47 -0800en-ushttp://blogs.law.harvard.edu/tech/rss60Mental Suburbia
http://www.metafilter.com/57859/Mental-Suburbia
<a href="http://archinect.com/features/article.php?id=47037_0_23_0_M">Architecture in Second Life: Virtual Banality</a> post:www.metafilter.com,2007:site.57859Thu, 18 Jan 2007 11:34:53 -0800FalconettisecondlifearchitectureBy: Burhanistan
http://www.metafilter.com/57859/Mental-Suburbia#1558061
Some of the new and fiercely bland suburban neighborhoods in my city, and probably yours too, really just look like replicated code anyways.comment:www.metafilter.com,2007:site.57859-1558061Thu, 18 Jan 2007 11:46:47 -0800BurhanistanBy: loquacious
http://www.metafilter.com/57859/Mental-Suburbia#1558064
Fuck yeah. Subvert! Break it! Tag it! Glitch it!comment:www.metafilter.com,2007:site.57859-1558064Thu, 18 Jan 2007 11:47:46 -0800loquaciousBy: Malor
http://www.metafilter.com/57859/Mental-Suburbia#1558073
<i>Why walk when you can teleport -- the primary means of navigation in SL? With the combination of jump-cut transportation and avatars which are overwhelmingly more interesting than the architecture, Second Life presents the ultimate indictment of public space: why shape places when it's all about the people, anyway?</i>
This cuts to the core of the biggest design mistake they made. For a long time, you could only move around SL by teleporting to 'telehubs', and then flying to your destination from there. This was done deliberately to give the world some space... it was modeled after subway stations. It was a great idea.
The residents screamed and bitched and moaned, and eventually LL gave in and implemented point to point teleport... and exactly as they had originally predicted when making the telehub design, the world collapsed. Everything is next to everything. There's no reason to fly around and just look at stuff anymore. You teleport wherever you want to be and you don't see anything else. This was a gigantic mistake on their part, and I think will contribute strongly to the game's eventual demise.comment:www.metafilter.com,2007:site.57859-1558073Thu, 18 Jan 2007 11:56:30 -0800MalorBy: adamgreenfield
http://www.metafilter.com/57859/Mental-Suburbia#1558074
I guess the most depressing thing about Second Life for me - and there are many depressing things about Second Life for me - is how impoverished peoples' ids, fantasies and imaginations turn out to be when set free (within the usual limits).
Why would we suppose for a second, anyway, that virtual creations inside a vritual space would be any less banal than the virtual creations inside the actual space of IRL that architecture students already create?comment:www.metafilter.com,2007:site.57859-1558074Thu, 18 Jan 2007 11:59:10 -0800adamgreenfieldBy: mkb
http://www.metafilter.com/57859/Mental-Suburbia#1558076
How sad, but perfectly reflective of real desires.
At my university, many students rented poorly insulated, overpriced beach houses with extremely restrictive leases. The one next to mine was a large concrete house inspired by something the owner had seen in North Africa. He was mocked for not making his house look like the others.comment:www.metafilter.com,2007:site.57859-1558076Thu, 18 Jan 2007 12:00:36 -0800mkbBy: boo_radley
http://www.metafilter.com/57859/Mental-Suburbia#1558087
I have had it up to <em><makes gesture></em> here with Second Life. You think designing real life shit in second life is good? I can't even get people to submit print jobs to our large format printers in CMYK half the time -- you want to let plebian collaboration to play a direct role in the design of buildings? Unless linden labs has a physics supergenius on its staff, I doubt it can take into account all of the physical properties of building materials in the virtual world.
Look at this:
<blockquote>heatherring: Alpar's 3D Graffiti is brilliant -- not just for its mischief and street-art sensibility, but also because it utilizes the social properties of SL as a form of research and documentation on ideas of property ownership.</blockquote>
What form does this "research and documentation" take? Why, building <a href="http://www.unrealstockholm.org/wiki/index.php?title=Enter">neon green extensions on other people's property</a>. What conclusion does the author publish? None. What does his research teach us that would not be immediately evident? Nothing. In fact, the only commentary offered says that people don't like having their creations in the game fucked with. Not earth shattering.comment:www.metafilter.com,2007:site.57859-1558087Thu, 18 Jan 2007 12:11:59 -0800boo_radleyBy: kimota
http://www.metafilter.com/57859/Mental-Suburbia#1558110
So, when given the chance, the mass of men lead second lives of quiet desperation, too?comment:www.metafilter.com,2007:site.57859-1558110Thu, 18 Jan 2007 12:31:43 -0800kimotaBy: adamgreenfield
http://www.metafilter.com/57859/Mental-Suburbia#1558127
HAW.comment:www.metafilter.com,2007:site.57859-1558127Thu, 18 Jan 2007 12:46:03 -0800adamgreenfieldBy: Malor
http://www.metafilter.com/57859/Mental-Suburbia#1558211
To be fair, there is a lot of quite nice stuff in SL. The tools are fairly primitive, but folks manage to do some nice work anyway. There's a sim devoted to the history of space exploration, for instance, and it has mockups of most or all of the boosters ever done, as well as a tour of the 'planets' that's quite good, considering what they have to work with.
The problem is -- and this is something the denizens have known about for at least a couple of years -- only a few people are really talented at doing this. When there were just a few people in-world, the place strongly selected for talent. As it has gotten large, it has also become quite boring and homogenous across large expanses. But <i>real life is the same way</i>. When was the last time you drove around your own neighborhood and saw something genuinely interesting?
Just like real life, beauty is mixed in with banality. People notice the mediocrity in SL because they really open their eyes and <i>look</i>. The vast majority of real life, subjected to the same scrutiny, would be just as boring. For every Taj Mahal or Hoover Dam or Golden Gate Bridge, there's about five million trailer parks.
Real life, by and large, is pretty damn boring too.comment:www.metafilter.com,2007:site.57859-1558211Thu, 18 Jan 2007 13:41:29 -0800MalorBy: treepour
http://www.metafilter.com/57859/Mental-Suburbia#1558240
<i>Real life, by and large, is pretty damn boring too.</i>
But isn't that one of the primary motivations for building a "Second Life" in the first place?comment:www.metafilter.com,2007:site.57859-1558240Thu, 18 Jan 2007 14:09:21 -0800treepourBy: dozo
http://www.metafilter.com/57859/Mental-Suburbia#1558247
I keep hearing all this hype about SL and have tried it maybe 5 times, but each time I install it the game runs at a crawl. Even with all the settings turned down, which makes the place look far worse than it does normally, the game is still unplayable. My machine (built specifically for video games) is not the issue.
I can't get past the beginning areas without completely flying into a rage and uninstalling the damn thing. EVERY TIME.comment:www.metafilter.com,2007:site.57859-1558247Thu, 18 Jan 2007 14:15:26 -0800dozoBy: klangklangston
http://www.metafilter.com/57859/Mental-Suburbia#1558256
What we need is a Third Life to answer all these complaints.comment:www.metafilter.com,2007:site.57859-1558256Thu, 18 Jan 2007 14:22:16 -0800klangklangstonBy: mouthnoize
http://www.metafilter.com/57859/Mental-Suburbia#1558297
I enjoy my time in Second Life - to me it's a very enjoyable 'let's pretend' space. I don't mind the banality because it does set a comparative environment for the beauty. And as compared to most other virtual spaces, I rarely have to worry about being the target of another player's animonsity despite the media's sensationalization of griefing. I love building things and though I have no talent for it I don't care - it's like doll dressup and Lincoln Logs, plus chat. Great fun.comment:www.metafilter.com,2007:site.57859-1558297Thu, 18 Jan 2007 14:52:28 -0800mouthnoizeBy: Burhanistan
http://www.metafilter.com/57859/Mental-Suburbia#1558299
Why pay off those credit cards or get the kitchen remade when you can buy gold lamé pants for your avatar?comment:www.metafilter.com,2007:site.57859-1558299Thu, 18 Jan 2007 14:53:29 -0800BurhanistanBy: Simon!
http://www.metafilter.com/57859/Mental-Suburbia#1558334
I don't have any interest at all in architecture or in Second Life, but <a href="http://www.unrealstockholm.org/wiki/index.php?title=Enter">this </a> is still the best thing I've seen all week.comment:www.metafilter.com,2007:site.57859-1558334Thu, 18 Jan 2007 15:23:49 -0800Simon!By: Liosliath
http://www.metafilter.com/57859/Mental-Suburbia#1558339
I installed SL when it was mentioned here on MF - something about Reuters opening up a virtual office here.
I created a female character and made her extremely curvaceous, but still an hourglass shape - and every single "person" I met said, "You need to change your body shape - you know how to do that, right?" All the female characters were built like prepubescent Asian girls.
I uninstalled.comment:www.metafilter.com,2007:site.57859-1558339Thu, 18 Jan 2007 15:26:18 -0800LiosliathBy: Sukiari
http://www.metafilter.com/57859/Mental-Suburbia#1558370
What's funny is that there are many people out there bitching and moaning about SL. If you really hate the architecture, fucking make an interesting building!
Reminds me of the pudwhackers who bitch and moan about open source software not being design to their needs. Get off your ass, read a book, and change it!comment:www.metafilter.com,2007:site.57859-1558370Thu, 18 Jan 2007 15:57:45 -0800SukiariBy: aeschenkarnos
http://www.metafilter.com/57859/Mental-Suburbia#1558417
"When people are free to do as they wish, they usually imitate each other." -- Eric Hoffercomment:www.metafilter.com,2007:site.57859-1558417Thu, 18 Jan 2007 16:28:47 -0800aeschenkarnosBy: b1tr0t
http://www.metafilter.com/57859/Mental-Suburbia#1558501
Don't forget that second life was founded by a guy from Real Networks. You don't even need to complain about the lack of style in SL to get your hate on!comment:www.metafilter.com,2007:site.57859-1558501Thu, 18 Jan 2007 17:17:04 -0800b1tr0tBy: sfenders
http://www.metafilter.com/57859/Mental-Suburbia#1558511
<i>When was the last time you drove around your own neighborhood and saw something genuinely interesting?</i>
Rarely do I see anything new and interesting while driving around my neighbourhood, but walking around, that's another thing entirely. Walking instead of driving, you get a whole different sense of the place, and it's much more interesting. Not every place is like that, but large parts of the world are very interesting places to walk around in. Driving, flying, and teleporting are great means of transportation, but there really ought to be places in any virtual world, just like in the real world, where they aren't allowed or are restricted in some way. Let there be large areas where they prohibit flying and establish speed limits. Let there be remote and inaccessible places hiding unexpectedly beautiful things. If like Malor says they've made it possible to just instantly teleport anywhere, they've eliminated most of the possibilities of virtual space that appeal to me.
<i>All the female characters were built like prepubescent Asian girls. </i>
I'm slightly disappointed that they mostly still look human. Of course though you'll always have the masses of people who use the "cute Asian girl" default avatar, just like Brandy and Clint from <i>Snow Crash</i>, but I'd have thought more people would choose something more substantially different in avatars and architecture. I guess much of the time it's not only lack of imagination that stops them, but a lack of the willingness to spend many hours manipulating 3D graphics vectors and scripts. If the 3-D graffiti guy is the best graffiti artist out there, it must be way too difficult to do something as sophisticated as the graffiti I see in real life.comment:www.metafilter.com,2007:site.57859-1558511Thu, 18 Jan 2007 17:23:03 -0800sfendersBy: Devils Rancher
http://www.metafilter.com/57859/Mental-Suburbia#1558527
<i>What we need is a Third Life to answer all these complaints.</i>
Is it possible to log in to second life, then have your character there stare aimlessly at the internet, alone in the dark for hours? Maybe your second life character could create a second life account in second life. The recursive possibilities are infinite.comment:www.metafilter.com,2007:site.57859-1558527Thu, 18 Jan 2007 17:35:43 -0800Devils RancherBy: delmoi
http://www.metafilter.com/57859/Mental-Suburbia#1558556
What's with the youtube video of <i>Pimp my Ride</i> excerpts?comment:www.metafilter.com,2007:site.57859-1558556Thu, 18 Jan 2007 17:53:45 -0800delmoiBy: SomeOneElse
http://www.metafilter.com/57859/Mental-Suburbia#1558557
Reminds me of C.S. Lewis's description of hell from The Great Divorce. Just sayin.comment:www.metafilter.com,2007:site.57859-1558557Thu, 18 Jan 2007 17:55:55 -0800SomeOneElseBy: sfenders
http://www.metafilter.com/57859/Mental-Suburbia#1558620
So I checked it out, as there's a Linux client for Second Life now (though just an "alpha" version). Wasn't last time I looked, years ago, so I'd never tried it. It was fun for fifteen minutes, until it crashed. A bit slow sometimes on my graphics card which was about the best around three years ago. Maybe I just haven't got the hang of the interface yet, but it seems quite primitive. I couldn't figure out how to look up! All the avatars I saw were quite boring, as was mine of course. But the architecture I saw, teleporting around completely at random, was from what little I saw slightly more interesting in concept, though of course much less detailed and real-looking, than most of the world in real life. The human interaction I stumbled across was idle chat consistent with what I'd expect teleporting into a random IRC channel, from what I remember of them. It surprised me only once when I accidentally dropped to the bottom of the ocean and enjoyed the scenery down there which was refreshingly spacious and real-looking after all the blocky clutter of the land surface. I'll wait a few years for the technology to improve and try again then.
<i>Is it possible to log in to second life, then have your character there stare aimlessly at the internet, alone in the dark for hours?</i>
Yes, that seems to be within its capabilities.comment:www.metafilter.com,2007:site.57859-1558620Thu, 18 Jan 2007 18:36:39 -0800sfendersBy: verysleeping
http://www.metafilter.com/57859/Mental-Suburbia#1558809
I'm crazy overtired and utterly unfamiliar with Second Life but I'd like to speculate that <a href=http://www.metafilter.com/mefi/57859#1558087" ">boo_radley's comment</a> above might give a small clue as to why Second Life's architecture tends to the banal. Is it audience/social pressure?
See, boo_radley (and hey, I'm not trying to make any case against ya) felt it necessary to include that phrase <i>makes gesture</i> in his/her comment, assuming that we all lack the imagination to understand the clearly implied gesture.
I think <a href="http://www.metafilter.com/mefi/57859#1558339">Liosliath's comment</a> might speak to this as well. That it is not so much that Second Lifers lack creativity, but that, like regular life, certain social norms encourage particular (banal?) behaviors/aesthetics...
Any smarter and less sleepy Mefites wanna try to take my speculation to a more interesting conclusion?comment:www.metafilter.com,2007:site.57859-1558809Thu, 18 Jan 2007 22:43:45 -0800verysleepingBy: treepour
http://www.metafilter.com/57859/Mental-Suburbia#1558841
I think the simplest explanation is that SL is attracting a lot of people with banal (or at least risk-averse) taste.
Why? There are market incentives to do so.
For example, newer players are generally easier to sell to than experienced players. Newer players, in turn, will tend to buy things that they're familiar with.comment:www.metafilter.com,2007:site.57859-1558841Fri, 19 Jan 2007 00:26:41 -0800treepourBy: robocop is bleeding
http://www.metafilter.com/57859/Mental-Suburbia#1559041
Wikis are boring, so I shall create some WikiGraffiti by replacing all the <a href="http://www.unrealstockholm.org/wiki/index.php?title=Enter">pictures of neon boxes inserted on other people's designs</a> with pictures of cardboard boxes I have spraypainted puce.
Then I shall be meta and I shall laugh and I shall smoke clove cigarettes in unapproachable ways.comment:www.metafilter.com,2007:site.57859-1559041Fri, 19 Jan 2007 08:04:58 -0800robocop is bleeding
"Yes. Something that interested us yesterday when we saw it." "Where is she?" His lodgings were situated at the lower end of the town. The accommodation consisted[Pg 64] of a small bedroom, which he shared with a fellow clerk, and a place at table with the other inmates of the house. The street was very dirty, and Mrs. Flack's house alone presented some sign of decency and respectability. It was a two-storied red brick cottage. There was no front garden, and you entered directly into a living room through a door, upon which a brass plate was fixed that bore the following announcement:¡ª The woman by her side was slowly recovering herself. A minute later and she was her cold calm self again. As a rule, ornament should never be carried further than graceful proportions; the arrangement of framing should follow as nearly as possible the lines of strain. Extraneous decoration, such as detached filagree work of iron, or painting in colours, is [159] so repulsive to the taste of the true engineer and mechanic that it is unnecessary to speak against it. Dear Daddy, Schopenhauer for tomorrow. The professor doesn't seem to realize Down the middle of the Ganges a white bundle is being borne, and on it a crow pecking the body of a child wrapped in its winding-sheet. 53 The attention of the public was now again drawn to those unnatural feuds which disturbed the Royal Family. The exhibition of domestic discord and hatred in the House of Hanover had, from its first ascension of the throne, been most odious and revolting. The quarrels of the king and his son, like those of the first two Georges, had begun in Hanover, and had been imported along with them only to assume greater malignancy in foreign and richer soil. The Prince of Wales, whilst still in Germany, had formed a strong attachment to the Princess Royal of Prussia. George forbade the connection. The prince was instantly summoned to England, where he duly arrived in 1728. "But they've been arrested without due process of law. They've been arrested in violation of the Constitution and laws of the State of Indiana, which provide¡ª" "I know of Marvor and will take you to him. It is not far to where he stays." Reuben did not go to the Fair that autumn¡ªthere being no reason why he should and several why he shouldn't. He went instead to see Richard, who was down for a week's rest after a tiring case. Reuben thought a dignified aloofness the best attitude to maintain towards his son¡ªthere was no need for them to be on bad terms, but he did not want anyone to imagine that he approved of Richard or thought his success worth while. Richard, for his part, felt kindly disposed towards his father, and a little sorry for him in his isolation. He invited him to dinner once or twice, and, realising his picturesqueness, was not ashamed to show him to his friends. Stephen Holgrave ascended the marble steps, and proceeded on till he stood at the baron's feet. He then unclasped the belt of his waist, and having his head uncovered, knelt down, and holding up both his hands. De Boteler took them within his own, and the yeoman said in a loud, distinct voice¡ª HoME²¨¶àÒ°´²Ï·ÊÓÆµ ѸÀ×ÏÂÔØ ѸÀ×ÏÂÔØ
ENTER NUMBET 0016www.jbchain.com.cn www.ijoclf.com.cn www.fzzuro.com.cn relayr.com.cn qkchain.com.cn modetour.com.cn redccf.com.cn www.vningnan.com.cn www.srhgjj.org.cn wwslre.com.cn