Comments on: Every Known Version of Every Infocom Adventure
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure/
Comments on MetaFilter post Every Known Version of Every Infocom AdventureWed, 09 Sep 2009 21:33:26 -0800Wed, 09 Sep 2009 21:33:26 -0800en-ushttp://blogs.law.harvard.edu/tech/rss60Every Known Version of Every Infocom Adventure
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure
<tt>Welcome to the complete online Infocom adventures page<br>
0/0<br>
<br>
>LOOK<br>
<a href="http://www.accardi-by-the-sea.org/Infocom/Online/">Here you can find and play online every known version of every Infocom adventure.</a><br>
<br>
What next?<br>
>▂</tt>post:www.metafilter.com,2009:site.84917Wed, 09 Sep 2009 21:32:00 -0800not_on_displayinfocomtextadventureinteractivefictiongruezorknordandberthitchhikersguidexyzzyplughBy: neuron
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733647
I am likely to be eaten by a grue.comment:www.metafilter.com,2009:site.84917-2733647Wed, 09 Sep 2009 21:33:26 -0800neuronBy: yhbc
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733648
>eat cheese sandwichcomment:www.metafilter.com,2009:site.84917-2733648Wed, 09 Sep 2009 21:33:35 -0800yhbcBy: threetoed
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733650
>fail schoolcomment:www.metafilter.com,2009:site.84917-2733650Wed, 09 Sep 2009 21:35:36 -0800threetoedBy: motty
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733651
>go therecomment:www.metafilter.com,2009:site.84917-2733651Wed, 09 Sep 2009 21:36:54 -0800mottyBy: CountSpatula
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733654
Thank you for introducing wage-slayer. I can't possibly imagine all the work hours that are going to be lost, due to this site.comment:www.metafilter.com,2009:site.84917-2733654Wed, 09 Sep 2009 21:38:54 -0800CountSpatulaBy: empath
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733656
oh fuck, no 'undo' command, that was 20 minutes wasted. I like the new games better.comment:www.metafilter.com,2009:site.84917-2733656Wed, 09 Sep 2009 21:41:08 -0800empathBy: Chocolate Pickle
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733657
"<a href="http://en.wikipedia.org/wiki/Return_to_Zork">Return to Zork</a>" isn't listed. (Not too surprising; it was a graphic adventure, not text.)comment:www.metafilter.com,2009:site.84917-2733657Wed, 09 Sep 2009 21:41:29 -0800Chocolate PickleBy: Palamedes
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733658
<tt>>say "btdt"
>show t-shirt
(CTRL-RESET)
]PR#6</tt>comment:www.metafilter.com,2009:site.84917-2733658Wed, 09 Sep 2009 21:41:34 -0800PalamedesBy: inigo2
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733659
>eat plate of beanscomment:www.metafilter.com,2009:site.84917-2733659Wed, 09 Sep 2009 21:41:39 -0800inigo2By: middleclasstool
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733660
Hoo boy.comment:www.metafilter.com,2009:site.84917-2733660Wed, 09 Sep 2009 21:41:44 -0800middleclasstoolBy: brain_drain
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733664
I don't understand the mouse controls. How do I shoot?comment:www.metafilter.com,2009:site.84917-2733664Wed, 09 Sep 2009 21:44:00 -0800brain_drainBy: grouse
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733665
I love the domain name.comment:www.metafilter.com,2009:site.84917-2733665Wed, 09 Sep 2009 21:44:05 -0800grouseBy: Mikey-San
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733666
<pre>> end well
You can't do that here.</pre>comment:www.metafilter.com,2009:site.84917-2733666Wed, 09 Sep 2009 21:44:12 -0800Mikey-SanBy: jedicus
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733668
None of the versions of Zork Zero seem to work, but it may be an OS X Java issue.comment:www.metafilter.com,2009:site.84917-2733668Wed, 09 Sep 2009 21:44:57 -0800jedicusBy: kyrademon
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733671
Man, I always hated these.comment:www.metafilter.com,2009:site.84917-2733671Wed, 09 Sep 2009 21:46:00 -0800kyrademonBy: ActingTheGoat
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733672
A hollow voice says "Fool."comment:www.metafilter.com,2009:site.84917-2733672Wed, 09 Sep 2009 21:47:32 -0800ActingTheGoatBy: RikiTikiTavi
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733676
Wondering if there are licensing issues. Perhaps he/she has licenses for all these and it's technically legal? It seems suspect.comment:www.metafilter.com,2009:site.84917-2733676Wed, 09 Sep 2009 21:50:21 -0800RikiTikiTaviBy: pompomtom
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733680
This time I WILL finish HHGTTG...comment:www.metafilter.com,2009:site.84917-2733680Wed, 09 Sep 2009 21:55:59 -0800pompomtomBy: paladin
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733682
Before I play, can I save games & restore them later?comment:www.metafilter.com,2009:site.84917-2733682Wed, 09 Sep 2009 21:56:29 -0800paladinBy: Artw
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733685
Oh fuck.comment:www.metafilter.com,2009:site.84917-2733685Wed, 09 Sep 2009 21:58:15 -0800ArtwBy: brain_drain
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733687
<a href="http://infocom.elsewhere.org/gallery/">Here are the boxes and manuals </a>if you want the full Infocom experience.comment:www.metafilter.com,2009:site.84917-2733687Wed, 09 Sep 2009 22:00:37 -0800brain_drainBy: rokusan
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733689
Oh man, I don't need this. I have WORK to do. Two memories that non-oldtimers might appreciate:
(1) <a href="http://infocom.elsewhere.org/gallery/bureaucracy/bureaucracy.html">Bureaucracy</a> was written by Douglas Adams, and is required reading/playing for any Adams fan.
(2) <a href="http://infocom.elsewhere.org/gallery/amfv/amfv.html">A Mind Forever Voyaging</a> is really freaking hard.comment:www.metafilter.com,2009:site.84917-2733689Wed, 09 Sep 2009 22:02:25 -0800rokusanBy: fearthehat
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733692
Someone needs to take all these games and put them in a Nintendo DS compilation, with a touchscreen keyboard to enter commands. That would be awesome.comment:www.metafilter.com,2009:site.84917-2733692Wed, 09 Sep 2009 22:05:00 -0800fearthehatBy: DiscourseMarker
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733693
DAMN YOU n_o_d!!! I was about to close the laptop and go to bed. Just thought "hmm, I'll just swing by Metafilter quickly before I go..." And then I see this. It is going to take every. single. ounce. of my willpower to not spend all night trying to remember how to play games I haven't played in 20 years!
I have classes to teach tomorrow. Have you no sense of decency, sir??
<small><small>seriously, though, this is totally awesome</small></small>comment:www.metafilter.com,2009:site.84917-2733693Wed, 09 Sep 2009 22:05:26 -0800DiscourseMarkerBy: Burhanistan
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733694
As a rotten, amoral elementary and junior high pirate who copied tons and tons of software, I always got a kick out of Infocom's<a href="http://www.accardi-by-the-sea.org/Infocom/Gallery/gallery/The%20Canon/"> de facto copyright protection</a>. If you didn't have some detail from that neat map or matchbook or whatever then you couldn't move the story along. I would spend my allowance on any new Infocom title when it came out just to see what stuff they packed in the box, even if I wasn't planning to get too deep into that game. It's really quite a feat that they packed so much immersive gameplay into a 128KB floppy.
Stuff the Invisiclues, by the way. They're for chicken hearted babies. Anyway, bookmarked for a time when I can sit down and slog through Trinity, the first one I ever tried.comment:www.metafilter.com,2009:site.84917-2733694Wed, 09 Sep 2009 22:07:01 -0800BurhanistanBy: clorox
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733696
Shogun doesn't work. Too bad -- maybe I'll never get around to finishing that game. I never got past the scene in the Bath House. (Yes, I had the VGA version)comment:www.metafilter.com,2009:site.84917-2733696Wed, 09 Sep 2009 22:09:52 -0800cloroxBy: Burhanistan
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733699
<em>(2) A Mind Forever Voyaging is really freaking hard.</em>
And a totally awesome consciousness shifting experience for my puny 5th grade brain. You're living in a simulation!comment:www.metafilter.com,2009:site.84917-2733699Wed, 09 Sep 2009 22:10:21 -0800BurhanistanBy: crossoverman
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733742
<em>> eat plate of beans</em>
Cannot understand "eat plate of beans"
> overthink a plate of beans
You overthink a plate of beans. And find one gold pieces.comment:www.metafilter.com,2009:site.84917-2733742Wed, 09 Sep 2009 22:26:07 -0800crossovermanBy: Palquito
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733753
<em>(2) A Mind Forever Voyaging is really freaking hard.
And a totally awesome consciousness shifting experience for my puny 5th grade brain. You're living in a simulation!</em>
Yep. <em>Mind</em> was a spiritual forebear to the Matrix movies and similar cyberpunk scifi (though Neuromancer came out the year before). The only difference was that you were a computer program yourself. I remember how flipped out I was when I went 40 years into the future in the simulation and discovered how horrible and violent the world had become. Really top-flight game. A shame that it's so relatively obscure.
Still wasn't as hard a game as Spellbreaker. Jesus.comment:www.metafilter.com,2009:site.84917-2733753Wed, 09 Sep 2009 22:31:25 -0800PalquitoBy: Artw
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733757
<i>"Return to Zork" isn't listed. (Not too surprising; it was a graphic adventure, not text.)</i>
<a href="http://en.wikipedia.org/wiki/Circuit's_Edge">Circuits Edge</a> is missing as well, probably for the same reason.comment:www.metafilter.com,2009:site.84917-2733757Wed, 09 Sep 2009 22:35:36 -0800ArtwBy: flatluigi
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733759
What if you want more than every Infocom adventure? What if you want a database of nearly every piece of interactive fiction ever made?
<a href="http://ifdb.tads.org/index">
You're in luck.</a>comment:www.metafilter.com,2009:site.84917-2733759Wed, 09 Sep 2009 22:35:59 -0800flatluigiBy: Artw
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733763
Java is, btw, pulling a java and refusing to work for me, so I'm safe... for now.comment:www.metafilter.com,2009:site.84917-2733763Wed, 09 Sep 2009 22:39:44 -0800ArtwBy: fiercekitten
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733764
How come none of these have been rebooted/remade/butchered? I think Planetfall would make an awesome RPG. And I'm sure Leather Goddesses of Phobos would have an immediate... well, fanbase isn't really the right word.comment:www.metafilter.com,2009:site.84917-2733764Wed, 09 Sep 2009 22:40:42 -0800fiercekittenBy: Artw
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733774
Planetshock!comment:www.metafilter.com,2009:site.84917-2733774Wed, 09 Sep 2009 22:45:45 -0800ArtwBy: Sphinx
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733794
My boss is gonna be really pissed off at you.comment:www.metafilter.com,2009:site.84917-2733794Wed, 09 Sep 2009 23:53:33 -0800SphinxBy: ryoshu
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733798
> Did you write the z machine in JavaScript?
...comment:www.metafilter.com,2009:site.84917-2733798Wed, 09 Sep 2009 23:59:26 -0800ryoshuBy: JHarris
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733820
A particular favorite Infocom adventure of mine is Starcross, which I had to figure out all by myself in the days before FAQs. What an imaginative game.comment:www.metafilter.com,2009:site.84917-2733820Thu, 10 Sep 2009 00:31:59 -0800JHarrisBy: Sutekh
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733838
<i>> Did you write the z machine in JavaScript?</i>
You can't z machine in JavaScript here.comment:www.metafilter.com,2009:site.84917-2733838Thu, 10 Sep 2009 00:58:47 -0800SutekhBy: porn in the woods
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733873
<small>(fires up C64, notches 5 1/4" floppy disk to put <i>Deadline</i> on the flip side of <i>Planetfall</i>)</small>comment:www.metafilter.com,2009:site.84917-2733873Thu, 10 Sep 2009 02:22:58 -0800porn in the woodsBy: Jofus
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733878
Oh my giddy aunt.comment:www.metafilter.com,2009:site.84917-2733878Thu, 10 Sep 2009 02:26:18 -0800JofusBy: benzo8
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733885
I used to run an Adventure Helpline for a major UK computer games magazine in the early-mid-80s. It was a completely ramshackle organisation; I was maybe thirteen years old, and was paid by the magazine in ex-review games (which meant I got games before they hit the shelves) and it was run on my parents' telephone line at home, the number of which was published monthly in the magazine...
At the time I had an encyclopaedic knowledge of pretty much every adventure game on the market; and crib sheets that I'd got publishers to send me for games I hadn't yet beaten myself. I had regular phone conversations with developers and other journalists. And no-one had a clue I was so young. I remember clearly a multi-hour discussion with George Stone, Rocky Morton & Annabel Jankel (who went on to direct D.O.A. <a href="http://www.imdb.com/title/tt0094933/">(1988)</a> and later, um, Super Mario Brothers) and trying to dodge suggestions that we all met up IRL, cracked open some whiskey and brainstormed some new ideas! It was a time of living on the edge...
Of course, it all rapidly spiraled out of control... Gaming exploded and the calls to my parents' phone were constant, day and night, with confused and confuddled adventurers ringing whenever they were stuck, and not waiting for office hours! And it never stopped - I'd put the phone down and it would ring again before I'd removed my hand. There was no multi-line system, no queuing, no call-waiting - just tens, and then hundreds, and in the end thousands of frustrated adventurers redialing time after time to hope that they would once hear the ringing tone and not those hated engaged beeps...
The whole thing, of course, became a nightmare of no sleep for me and my parents. That gave me plenty of time to try to keep up with the ever-increasing numbers of new games being released into an exploding market, but my health and my schoolwork, and my parents' health and their patience were all suffering. In the end, it had to stop...
It was a glorious eighteen months of my life; it supplied everything a young teen boy growing up in the 80s thought he needed: I got all the new games before anyone else, knew all the developers, all the journalists, and if knowing how to help all my stuck schoolmates didn't earn me kudos, having the latest Level 9 game or Infocom adventure before anyone else definitely did... Even the girls dug it; while none of them played games at the time, they knew there was something different about me, even though they had no idea what. And this was <i>before</i> gaming and computers were nerdy and geek.
Ah, adventure games; you gave me joy, credibility, (indirectly saved me) tons of cash, and taught me never to publish my phone number in a monthly newsstand magazine. I salute you all!comment:www.metafilter.com,2009:site.84917-2733885Thu, 10 Sep 2009 02:43:08 -0800benzo8By: not_on_display
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733903
<i>oh fuck, no 'undo' command, that was 20 minutes wasted. I like the new games better.</i>
<small> posted by <a href="http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733656">empath</a></small>
<i>Before I play, can I save games & restore them later?</i>
<small> posted by <a href="http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733682">paladin</a></small>
I have successfully used the SAVE and RESTORE commands on "Bureaucracy" -- can't vouch for all of the games. You can keep the window open and play the games offline; the game is loaded in full onto the java platform thingie. I'm guessing save/restore wouldn't revive your game if you quit out of the window.comment:www.metafilter.com,2009:site.84917-2733903Thu, 10 Sep 2009 03:53:40 -0800not_on_displayBy: Malor
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733917
<i>Anyway, bookmarked for a time when I can sit down and slog through Trinity, the first one I ever tried.</i>
Trinity, BTW, is brutally difficult, probably the hardest of any Infocom game except for Sorcerer. (Sorcerer's time-travel puzzles were brain-destroying.) Trinity was probably my favorite of the early text adventure games, but it's extremely unforgiving. An early mistake can doom your game, and you don't necessarily know it, or even know why you can't progress past a much later puzzle.
I tried playing it again last year sometime, and didn't get that far with it. It's an amazing experience if you're wiling to invest the copious amounts of time to figure it out, but even having completed it in my youth, and knowing roughly what to do, I found it too much of a pain to retrace my steps. The game is just too hostile to be very much fun anymore. It's a fascinating and intricate story, but you have to be something of a masochist to explore it.
Walkthroughs really wreck Infocom games... honestly, it's the weeks of frustration that made them great. That sense of breakthrough, as you finally got a particular puzzle, was amazing, and why the games were addictive, I think. If you solve every puzzle yourself, you EARN the game, and you'll remember it for a long time. If you use a walkthrough, the impact is so much weaker that you'll find the games quite forgettable.
This isn't true at all of later adventure games: ones like The Longest Journey or Grim Fandango are a ton of fun even with a walkthrough. But those early, limited games require that you actually solve the puzzles to extract full enjoyment.comment:www.metafilter.com,2009:site.84917-2733917Thu, 10 Sep 2009 04:24:05 -0800MalorBy: majick
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733936
I ripped all the z files and stuck them <a href="http://www.megaupload.com/?d=HZ9HDU70">into a single archive</a> -- sorry about the crappy hosting -- so that you can play them locally using your favorite zcode interpreter and not worry about the horrible, horrible, terrible Java interface.
From the "Interpreters" section of the <a href="http://inform7.com/if/interpreters/">Inform 7</a> site --<blockquote>Popular choices include:
<a href="http://www.logicalshift.co.uk/mac/index.html">Zoom for Mac OS X</a>, maintained by Andrew Hunter.
<a href="http://www.logicalshift.co.uk/unix/index.html">Zoom for Unix or Linux</a>, maintained by Andrew Hunter.
<a href="http://ccxvii.net/spatterlight/">Spatterlight</a> for Mac OS X, maintained by Tor Andersson.
<a href="http://freespace.virgin.net/davidk.kinder/frotz.html">Windows Frotz,</a> maintained by David Kinder.
<a href="http://freespace.virgin.net/davidk.kinder/glulxe.html">Windows Glulxe or Git</a>, maintained by David Kinder.
<a href="http://code.google.com/p/garglk/">Gargoyle</a> for Windows, maintained by Ben Cressey.
<a href="http://code.google.com/p/iphonefrotz/wiki/FrotzMain">iPhone Frotz</a>, maintained by Craig Smith; a free app at the iTunes Music Store, for use with the iPhone and iPod Touch. (This comes with a nice collection of Z-machine story files already built in, but - being basically Frotz - won't play Glulx titles.)</blockquote>comment:www.metafilter.com,2009:site.84917-2733936Thu, 10 Sep 2009 05:01:20 -0800majickBy: majick
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733945
Actually, dammit, I'm incompetent. That archive is bloated up with multiple copies of the same stupid Java jarfile. <a href="http://www.megaupload.com/?d=Y0WG0SVZ">The new one</a> has them removed and is half the size. Sorry.comment:www.metafilter.com,2009:site.84917-2733945Thu, 10 Sep 2009 05:09:57 -0800majickBy: tommasz
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733951
<em>This time I WILL finish HHGTTG...</em>
Finish it? I'm still hoping to get the stupid Babelfish in my ear.comment:www.metafilter.com,2009:site.84917-2733951Thu, 10 Sep 2009 05:14:46 -0800tommaszBy: dejah420
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733956
Oh...jeez...cause I didn't need to be productive for the next few days.
Thanks!comment:www.metafilter.com,2009:site.84917-2733956Thu, 10 Sep 2009 05:20:13 -0800dejah420By: escabeche
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733960
<em>A Mind Forever Voyaging is really freaking hard.</em>
Wait, is there actually a way to get past the beginning of this game? I eventually decided this was just a cruel prank Infocom was playing on me.comment:www.metafilter.com,2009:site.84917-2733960Thu, 10 Sep 2009 05:27:13 -0800escabecheBy: samsara
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733973
You are likely to be
eaten by a grue
If this predicament seems particularly
cruel..
Consider whose fault it could be..
<a href="http://www.youtube.com/watch?v=4nigRT2KmCE">Not a torch or a match
in your inventory</a>....comment:www.metafilter.com,2009:site.84917-2733973Thu, 10 Sep 2009 05:41:29 -0800samsaraBy: samsara
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733982
Also, <a href="http://www.metafilter.com/84676/You-are-standing-in-an-open-field-west-of-a-white-house-with-a-boarded-front-door">previously this month</a> <a href="http://www.metafilter.com/84676/You-are-standing-in-an-open-field-west-of-a-white-house-with-a-boarded-front-door#2725768">jscott</a> posted a pretty cool <a href="http://www.flickr.com/photos/textfiles/sets/72157622111007949/">collection of Infocom's advertising materials from the early 80's</a>comment:www.metafilter.com,2009:site.84917-2733982Thu, 10 Sep 2009 05:49:26 -0800samsaraBy: fings
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733991
<i>Leather Goddesses of Phobos would have an immediate... well, fanbase isn't really the right word.</i>
Fapbase?comment:www.metafilter.com,2009:site.84917-2733991Thu, 10 Sep 2009 05:53:41 -0800fingsBy: flatluigi
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734020
<a href="http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733960">escabeche</a>: "<i><em>A Mind Forever Voyaging is really freaking hard.</em>
Wait, is there actually a way to get past the beginning of this game? I eventually decided this was just a cruel prank Infocom was playing on me.</i>"
Yes, it's beatable.comment:www.metafilter.com,2009:site.84917-2734020Thu, 10 Sep 2009 06:26:35 -0800flatluigiBy: reptile
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734029
I don't think this can be legal. Zork's still under copyright until 2075 if I did my math right. The other games, even later.
That said I have a fond place in my heart for the old Infocom games, and they still stand up strong today.comment:www.metafilter.com,2009:site.84917-2734029Thu, 10 Sep 2009 06:34:57 -0800reptileBy: rhythim
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734045
<em>Circuits Edge is missing as well, probably for the same reason.</em>
Something told me I'd need to chip in some moddies and daddies today...comment:www.metafilter.com,2009:site.84917-2734045Thu, 10 Sep 2009 06:48:44 -0800rhythimBy: rlk
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734051
No, you won't finish Hitchhiker's Guide. Not without help. If you want to actually progress and finish one of these, try Wishbringer.comment:www.metafilter.com,2009:site.84917-2734051Thu, 10 Sep 2009 06:55:04 -0800rlkBy: Kimothy
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734058
Great, now I'm not going to learn how to switch from icons to detailed view in my painfully easy (yet required) computer information class...
Thanks?comment:www.metafilter.com,2009:site.84917-2734058Thu, 10 Sep 2009 06:58:36 -0800KimothyBy: alexwoods
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734084
<a href="http://achewood.com/index.php?date=05162003">> pound the whiskey</a>comment:www.metafilter.com,2009:site.84917-2734084Thu, 10 Sep 2009 07:17:30 -0800alexwoodsBy: not_that_epiphanius
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734121
<em>I ripped all the z files</em>
Thanks, Majick.comment:www.metafilter.com,2009:site.84917-2734121Thu, 10 Sep 2009 07:47:51 -0800not_that_epiphaniusBy: evanlr39
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734132
I remember working on Hitchhiker with a copy of the book next to me. It still took weeks. These games always made me wonder if I was dumb. But I think the truth is the people who really enjoy these games enjoy suffering.comment:www.metafilter.com,2009:site.84917-2734132Thu, 10 Sep 2009 07:56:10 -0800evanlr39By: jcruelty
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734145
Weird, I always thought one of the reasons I liked <i>Mind Forever Voyaging</i> so much was that it <i>wasn't</i> hard. At least, there were no stupid 'put the fish on top of the chest then push the chest over the heating vent' type puzzles. Instead, it was just this beautifully realized & even emotionally powerful short story that you played... I guess there's a bit of puzzle solving but a lot of it is just exploration and observation.
I really like that game.comment:www.metafilter.com,2009:site.84917-2734145Thu, 10 Sep 2009 08:04:40 -0800jcrueltyBy: winna
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734150
Bureaucracy is so hard I almost recommend you don't play it, just because of its mind-numbing frustrating qualities. For me it was far worse than AMFV.
Read <a href="http://lparchive.org/LetsPlay/Bureaucracy/">someone else playing it</a>, instead.comment:www.metafilter.com,2009:site.84917-2734150Thu, 10 Sep 2009 08:08:11 -0800winnaBy: MCMikeNamara
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734322
Oh my god, Borderzone was the first game I ever bought with my own money, and though I've seen versions of Zork and such online before, never BZ (as all the cool kids call it these days)
Thanks for this.comment:www.metafilter.com,2009:site.84917-2734322Thu, 10 Sep 2009 09:27:48 -0800MCMikeNamaraBy: Burhanistan
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734328
Borderzone was a late addition with the added frustration of actually being timed.comment:www.metafilter.com,2009:site.84917-2734328Thu, 10 Sep 2009 09:31:31 -0800BurhanistanBy: Mr. Bad Example
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734411
> GET YE FLASKcomment:www.metafilter.com,2009:site.84917-2734411Thu, 10 Sep 2009 10:14:45 -0800Mr. Bad ExampleBy: East Manitoba Regional Junior Kabaddi Champion '94
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734429
<a href="http://www.ifcomp.org/comp08/">Interactive Fiction Competition 1995-2008</a>, including all the entriescomment:www.metafilter.com,2009:site.84917-2734429Thu, 10 Sep 2009 10:22:49 -0800East Manitoba Regional Junior Kabaddi Champion '94By: East Manitoba Regional Junior Kabaddi Champion '94
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734434
<a href="http://code.google.com/p/garglk/downloads/list">Here</a> is a <a href="http://ccxvii.net/gargoyle/screenshots.html">nice </a>IF client for Windows and Linuxcomment:www.metafilter.com,2009:site.84917-2734434Thu, 10 Sep 2009 10:24:24 -0800East Manitoba Regional Junior Kabaddi Champion '94By: winna
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734459
And if you like IF, Emily Short's <a href="http://emshort.wordpress.com/">fantastic blog</a> is a great read.comment:www.metafilter.com,2009:site.84917-2734459Thu, 10 Sep 2009 10:33:53 -0800winnaBy: empath
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734477
<i>GET YE FLASK</i>
So, i used to think (until very recently), that people actually used to say 'Ye' instead of "the". But where that really originates is that the word "the" was originally spelled with a rune called 'thorn'-- 'þe'.
When print was invented, the typesets didn't have scandinavian runes, so they substituted the letter 'y'.
Eventually, they just replaced 'þ' with 'th' in all English words.
http://en.wikipedia.org/wiki/Thorn_(letter)comment:www.metafilter.com,2009:site.84917-2734477Thu, 10 Sep 2009 10:42:31 -0800empathBy: Burhanistan
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734490
Get your filthy Strongbad out of my Infocom.comment:www.metafilter.com,2009:site.84917-2734490Thu, 10 Sep 2009 10:52:15 -0800BurhanistanBy: shmegegge
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734545
>lose job<blink>_</blink>
You now have no job.
>get job<blink>_</blink>
You get the job.
>inventory<blink>_</blink>
You check your pockets. You have:
job
no job
><blink>_</blink>comment:www.metafilter.com,2009:site.84917-2734545Thu, 10 Sep 2009 11:30:47 -0800shmegeggeBy: Malor
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734557
I just noticed that if you turn off Javascript on that page, clicking on a link sends you the raw ZCode file. You don't just have to play them online.comment:www.metafilter.com,2009:site.84917-2734557Thu, 10 Sep 2009 11:40:28 -0800MalorBy: Justinian
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734625
<i>Trinity, BTW, is brutally difficult, probably the hardest of any Infocom game except for Sorcerer.</i>
I don't think I can agree. TRINITY is a very good game but I'd put it at only moderately above average difficulty. SPELLBREAKER is massively more difficult, for example.
TRINITY is awesome but I have a problem with one of the puzzles. It requires out-of-character knowledge which is something you shouldn't need in a non-comedic game. I don't want to ruin it for those who haven't played, but if you have played it is the puzzle with the soap bubbles.
Games should be beatable the first time through if you play absolutely perfectly. TRINITY is not: death is absolutely assured at one point and only by restoring back and using the knowledge you gained through that death can you proceed.
<i>(2) A Mind Forever Voyaging is really freaking hard.</i>
Uh. There aren't even any puzzles in AMFV until the very end. It's a brilliant game, executed beautifully. One of the pinnacles of computer gaming. I can't say enough for it.
It really says something when I can describe the game, in detail, after having played it in 1986 (twenty three years ago!) at age ELEVEN. For example, your human name in AMFV is Perry Simm. Which is morphed to P.R.I.S.M. once you realize you are a computer. The game starts with a quotation from, I believe, Poe's THE RAVEN.
"Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before."
Yeah, that's deep for an 11-12 year old.comment:www.metafilter.com,2009:site.84917-2734625Thu, 10 Sep 2009 12:08:52 -0800JustinianBy: Justinian
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734626
In retrospect, I guess I agree that Trinity was a difficult game, but I still don't think it was among the very most difficult like SORCERER and SPELLBREAKER.comment:www.metafilter.com,2009:site.84917-2734626Thu, 10 Sep 2009 12:09:37 -0800JustinianBy: egypturnash
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734651
<a href="http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733764">fiercekitten</a>: How come none of these have been rebooted/remade/butchered? I think Planetfall would make an awesome RPG.
About ten years ago, a friend of mine went to work at Activision. His first project was doing tool-building for their revamp of Planetfall.
I never saw any of it, though I saw stuff he was working on after it got canned. I think it was gonna be all 3D.comment:www.metafilter.com,2009:site.84917-2734651Thu, 10 Sep 2009 12:28:38 -0800egypturnashBy: vorfeed
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734680
<i>TRINITY is not: death is absolutely assured at one point and only by restoring back and using the knowledge you gained through that death can you proceed.</i>
Personally, I think this is perfectly in keeping with the point of the game. Yes, "death is absolutely assured" in Trinity... and that's no accident, nor is it laziness or laxity on the part of the writers. I thought it was a pretty neat point.
Out of all these games, I always liked Planetfall and Stationfall best. The message you get in Stationfall if you actually manage to kill Oliver is laugh-out-loud brilliant... the ending of that game is amazingly emotional, too.comment:www.metafilter.com,2009:site.84917-2734680Thu, 10 Sep 2009 12:45:50 -0800vorfeedBy: Justinian
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734705
<i>Yes, "death is absolutely assured" in Trinity... and that's no accident, nor is it laziness or laxity on the part of the writers. I thought it was a pretty neat point.</i>
I dunno, I am rather a lot less certain that this particular puzzle was making any such point. My guess is that they thought the soap bubble thing would be cool (which it was) and designed the puzzle around it without much consideration to the fact that you had to die and restore back in order to get the knowledge to use them properly.comment:www.metafilter.com,2009:site.84917-2734705Thu, 10 Sep 2009 13:04:38 -0800JustinianBy: Justinian
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734707
Oh, I have a soft spot for BEYOND ZORK. No, it's not a breakthrough in storytelling or anything the way many of their other, more cerebral, games were. But for what it was it was done quite well. The on-screen mapping, etc, was very cool.comment:www.metafilter.com,2009:site.84917-2734707Thu, 10 Sep 2009 13:06:12 -0800JustinianBy: subbes
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734807
If you're interested in IF on the iPhone, check out <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287653015&mt=8">Frotz on the App Store</a>.comment:www.metafilter.com,2009:site.84917-2734807Thu, 10 Sep 2009 14:29:56 -0800subbesBy: subbes
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734811
(Frotz has a built-in FTP server so you can transfer those Z-machine files to your iPhone.)comment:www.metafilter.com,2009:site.84917-2734811Thu, 10 Sep 2009 14:30:36 -0800subbesBy: Locobot
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734817
Oh thanks for COMPLETELY SPOILING that game for me Justinian. Seriously your post needs tags or a warning...comment:www.metafilter.com,2009:site.84917-2734817Thu, 10 Sep 2009 14:33:26 -0800LocobotBy: Sparx
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734819
koffInfocomUniverseBootlegTorrent/koffcomment:www.metafilter.com,2009:site.84917-2734819Thu, 10 Sep 2009 14:36:45 -0800SparxBy: Justinian
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734926
<i>Oh thanks for COMPLETELY SPOILING that game for me Justinian. Seriously your post needs tags or a warning...</i>
Rosebud was a ghost all along!comment:www.metafilter.com,2009:site.84917-2734926Thu, 10 Sep 2009 15:43:55 -0800JustinianBy: Izner Myletze
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734945
<em>Games should be beatable the first time through if you play absolutely perfectly. TRINITY is not: death is absolutely assured at one point and only by restoring back and using the knowledge you gained through that death can you proceed.</em>
I've never understood why assured death is so passé in IF.
In order to beat adventure games like Nethack or Linley's Dungeon Crawl, you'll inevitably die hundreds of times, slowly learning knowledge through painful experience. It doesn't stop them from being fun.
<small><small><small><small>(Maybe this is why I got so little <a href="http://metatalk.metafilter.com/17418/The-First-Annual-MetaFilter-Interactive-Fiction-Contest">love</a>)</small></small></small></small>comment:www.metafilter.com,2009:site.84917-2734945Thu, 10 Sep 2009 15:56:43 -0800Izner MyletzeBy: Locative
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2735356
No love for Moonmist? I usually played as a character I named Sir Peter Paullenmary, and did inappropriate things like kiss the male characters, who would only "smile warmly." Like my other attempts to stir things up (random cursing, ill-timed touching), not much happened. I never solved the game, either. The furthest I remember getting is into a secret passage where a ghost came and killed me. At least I can vicariously win the game <a href="http://www.youtube.com/watch?v=ezWAZQpuCtE&feature=related">with</a> <a href="http://www.youtube.com/watch?v=3IFAoKF90Qk">these</a> <a href="http://www.youtube.com/watch?v=YzDjSyI4ou0&feature=related">walk</a>-<a href="http://www.youtube.com/watch?v=DSDbsq1FcPc&feature=related">throughs</a>.comment:www.metafilter.com,2009:site.84917-2735356Thu, 10 Sep 2009 21:30:57 -0800LocativeBy: Justinian
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2735362
I think it's a different type of game, Izner. I view IF as, well, interactive fiction. I doubt I'd care very much for a book in which the protagonist walks through a doorway, dies, the author writes "THEN THE UNIVERSE REWINDS FIVE MINUTES", and we see the protagonist pause before the doorway and say "Hey, I've never been through this doorway but for some reason I know that I'm going to die if I enter, so I better go find some protection first".
Oh, it might work in a few works of meta-fiction. But even there it often ends up terrible. Have you <i>seen</i> the American version of FUNNY GAMES? Yeah, no good. And TRINITY isn't that kind of story anyway. It's certainly making a point about the world, but not in the sense we mean when we talk about meta-fiction.
But what happens in TRINITY is no different that what I describe: a character in a story knowing what is behind a door without ever having seen what is on the other side, with no explanation. It's bad fiction.
(TRINITY is still a fabulous game. One tiny set piece does not change that.)comment:www.metafilter.com,2009:site.84917-2735362Thu, 10 Sep 2009 21:35:14 -0800JustinianBy: grouse
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2735381
Locative, I hated Moonmist. I think it was one of only two games marketed as "Introductory" level, yet like you, I didn't find it that easy to solve. I just remember it annoying me for some reason; it didn't have the magical little touches that make me remember so many of the other Infocom games with fondness.comment:www.metafilter.com,2009:site.84917-2735381Thu, 10 Sep 2009 21:53:39 -0800grouseBy: Mr. Bad Example
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2735533
No love for The Lurking Horror? It was the only text adventure to successfully creep me out (while simultaneously frustrating the hell out of me).comment:www.metafilter.com,2009:site.84917-2735533Fri, 11 Sep 2009 02:41:21 -0800Mr. Bad ExampleBy: Western Infidels
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2736594
I'm glad to see that others thought <i>Spellbreaker</i> was hard. I'm pretty sure that either <i>Sorcerer</i> or <i>Spellbreaker</i> was the last text adventure I ever seriously got into. And by "got into" I mean "beat my brains against, futilely." Later <a href="http://www.eristic.net/games/infocom/spellbreaker.html">I learned</a> I had utterly failed to grasp the mechanics of a magical maze, and there was little hope I ever could have won.
At the time, I thought maybe it was just me.comment:www.metafilter.com,2009:site.84917-2736594Fri, 11 Sep 2009 17:24:49 -0800Western InfidelsBy: davejay
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2738599
Perfect timing; my kids are almost old enough to start doing these with us as a family.
<small>grew up with hand-drawn maps on taped-together pieces of paper stuck to the walls of the living room, first computer interaction ever was getting my turn to type 'N' or 'W'</small>comment:www.metafilter.com,2009:site.84917-2738599Sun, 13 Sep 2009 11:32:54 -0800davejayBy: davejay
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2738603
oh, and I never made it through Trinity. Trinity was the reason I stopped playing those games. I got sick of materializing in the middle of the sky and falling...falling...comment:www.metafilter.com,2009:site.84917-2738603Sun, 13 Sep 2009 11:34:36 -0800davejayBy: Joey Michaels
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2740902
One of my proudest moments was solving the tea/no tea conundrum. That's all I'll say.comment:www.metafilter.com,2009:site.84917-2740902Mon, 14 Sep 2009 23:24:34 -0800Joey MichaelsBy: shmegegge
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2741424
seriously, it's a sign of how hard that game was that only 4 people got <a href="http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2734545">this joke.</a>comment:www.metafilter.com,2009:site.84917-2741424Tue, 15 Sep 2009 08:55:37 -0800shmegeggeBy: grouse
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2741469
Is it possible to get a joke and not favorite it?comment:www.metafilter.com,2009:site.84917-2741469Tue, 15 Sep 2009 09:12:01 -0800grouseBy: shmegegge
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2741527
fuck no.comment:www.metafilter.com,2009:site.84917-2741527Tue, 15 Sep 2009 09:35:02 -0800shmegeggeBy: Artw
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2743373
<i>No love for The Lurking Horror? It was the only text adventure to successfully creep me out (while simultaneously frustrating the hell out of me).</i>
I got stalled on, um, <small>operating a microwave oven</small>, but I'm really kind of digging it.
Nthing the recommendation of Frotz BTW.comment:www.metafilter.com,2009:site.84917-2743373Wed, 16 Sep 2009 10:40:44 -0800ArtwBy: Artw
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2748148
Hmm. Looks like the latest version of Frotz may take away the FTP feature.comment:www.metafilter.com,2009:site.84917-2748148Sat, 19 Sep 2009 23:39:17 -0800ArtwBy: haltingproblemsolved
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2766255
The site is down now. That was fun while it lasted.comment:www.metafilter.com,2009:site.84917-2766255Sun, 04 Oct 2009 06:09:52 -0800haltingproblemsolvedBy: not_on_display
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2766489
Even though the linked site is down, you can still visit the sites <a href="http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733936">posted</a> by <a href="http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733945">majick</a> upthread in order to reconstruct the experience.
Happy adventuring!comment:www.metafilter.com,2009:site.84917-2766489Sun, 04 Oct 2009 11:52:09 -0800not_on_displayBy: flatluigi
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2766523
You can also head over to the <a href="http://ifdb.tads.org/index">Interactive Fiction Database</a> (<a href="http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2733759">linked above</a>).comment:www.metafilter.com,2009:site.84917-2766523Sun, 04 Oct 2009 12:27:30 -0800flatluigiBy: haltingproblemsolved
http://www.metafilter.com/84917/Every-Known-Version-of-Every-Infocom-Adventure#2767821
Huzzah!comment:www.metafilter.com,2009:site.84917-2767821Mon, 05 Oct 2009 14:56:46 -0800haltingproblemsolved
"Yes. Something that interested us yesterday when we saw it." "Where is she?" His lodgings were situated at the lower end of the town. The accommodation consisted[Pg 64] of a small bedroom, which he shared with a fellow clerk, and a place at table with the other inmates of the house. The street was very dirty, and Mrs. Flack's house alone presented some sign of decency and respectability. It was a two-storied red brick cottage. There was no front garden, and you entered directly into a living room through a door, upon which a brass plate was fixed that bore the following announcement:¡ª The woman by her side was slowly recovering herself. A minute later and she was her cold calm self again. As a rule, ornament should never be carried further than graceful proportions; the arrangement of framing should follow as nearly as possible the lines of strain. Extraneous decoration, such as detached filagree work of iron, or painting in colours, is [159] so repulsive to the taste of the true engineer and mechanic that it is unnecessary to speak against it. Dear Daddy, Schopenhauer for tomorrow. The professor doesn't seem to realize Down the middle of the Ganges a white bundle is being borne, and on it a crow pecking the body of a child wrapped in its winding-sheet. 53 The attention of the public was now again drawn to those unnatural feuds which disturbed the Royal Family. The exhibition of domestic discord and hatred in the House of Hanover had, from its first ascension of the throne, been most odious and revolting. The quarrels of the king and his son, like those of the first two Georges, had begun in Hanover, and had been imported along with them only to assume greater malignancy in foreign and richer soil. The Prince of Wales, whilst still in Germany, had formed a strong attachment to the Princess Royal of Prussia. George forbade the connection. The prince was instantly summoned to England, where he duly arrived in 1728. "But they've been arrested without due process of law. They've been arrested in violation of the Constitution and laws of the State of Indiana, which provide¡ª" "I know of Marvor and will take you to him. It is not far to where he stays." Reuben did not go to the Fair that autumn¡ªthere being no reason why he should and several why he shouldn't. He went instead to see Richard, who was down for a week's rest after a tiring case. Reuben thought a dignified aloofness the best attitude to maintain towards his son¡ªthere was no need for them to be on bad terms, but he did not want anyone to imagine that he approved of Richard or thought his success worth while. Richard, for his part, felt kindly disposed towards his father, and a little sorry for him in his isolation. He invited him to dinner once or twice, and, realising his picturesqueness, was not ashamed to show him to his friends. Stephen Holgrave ascended the marble steps, and proceeded on till he stood at the baron's feet. He then unclasped the belt of his waist, and having his head uncovered, knelt down, and holding up both his hands. De Boteler took them within his own, and the yeoman said in a loud, distinct voice¡ª HoME²¨¶àÒ°´²Ï·ÊÓÆµ ѸÀ×ÏÂÔØ ѸÀ×ÏÂÔØ
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